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AObjectTypeHandler.cpp
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Update lib/mapObjectConstructors/AObjectTypeHandler.cpp
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2023-12-07 22:48:51 +02:00 |
AObjectTypeHandler.h
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Working fir for Corpse issue:
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2023-12-06 20:49:28 +01:00 |
CBankInstanceConstructor.cpp
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Implemented basic version of configurable Witch Hut
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2023-10-16 00:12:38 +03:00 |
CBankInstanceConstructor.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
CDefaultObjectTypeHandler.h
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
CObjectClassesHandler.cpp
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Added special object "nothing" to handle unknown map objects on some
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2023-12-11 17:25:19 +02:00 |
CObjectClassesHandler.h
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Fix generation of additional monolith types for RMG
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2023-11-21 18:32:07 +02:00 |
CommonConstructors.cpp
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Avoid crash on invalid building identifier
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2023-12-13 17:23:45 +02:00 |
CommonConstructors.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
CRewardableConstructor.cpp
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Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
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2023-10-22 16:55:19 +03:00 |
CRewardableConstructor.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
DwellingInstanceConstructor.cpp
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Implemented basic version of configurable Witch Hut
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2023-10-16 00:12:38 +03:00 |
DwellingInstanceConstructor.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
HillFortInstanceConstructor.cpp
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
HillFortInstanceConstructor.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
IObjectInfo.h
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RandomMapInfo.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
ShipyardInstanceConstructor.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ShipyardInstanceConstructor.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |
SObjectSounds.h
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Remove no longer used serialization methods
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2023-11-08 21:27:05 +02:00 |