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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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* INodeStorage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct CDestinationNodeInfo;
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struct CGPathNode;
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struct PathfinderOptions;
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struct PathNodeInfo;
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class CGameState;
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class CPathfinderHelper;
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class PathfinderConfig;
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class DLL_LINKAGE INodeStorage
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{
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public:
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using ELayer = EPathfindingLayer;
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virtual ~INodeStorage() = default;
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virtual std::vector<CGPathNode *> getInitialNodes() = 0;
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virtual void calculateNeighbours(
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std::vector<CGPathNode *> & result,
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const PathNodeInfo & source,
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EPathfindingLayer layer,
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const PathfinderConfig * pathfinderConfig,
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const CPathfinderHelper * pathfinderHelper) = 0;
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virtual std::vector<CGPathNode *> calculateTeleportations(
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const PathNodeInfo & source,
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const PathfinderConfig * pathfinderConfig,
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const CPathfinderHelper * pathfinderHelper) = 0;
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virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) = 0;
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virtual void initialize(const PathfinderOptions & options, const CGameState * gs) = 0;
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};
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VCMI_LIB_NAMESPACE_END
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