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Open-source engine for Heroes of Might and Magic III
146a5e5ef8
- speed of creature-related animation no longer depends on framerate - most of values from cranim.txt are now used correctly - removed BMPPalette struct in favor of SDL_Color - animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group Notes: - animation speed may still need some adjustments - range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options. |
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AI | ||
client | ||
cmake_modules | ||
config | ||
debian | ||
editor | ||
lib | ||
Mods | ||
osx | ||
scripting/erm | ||
server | ||
test | ||
AUTHORS | ||
CCallback.cpp | ||
CCallback.h | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Global.h | ||
license.txt | ||
NEWS | ||
README | ||
README.linux | ||
VCMI_global_debug.props | ||
VCMI_global_release.props | ||
VCMI_global.props | ||
VCMI_VS10.sln | ||
VCMI_VS11.sln | ||
vcmi.workspace | ||
vcmibuilder | ||
vcmimanual.tex |
VCMI Project Copyright (C) 2007-2009 VCMI Team (check AUTHORS file for the contributors list) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 (included in the license.txt) of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.