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199 lines
5.5 KiB
C++
199 lines
5.5 KiB
C++
/*
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* CBitmapFont.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBitmapFont.h"
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#include "SDL_Extensions.h"
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#include "../CGameInfo.h"
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#include "../render/Colors.h"
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#include "../../lib/Languages.h"
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#include "../../lib/Rect.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/modding/CModHandler.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/VCMI_Lib.h"
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#include <SDL_surface.h>
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void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
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{
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if (!CResourceHandler::get(modName)->existsResource(resource))
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{
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logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
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return;
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}
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auto data = CResourceHandler::get(modName)->load(resource)->readAll();
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std::string modLanguage = CGI->modh->getModLanguage(modName);
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std::string modEncoding = Languages::getLanguageOptions(modLanguage).encoding;
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uint32_t dataHeight = data.first[5];
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maxHeight = std::max(maxHeight, dataHeight);
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constexpr size_t symbolsInFile = 0x100;
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constexpr size_t baseIndex = 32;
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constexpr size_t offsetIndex = baseIndex + symbolsInFile*12;
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constexpr size_t dataIndex = offsetIndex + symbolsInFile*4;
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for (uint32_t charIndex = 0; charIndex < symbolsInFile; ++charIndex)
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
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BitmapChar symbol;
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symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
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symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
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symbol.rightOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 8);
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symbol.height = dataHeight;
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uint32_t pixelDataOffset = read_le_u32(data.first.get() + offsetIndex + charIndex * 4);
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uint32_t pixelsCount = dataHeight * symbol.width;
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symbol.pixels.resize(pixelsCount);
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uint8_t * pixelData = data.first.get() + dataIndex + pixelDataOffset;
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std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
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chars[codepoint] = symbol;
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}
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}
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CBitmapFont::CBitmapFont(const std::string & filename):
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maxHeight(0)
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{
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ResourcePath resource("data/" + filename, EResType::BMP_FONT);
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loadModFont("core", resource);
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for(const auto & modName : VLC->modh->getActiveMods())
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{
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if (CResourceHandler::get(modName)->existsResource(resource))
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loadModFont(modName, resource);
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}
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}
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size_t CBitmapFont::getLineHeight() const
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{
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return maxHeight;
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}
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size_t CBitmapFont::getGlyphWidth(const char * data) const
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{
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CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
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auto iter = chars.find(localChar);
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if (iter == chars.end())
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return 0;
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return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
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}
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bool CBitmapFont::canRepresentCharacter(const char *data) const
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{
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CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
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auto iter = chars.find(localChar);
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return iter != chars.end();
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}
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bool CBitmapFont::canRepresentString(const std::string & data) const
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{
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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if (!canRepresentCharacter(data.data() + i))
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return false;
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return true;
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}
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void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
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{
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Rect clipRect;
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CSDL_Ext::getClipRect(surface, clipRect);
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posX += character.leftOffset;
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CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
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uint8_t bpp = surface->format->BytesPerPixel;
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// start of line, may differ from 0 due to end of surface or clipped surface
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int lineBegin = std::max<int>(0, clipRect.y - posY);
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int lineEnd = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
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// start end end of each row, may differ from 0
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int rowBegin = std::max<int>(0, clipRect.x - posX);
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int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
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//for each line in symbol
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for(int dy = lineBegin; dy <lineEnd; dy++)
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{
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uint8_t *dstLine = (uint8_t*)surface->pixels;
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const uint8_t *srcLine = character.pixels.data();
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// shift source\destination pixels to current position
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dstLine += (posY+dy) * surface->pitch + posX * bpp;
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srcLine += dy * character.width;
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//for each column in line
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for(int dx = rowBegin; dx < rowEnd; dx++)
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{
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uint8_t* dstPixel = dstLine + dx*bpp;
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switch(srcLine[dx])
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{
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case 1: //black "shadow"
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colorPutter(dstPixel, 0, 0, 0);
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break;
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case 255: //text colour
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colorPutter(dstPixel, color.r, color.g, color.b);
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break;
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default :
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break; //transparency
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}
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}
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}
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posX += character.width;
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posX += character.rightOffset;
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}
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void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
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{
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if (data.empty())
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return;
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assert(surface);
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int posX = pos.x;
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int posY = pos.y;
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// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
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//assert(data[0] != '{');
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//assert(data[data.size()-1] != '}');
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SDL_LockSurface(surface);
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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{
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CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
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auto iter = chars.find(codepoint);
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if (iter != chars.end())
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renderCharacter(surface, iter->second, color, posX, posY);
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}
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SDL_UnlockSurface(surface);
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}
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