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407 lines
19 KiB
C++
407 lines
19 KiB
C++
/*
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* RegisterTypes.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../NetPacks.h"
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#include "../NetPacksLobby.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CPlayerState.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CModHandler.h" //needed?
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CRewardableConstructor.h"
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#include "../mapObjects/CommonConstructors.h"
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#include "../mapObjects/MapObjects.h"
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#include "../battle/CObstacleInstance.h"
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#include "../CStack.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class BinarySerializer;
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class BinaryDeserializer;
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class CTypeList;
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template<typename Serializer>
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void registerTypesMapObjects1(Serializer &s)
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{
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//////////////////////////////////////////////////////////////////////////
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// Adventure map objects
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//////////////////////////////////////////////////////////////////////////
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s.template registerType<IObjectInterface, CGObjectInstance>();
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// Non-armed objects
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s.template registerType<CGObjectInstance, CGTeleport>();
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s.template registerType<CGTeleport, CGMonolith>();
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s.template registerType<CGMonolith, CGSubterraneanGate>();
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s.template registerType<CGMonolith, CGWhirlpool>();
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s.template registerType<CGObjectInstance, CGSignBottle>();
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s.template registerType<CGObjectInstance, CGScholar>();
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s.template registerType<CGObjectInstance, CGObservatory>();
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s.template registerType<CGObjectInstance, CGKeys>();
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s.template registerType<CGKeys, CGKeymasterTent>();
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s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
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s.template registerType<CGBorderGuard, CGBorderGate>();
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s.template registerType<CGObjectInstance, CGBoat>();
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s.template registerType<CGObjectInstance, CGMagi>();
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s.template registerType<CGObjectInstance, CGSirens>();
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s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
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s.template registerType<CGObjectInstance, CGDenOfthieves>();
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s.template registerType<CGObjectInstance, CGLighthouse>();
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s.template registerType<CGObjectInstance, CGTerrainPatch>();
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s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
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s.template registerType<CGMarket, CGBlackMarket>();
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s.template registerType<CGMarket, CGUniversity>();
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s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
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s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
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// Armed objects
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s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
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s.template registerType<CArmedInstance, CGDwelling>();
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s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
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s.template registerType<CArmedInstance, CGPandoraBox>();
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s.template registerType<CGPandoraBox, CGEvent>();
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s.template registerType<CArmedInstance, CGCreature>();
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s.template registerType<CArmedInstance, CGGarrison>();
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s.template registerType<CArmedInstance, CGArtifact>();
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s.template registerType<CArmedInstance, CGResource>();
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s.template registerType<CArmedInstance, CGMine>();
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s.template registerType<CArmedInstance, CBank>();
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s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
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s.template registerType<CGSeerHut, CGQuestGuard>();
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}
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template<typename Serializer>
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void registerTypesMapObjectTypes(Serializer &s)
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{
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s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
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s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
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#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
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REGISTER_GENERIC_HANDLER(CGObjectInstance);
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REGISTER_GENERIC_HANDLER(CGMarket);
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REGISTER_GENERIC_HANDLER(CCartographer);
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REGISTER_GENERIC_HANDLER(CGArtifact);
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REGISTER_GENERIC_HANDLER(CGBlackMarket);
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REGISTER_GENERIC_HANDLER(CGBoat);
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REGISTER_GENERIC_HANDLER(CGBorderGate);
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REGISTER_GENERIC_HANDLER(CGBorderGuard);
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REGISTER_GENERIC_HANDLER(CGCreature);
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REGISTER_GENERIC_HANDLER(CGDenOfthieves);
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REGISTER_GENERIC_HANDLER(CGDwelling);
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REGISTER_GENERIC_HANDLER(CGEvent);
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REGISTER_GENERIC_HANDLER(CGGarrison);
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REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
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REGISTER_GENERIC_HANDLER(CGHeroInstance);
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REGISTER_GENERIC_HANDLER(CGKeymasterTent);
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REGISTER_GENERIC_HANDLER(CGLighthouse);
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REGISTER_GENERIC_HANDLER(CGTerrainPatch);
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REGISTER_GENERIC_HANDLER(CGMagi);
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REGISTER_GENERIC_HANDLER(CGMarket);
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REGISTER_GENERIC_HANDLER(CGMine);
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REGISTER_GENERIC_HANDLER(CGObelisk);
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REGISTER_GENERIC_HANDLER(CGObservatory);
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REGISTER_GENERIC_HANDLER(CGPandoraBox);
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REGISTER_GENERIC_HANDLER(CGQuestGuard);
