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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/AI/Nullkiller/Behaviors
Xilmi 11980e0f97 Garrisoning behavior improvement
AI will now also garrison a hero as defender if the town to be defended has troops as long as the hero can merge their own troops with the town.

AI will no longer just dismiss existing troops in a town if a hero trying to garrison there can merge with it.
2024-10-20 15:49:23 +02:00
..
BuildingBehavior.cpp Update BuildingBehavior.cpp 2024-09-10 23:42:51 +02:00
BuildingBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp Update BuyArmyBehavior.cpp 2024-09-12 20:07:22 +02:00
BuyArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp Prune paths involving enemy heroes 2024-10-03 15:06:34 +02:00
CaptureObjectsBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp Garrisoning behavior improvement 2024-10-20 15:49:23 +02:00
DefenceBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp Update ExplorationBehavior.cpp 2024-07-24 15:40:20 +02:00
ExplorationBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp Prune paths involving enemy heroes 2024-10-03 15:06:34 +02:00
GatherArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp Update RecruitHeroBehavior.cpp 2024-10-20 12:59:08 +02:00
RecruitHeroBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StartupBehavior.cpp NKAI: rewardables 2024-07-07 21:58:39 +03:00
StartupBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp Going to town when nothing to do. 2024-09-06 22:14:59 +02:00
StayAtTownBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00