1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
DjWarmonger 140786a04b - Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
..
CGameHandler.cpp - Drain Life now has % effect depending on bonus value 2013-02-08 09:22:10 +00:00
CGameHandler.h * creature ID refactoring 2013-02-07 17:34:50 +00:00
CMakeLists.txt Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CVCMIServer.cpp [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksServer.cpp * creature ID refactoring 2013-02-07 17:34:50 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCMI_server.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00