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REGISTER_GENERIC_HANDLER(CGResource);
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REGISTER_GENERIC_HANDLER(CGScholar);
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REGISTER_GENERIC_HANDLER(CGSeerHut);
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REGISTER_GENERIC_HANDLER(CGShipyard);
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REGISTER_GENERIC_HANDLER(CGShrine);
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REGISTER_GENERIC_HANDLER(CGSignBottle);
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REGISTER_GENERIC_HANDLER(CGSirens);
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REGISTER_GENERIC_HANDLER(CGMonolith);
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REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
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REGISTER_GENERIC_HANDLER(CGWhirlpool);
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REGISTER_GENERIC_HANDLER(CGTownInstance);
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REGISTER_GENERIC_HANDLER(CGUniversity);
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REGISTER_GENERIC_HANDLER(CGWitchHut);
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#undef REGISTER_GENERIC_HANDLER
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s.template registerType<IUpdater, GrowsWithLevelUpdater>();
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s.template registerType<IUpdater, TimesHeroLevelUpdater>();
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s.template registerType<IUpdater, TimesStackLevelUpdater>();
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s.template registerType<IUpdater, OwnerUpdater>();
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s.template registerType<IUpdater, ArmyMovementUpdater>();
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s.template registerType<ILimiter, AnyOfLimiter>();
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s.template registerType<ILimiter, NoneOfLimiter>();
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s.template registerType<ILimiter, OppositeSideLimiter>();
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//new types (other than netpacks) must register here
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//order of type registration is critical for loading old savegames
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}
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template<typename Serializer>
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void registerTypesMapObjects2(Serializer &s)
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{
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//Other object-related
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s.template registerType<IObjectInterface, CGTownBuilding>();
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s.template registerType<CGTownBuilding, CTownBonus>();
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s.template registerType<CGTownBuilding, COPWBonus>();
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s.template registerType<CGObjectInstance, CRewardableObject>();
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s.template registerType<CGObjectInstance, CTeamVisited>();
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s.template registerType<CTeamVisited, CGWitchHut>();
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s.template registerType<CTeamVisited, CGShrine>();
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s.template registerType<CTeamVisited, CCartographer>();
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s.template registerType<CTeamVisited, CGObelisk>();
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//s.template registerType<CQuest>();
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//s.template registerType<IQuestObject>();
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//end of objects
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//////////////////////////////////////////////////////////////////////////
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// Bonus system
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//////////////////////////////////////////////////////////////////////////
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//s.template registerType<IPropagator>();
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s.template registerType<IPropagator, CPropagatorNodeType>();
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// Limiters
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//s.template registerType<ILimiter>();
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s.template registerType<ILimiter, AllOfLimiter>();
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s.template registerType<ILimiter, CCreatureTypeLimiter>();
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s.template registerType<ILimiter, HasAnotherBonusLimiter>();
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s.template registerType<ILimiter, CreatureTerrainLimiter>();
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s.template registerType<ILimiter, CreatureFactionLimiter>();
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s.template registerType<ILimiter, CreatureLevelLimiter>();
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s.template registerType<ILimiter, CreatureAlignmentLimiter>();
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s.template registerType<ILimiter, RankRangeLimiter>();
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s.template registerType<ILimiter, StackOwnerLimiter>();
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s.template registerType<ILimiter, UnitOnHexLimiter>();
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// s.template registerType<CBonusSystemNode>();
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s.template registerType<CBonusSystemNode, CArtifact>();
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s.template registerType<CArtifact, CGrowingArtifact>();
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s.template registerType<CBonusSystemNode, CCreature>();
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s.template registerType<CBonusSystemNode, CStackInstance>();
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s.template registerType<CStackInstance, CCommanderInstance>();
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s.template registerType<CBonusSystemNode, PlayerState>();
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s.template registerType<CBonusSystemNode, TeamState>();
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//s.template registerType<CGameState>(); //TODO
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//s.template registerType<CArmedInstance>();
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s.template registerType<CBonusSystemNode, CStack>();
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s.template registerType<CBonusSystemNode, BattleInfo>();
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//s.template registerType<QuestInfo>();
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s.template registerType<CBonusSystemNode, CArtifactInstance>();
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s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
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//s.template registerType<CObstacleInstance>();
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s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
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}
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template<typename Serializer>
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void registerTypesClientPacks1(Serializer &s)
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{
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s.template registerType<CPack, CPackForClient>();
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s.template registerType<CPackForClient, PackageApplied>();
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s.template registerType<CPackForClient, SystemMessage>();
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s.template registerType<CPackForClient, PlayerBlocked>();
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s.template registerType<CPackForClient, PlayerCheated>();
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s.template registerType<CPackForClient, YourTurn>();
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s.template registerType<CPackForClient, SetResources>();
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s.template registerType<CPackForClient, SetPrimSkill>();
