mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
362 lines
7.9 KiB
C++
362 lines
7.9 KiB
C++
#include "StdInc.h"
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#include "CIntObject.h"
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#include "CGuiHandler.h"
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#include "SDL_Extensions.h"
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#include "../CMessage.h"
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IShowActivatable::IShowActivatable()
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{
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type = 0;
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}
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void ILockedUpdatable::runLocked(std::function<void(IUpdateable*)> cb)
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{
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boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
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cb(this);
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}
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CIntObject::CIntObject(int used_, Point pos_):
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parent_m(nullptr),
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active_m(0),
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parent(parent_m),
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active(active_m)
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{
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pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
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toNextTick = timerDelay = 0;
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used = used_;
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recActions = defActions = GH.defActionsDef;
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pos.x = pos_.x;
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pos.y = pos_.y;
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pos.w = 0;
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pos.h = 0;
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if(GH.captureChildren)
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GH.createdObj.front()->addChild(this, true);
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}
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void CIntObject::setTimer(int msToTrigger)
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{
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if (!(active & TIME))
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activate(TIME);
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toNextTick = timerDelay = msToTrigger;
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used |= TIME;
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}
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void CIntObject::onTimer(int timePassed)
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{
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toNextTick -= timePassed;
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if (toNextTick < 0)
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{
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toNextTick += timerDelay;
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tick();
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}
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}
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void CIntObject::show(SDL_Surface * to)
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{
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if(defActions & UPDATE)
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for(auto & elem : children)
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if(elem->recActions & UPDATE)
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elem->show(to);
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}
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void CIntObject::showAll(SDL_Surface * to)
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{
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if(defActions & SHOWALL)
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{
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for(auto & elem : children)
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if(elem->recActions & SHOWALL)
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elem->showAll(to);
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}
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}
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void CIntObject::activate()
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{
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if (active_m)
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{
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if ((used | GENERAL) == active_m)
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return;
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else
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{
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logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
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deactivate(); //FIXME: better to avoid such possibility at all
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}
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}
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active_m |= GENERAL;
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activate(used);
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if(defActions & ACTIVATE)
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for(auto & elem : children)
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if(elem->recActions & ACTIVATE)
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elem->activate();
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}
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void CIntObject::activate(ui16 what)
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{
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GH.handleElementActivate(this, what);
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}
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void CIntObject::deactivate()
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{
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if (!active_m)
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return;
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active_m &= ~ GENERAL;
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deactivate(active_m);
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assert(!active_m);
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if(defActions & DEACTIVATE)
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for(auto & elem : children)
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if(elem->recActions & DEACTIVATE)
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elem->deactivate();
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}
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void CIntObject::deactivate(ui16 what)
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{
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GH.handleElementDeActivate(this, what);
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}
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CIntObject::~CIntObject()
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{
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if (active_m)
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deactivate();
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if(defActions & DISPOSE)
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{
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while (!children.empty())
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if(children.front()->recActions & DISPOSE)
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delete children.front();
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else
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removeChild(children.front());
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}
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if(parent_m)
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parent_m->removeChild(this);
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}
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void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
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{
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graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
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}
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void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
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{
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graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
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}
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void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
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{
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printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
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}
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void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
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{
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graphics->fonts[font]->renderTextCenter(dst, text, kolor, pos.topLeft() + p);
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}
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void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
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{
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blitAt(src, pos.x + x, pos.y + y, dst);
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}
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void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
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{
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blitAtLoc(src, p.x, p.y, dst);
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}
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void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
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{
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graphics->fonts[font]->renderTextLinesCenter(dst, CMessage::breakText(text, charpr, font), kolor, Point(pos.x + x, pos.y + y));
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}
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void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
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{
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graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
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}
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void CIntObject::addUsedEvents(ui16 newActions)
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{
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if (active_m)
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activate(~used & newActions);
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used |= newActions;
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}
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void CIntObject::removeUsedEvents(ui16 newActions)
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{
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if (active_m)
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deactivate(used & newActions);
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used &= ~newActions;
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}
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void CIntObject::disable()
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{
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if(active)
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deactivate();
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recActions = DISPOSE;
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}
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void CIntObject::enable()
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{
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if(!active_m && parent_m->active)
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activate();
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recActions = 255;
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}
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bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
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{
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return isItIn(&rect, x - pos.x, y - pos.y);
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}
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bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
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{
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return isItIn(&rect, p.x - pos.x, p.y - pos.y);
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}
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void CIntObject::fitToScreen(int borderWidth, bool propagate)
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{
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Point newPos = pos.topLeft();
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vstd::amax(newPos.x, borderWidth);
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vstd::amax(newPos.y, borderWidth);
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vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
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vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
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if (newPos != pos.topLeft())
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moveTo(newPos, propagate);
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}
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void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
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{
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pos.x += p.x;
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pos.y += p.y;
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if(propagate)
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for(auto & elem : children)
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elem->moveBy(p, propagate);
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}
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void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
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{
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moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
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}
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void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
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{
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if (vstd::contains(children, child))
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{
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return;
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}
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if (child->parent_m)
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{
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child->parent_m->removeChild(child, adjustPosition);
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}
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children.push_back(child);
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child->parent_m = this;
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if(adjustPosition)
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child->pos += pos;
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if (!active && child->active)
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child->deactivate();
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if (active && !child->active)
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child->activate();
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}
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void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
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{
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if (!child)
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return;
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assert(vstd::contains(children, child));
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assert(child->parent_m == this);
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children -= child;
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child->parent_m = nullptr;
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if(adjustPosition)
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child->pos -= pos;
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}
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void CIntObject::drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color)
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{
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CSDL_Ext::drawBorder(sur, r + pos, color);
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}
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void CIntObject::redraw()
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{
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//currently most of calls come from active objects so this check won't affect them
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//it should fix glitches when called by inactive elements located below active window
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if (active)
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{
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if (parent_m && (type & REDRAW_PARENT))
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{
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parent_m->redraw();
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}
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else
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{
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showAll(screenBuf);
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if(screenBuf != screen)
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showAll(screen);
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}
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}
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}
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const Rect & CIntObject::center( const Rect &r, bool propagate )
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{
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pos.w = r.w;
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pos.h = r.h;
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return center(Point(screen->w/2, screen->h/2), propagate);
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}
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const Rect & CIntObject::center( bool propagate )
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{
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return center(pos, propagate);
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}
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const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
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{
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moveBy(Point(p.x - pos.w/2 - pos.x,
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p.y - pos.h/2 - pos.y),
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propagate);
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return pos;
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}
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bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
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{
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return captureAllKeys;
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}
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CKeyShortcut::CKeyShortcut()
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{}
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CKeyShortcut::CKeyShortcut(int key)
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{
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if (key != SDLK_UNKNOWN)
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assignedKeys.insert(key);
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}
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CKeyShortcut::CKeyShortcut(std::set<int> Keys)
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:assignedKeys(Keys)
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{}
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void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym)
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|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
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{
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bool prev = pressedL;
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if(key.state == SDL_PRESSED)
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{
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pressedL = true;
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clickLeft(true, prev);
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}
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else
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{
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pressedL = false;
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clickLeft(false, prev);
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}
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}
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}
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