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AttackPossibility.cpp
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Fix: Morale bonus should be shown correctly
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2020-11-11 22:43:40 +03:00 |
AttackPossibility.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleAI.cbp
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[C::B] Switched to boost shared linkage
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2019-05-30 20:55:40 +03:00 |
BattleAI.cpp
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found a bug in code where AI can change client gamestate directly causing sorting crash
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2021-01-30 17:29:49 +02:00 |
BattleAI.h
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moat bypass when no targets to attack
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2020-12-02 19:40:24 +02:00 |
BattleAI.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
CMakeLists.txt
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CMake more transitive
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2019-03-28 16:56:51 +03:00 |
common.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
common.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
EnemyInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
main.cpp
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Android support (#299)
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2017-05-25 20:57:20 +03:00 |
PossibleSpellcast.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PotentialTargets.cpp
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Address various issues pointed out by reviewers
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2020-05-09 14:09:32 +03:00 |
PotentialTargets.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
StackWithBonuses.cpp
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found a bug in code where AI can change client gamestate directly causing sorting crash
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2021-01-30 17:29:49 +02:00 |
StackWithBonuses.h
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Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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2020-09-30 22:56:28 -07:00 |
StdInc.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
StdInc.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
ThreatMap.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ThreatMap.h
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Moving/dividing classes from BattleState to separate files.
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2017-03-17 16:48:44 +01:00 |