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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/config/schemas
2023-04-04 16:06:20 +03:00
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artifact.json
battlefield.json Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
bonus.json vcmi: remove ONLY_ENEMY_ARMY range 2023-03-16 16:46:42 +03:00
creature.json Removed unused value from creature config 2023-01-28 13:56:51 +02:00
faction.json vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
hero.json vcmi: remove deprecated "specalties" node 2023-03-16 16:46:41 +03:00
heroClass.json
mapHeader.json
mod.json Updated mod.json schema 2023-03-27 22:33:36 +03:00
object.json All objects will register single name per object type 2023-01-26 23:32:55 +02:00
objectTemplate.json fix bug: valid json will failed when object template contains zIndex (#698) 2021-07-18 10:44:44 +03:00
objectType.json All objects will register single name per object type 2023-01-26 23:32:55 +02:00
obstacle.json Check obstacle image for existance in schema 2023-03-28 17:02:18 +03:00
river.json Added schemas for rivers & roads, updated terrain schema 2023-01-10 00:01:35 +02:00
road.json Added schemas for rivers & roads, updated terrain schema 2023-01-10 00:01:35 +02:00
script.json Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
settings.json Changed default mod repository path 2023-03-31 23:18:45 +03:00
skill.json vcmi: move obligatory marker to CSkillHandler 2023-03-16 16:46:41 +03:00
spell.json spells: rework isMagical() 2023-03-31 01:01:25 +03:00
template.json Rmg water support (#751) 2022-06-11 18:40:24 +03:00
terrain.json Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
townBuilding.json Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
townSiege.json Updated schema 2022-11-29 15:14:10 +02:00
townStructure.json