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s.template registerType<CPackForClient, SetSecSkill>();
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s.template registerType<CPackForClient, HeroVisitCastle>();
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s.template registerType<CPackForClient, ChangeSpells>();
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s.template registerType<CPackForClient, SetMana>();
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s.template registerType<CPackForClient, SetMovePoints>();
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s.template registerType<CPackForClient, FoWChange>();
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s.template registerType<CPackForClient, SetAvailableHeroes>();
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s.template registerType<CPackForClient, GiveBonus>();
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s.template registerType<CPackForClient, ChangeObjPos>();
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s.template registerType<CPackForClient, PlayerEndsGame>();
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s.template registerType<CPackForClient, PlayerReinitInterface>();
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s.template registerType<CPackForClient, RemoveBonus>();
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s.template registerType<CPackForClient, UpdateArtHandlerLists>();
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s.template registerType<CPackForClient, UpdateMapEvents>();
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s.template registerType<CPackForClient, UpdateCastleEvents>();
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s.template registerType<CPackForClient, ChangeFormation>();
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s.template registerType<CPackForClient, RemoveObject>();
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s.template registerType<CPackForClient, TryMoveHero>();
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s.template registerType<CPackForClient, NewStructures>();
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s.template registerType<CPackForClient, RazeStructures>();
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s.template registerType<CPackForClient, SetAvailableCreatures>();
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s.template registerType<CPackForClient, SetHeroesInTown>();
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s.template registerType<CPackForClient, HeroRecruited>();
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s.template registerType<CPackForClient, GiveHero>();
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s.template registerType<CPackForClient, NewTurn>();
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s.template registerType<CPackForClient, InfoWindow>();
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s.template registerType<CPackForClient, SetObjectProperty>();
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s.template registerType<CPackForClient, AdvmapSpellCast>();
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s.template registerType<CPackForClient, OpenWindow>();
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s.template registerType<CPackForClient, NewObject>();
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s.template registerType<CPackForClient, NewArtifact>();
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s.template registerType<CPackForClient, AddQuest>();
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s.template registerType<CPackForClient, SetAvailableArtifacts>();
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s.template registerType<CPackForClient, CenterView>();
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s.template registerType<CPackForClient, HeroVisit>();
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s.template registerType<CPackForClient, SetCommanderProperty>();
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s.template registerType<CPackForClient, ChangeObjectVisitors>();
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s.template registerType<CPackForClient, ShowWorldViewEx>();
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s.template registerType<CPackForClient, PrepareHeroLevelUp>();
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s.template registerType<CPackForClient, EntitiesChanged>();
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}
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template<typename Serializer>
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void registerTypesClientPacks2(Serializer &s)
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{
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s.template registerType<CPackForClient, BattleStart>();
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s.template registerType<CPackForClient, BattleNextRound>();
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s.template registerType<CPackForClient, BattleSetActiveStack>();
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s.template registerType<CPackForClient, BattleResult>();
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s.template registerType<CPackForClient, BattleLogMessage>();
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s.template registerType<CPackForClient, BattleStackMoved>();
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s.template registerType<CPackForClient, BattleAttack>();
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s.template registerType<CPackForClient, StartAction>();
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s.template registerType<CPackForClient, EndAction>();
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s.template registerType<CPackForClient, BattleSpellCast>();
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s.template registerType<CPackForClient, SetStackEffect>();
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s.template registerType<CPackForClient, BattleTriggerEffect>();
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s.template registerType<CPackForClient, BattleUpdateGateState>();
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s.template registerType<CPackForClient, BattleSetStackProperty>();
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s.template registerType<CPackForClient, StacksInjured>();
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s.template registerType<CPackForClient, BattleResultsApplied>();
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s.template registerType<CPackForClient, BattleUnitsChanged>();
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s.template registerType<CPackForClient, BattleObstaclesChanged>();
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s.template registerType<CPackForClient, CatapultAttack>();
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s.template registerType<CPackForClient, Query>();
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s.template registerType<Query, HeroLevelUp>();
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s.template registerType<Query, CommanderLevelUp>();
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s.template registerType<Query, BlockingDialog>();
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s.template registerType<Query, GarrisonDialog>();
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s.template registerType<Query, ExchangeDialog>();
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s.template registerType<Query, TeleportDialog>();
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s.template registerType<Query, MapObjectSelectDialog>();
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s.template registerType<CPackForClient, CGarrisonOperationPack>();
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s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
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s.template registerType<CGarrisonOperationPack, SetStackType>();
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s.template registerType<CGarrisonOperationPack, EraseStack>();
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s.template registerType<CGarrisonOperationPack, SwapStacks>();
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s.template registerType<CGarrisonOperationPack, InsertNewStack>();
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s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
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s.template registerType<CPackForClient, CArtifactOperationPack>();
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s.template registerType<CArtifactOperationPack, PutArtifact>();
