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146a5e5ef8
- speed of creature-related animation no longer depends on framerate - most of values from cranim.txt are now used correctly - removed BMPPalette struct in favor of SDL_Color - animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group Notes: - animation speed may still need some adjustments - range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options. |
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.. | ||
CBattleAnimations.cpp | ||
CBattleAnimations.h | ||
CBattleInterface.cpp | ||
CBattleInterface.h | ||
CBattleInterfaceClasses.cpp | ||
CBattleInterfaceClasses.h | ||
CCreatureAnimation.cpp | ||
CCreatureAnimation.h |