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artifact.json
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battlefield.json
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Vlc obstacles [part 1] (#888)
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2022-09-15 11:06:54 +03:00 |
bonus.json
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vcmi: remove ONLY_ENEMY_ARMY range
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2023-03-16 16:46:42 +03:00 |
creature.json
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Removed unused value from creature config
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2023-01-28 13:56:51 +02:00 |
faction.json
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vcmi: setup moats using MoatAbility
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2023-03-31 01:01:25 +03:00 |
hero.json
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vcmi: remove deprecated "specalties" node
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2023-03-16 16:46:41 +03:00 |
heroClass.json
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mapHeader.json
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mod.json
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Updated mod.json schema
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2023-03-27 22:33:36 +03:00 |
object.json
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All objects will register single name per object type
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2023-01-26 23:32:55 +02:00 |
objectTemplate.json
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fix bug: valid json will failed when object template contains zIndex (#698)
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2021-07-18 10:44:44 +03:00 |
objectType.json
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All objects will register single name per object type
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2023-01-26 23:32:55 +02:00 |
obstacle.json
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Check obstacle image for existance in schema
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2023-03-28 17:02:18 +03:00 |
river.json
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Added schemas for rivers & roads, updated terrain schema
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2023-01-10 00:01:35 +02:00 |
road.json
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Added schemas for rivers & roads, updated terrain schema
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2023-01-10 00:01:35 +02:00 |
script.json
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
settings.json
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Changed default mod repository path
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2023-03-31 23:18:45 +03:00 |
skill.json
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vcmi: move obligatory marker to CSkillHandler
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2023-03-16 16:46:41 +03:00 |
spell.json
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spells: rework isMagical()
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2023-03-31 01:01:25 +03:00 |
template.json
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Rmg water support (#751)
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2022-06-11 18:40:24 +03:00 |
terrain.json
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
townBuilding.json
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Feature: Mods system improvement, Part III. Bunusing buildings customization.
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2021-01-14 01:02:13 +03:00 |
townSiege.json
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Updated schema
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2022-11-29 15:14:10 +02:00 |
townStructure.json
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