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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/battle
Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based
- speed of creature-related animation no longer depends on framerate
- most of values from cranim.txt are now used correctly
- removed BMPPalette struct in favor of SDL_Color
- animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group

Notes:
- animation speed may still need some adjustments
- range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
2013-07-06 16:10:20 +00:00
..
CBattleAnimations.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CBattleAnimations.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CBattleInterface.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CBattleInterface.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CBattleInterfaceClasses.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CBattleInterfaceClasses.h Quick Combat system setting works… if user doesn't click in the meantime. 2013-06-23 11:25:48 +00:00
CCreatureAnimation.cpp Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCreatureAnimation.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00