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vcmi/lib/serializer/CSerializer.cpp
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

39 lines
1.2 KiB
C++

/*
* CSerializer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSerializer.h"
#include "../entities/hero/CHero.h"
#include "../gameState/CGameState.h"
#include "../mapping/CMap.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CQuest.h"
VCMI_LIB_NAMESPACE_BEGIN
//must be instantiated in .cpp file for access to complete types of all member fields
CSerializer::~CSerializer() = default;
void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.getHeroType()->getId(); });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.getId(); });
registerVectoredType<CQuest, si32>(&gs->map->quests,
[](const CQuest &q){ return q.qid; });
smartVectorMembersSerialization = true;
}
VCMI_LIB_NAMESPACE_END