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vcmi/AI/VCAI
2018-08-09 13:17:57 +02:00
..
AIhelper.cpp Rebase 2018-08-04 15:59:59 +02:00
AIhelper.h Rebase 2018-08-04 15:59:59 +02:00
AIUtility.cpp Accessibility tweaks + fix some compile errors 2018-08-09 13:17:57 +02:00
AIUtility.h - Fixed Border Gates logic 2018-08-08 10:52:52 +02:00
BuildingManager.cpp Sweet Jesus 2018-08-04 16:22:24 +02:00
BuildingManager.h Sweet Jesus 2018-08-04 16:22:24 +02:00
CMakeLists.txt Updated CMakeLists.txt 2018-08-04 22:00:28 +02:00
Fuzzy.cpp finished FuzzyHelper logic separation 2018-08-09 13:17:57 +02:00
Fuzzy.h Accessibility tweaks + fix some compile errors 2018-08-09 13:17:57 +02:00
Goals.cpp - Tweaks for GatherArmy 2018-08-08 12:38:32 +02:00
Goals.h - Tweaks for GatherArmy 2018-08-08 12:38:32 +02:00
main.cpp Code style: formatting and refactoring of VCAI code 2018-04-08 17:43:20 +07:00
MapObjectsEvaluator.cpp Rebase 2018-08-04 15:59:59 +02:00
MapObjectsEvaluator.h Rebase 2018-08-04 15:59:59 +02:00
ResourceManager.cpp Fixed possible (?) crash in ResourceManager 2018-08-08 15:43:42 +02:00
ResourceManager.h Fix for Travis 2018-07-28 16:02:59 +02:00
SectorMap.cpp - Fixed Border Gates logic 2018-08-08 10:52:52 +02:00
SectorMap.h Refactoring: Move SectorMap to separate file 2018-08-04 21:59:30 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [c::b] Updated projects 2018-08-05 06:45:07 +03:00
VCAI.cpp Fix for fix, ugh. 2018-08-08 14:26:21 +02:00
VCAI.h Remove useless code 2018-08-06 21:54:17 +02:00
VCAI.vcxproj Rebase 2018-08-04 15:59:59 +02:00