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s.template registerType<CArtifactOperationPack, EraseArtifact>();
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s.template registerType<CArtifactOperationPack, MoveArtifact>();
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s.template registerType<CArtifactOperationPack, AssembledArtifact>();
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s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
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s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
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s.template registerType<CPackForClient, SaveGameClient>();
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s.template registerType<CPackForClient, PlayerMessageClient>();
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s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
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s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
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}
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template<typename Serializer>
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void registerTypesServerPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForServer>();
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s.template registerType<CPackForServer, EndTurn>();
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s.template registerType<CPackForServer, DismissHero>();
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s.template registerType<CPackForServer, MoveHero>();
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s.template registerType<CPackForServer, ArrangeStacks>();
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s.template registerType<CPackForServer, DisbandCreature>();
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s.template registerType<CPackForServer, BuildStructure>();
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s.template registerType<CPackForServer, RecruitCreatures>();
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s.template registerType<CPackForServer, UpgradeCreature>();
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s.template registerType<CPackForServer, GarrisonHeroSwap>();
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s.template registerType<CPackForServer, ExchangeArtifacts>();
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s.template registerType<CPackForServer, AssembleArtifacts>();
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s.template registerType<CPackForServer, BuyArtifact>();
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s.template registerType<CPackForServer, TradeOnMarketplace>();
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s.template registerType<CPackForServer, SetFormation>();
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s.template registerType<CPackForServer, HireHero>();
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s.template registerType<CPackForServer, BuildBoat>();
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s.template registerType<CPackForServer, QueryReply>();
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s.template registerType<CPackForServer, MakeAction>();
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s.template registerType<CPackForServer, MakeCustomAction>();
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s.template registerType<CPackForServer, DigWithHero>();
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s.template registerType<CPackForServer, CastAdvSpell>();
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s.template registerType<CPackForServer, CastleTeleportHero>();
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s.template registerType<CPackForServer, SaveGame>();
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s.template registerType<CPackForServer, PlayerMessage>();
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s.template registerType<CPackForServer, BulkSplitStack>();
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s.template registerType<CPackForServer, BulkMergeStacks>();
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s.template registerType<CPackForServer, BulkSmartSplitStack>();
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s.template registerType<CPackForServer, BulkMoveArmy>();
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s.template registerType<CPackForServer, BulkExchangeArtifacts>();
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s.template registerType<CPackForServer, EraseArtifactByClient>();
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}
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template<typename Serializer>
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void registerTypesLobbyPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForLobby>();
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s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
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s.template registerType<CPackForLobby, CLobbyPackToServer>();
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// Any client can sent
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s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
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s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
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s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
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// Only host client send
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s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
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s.template registerType<CLobbyPackToPropagate, LobbyEndGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
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s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
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// Only server send
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s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
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s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
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// For client with permissions
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s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
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// Only for host client
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s.template registerType<CLobbyPackToServer, LobbySetMap>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
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s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
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s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
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s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
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s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
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s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
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}
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template<typename Serializer>
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void registerTypes(Serializer &s)
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{
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registerTypesMapObjects1(s);
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registerTypesMapObjects2(s);
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registerTypesMapObjectTypes(s);
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registerTypesClientPacks1(s);
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registerTypesClientPacks2(s);
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registerTypesServerPacks(s);
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registerTypesLobbyPacks(s);
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}
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#ifndef INSTANTIATE_REGISTER_TYPES_HERE
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extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
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extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
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extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
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#endif
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VCMI_LIB_NAMESPACE_END
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