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HeroBonus: add CreatureLevelLimiter

This commit is contained in:
Konstantin 2023-04-06 18:28:02 +03:00
parent 01f5571342
commit 1760d2295c
5 changed files with 66 additions and 1 deletions

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@ -76,6 +76,7 @@ const std::map<std::string, TLimiterPtr> bonusLimiterMap =
{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)},
{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
{"CREATURE_FACTION", std::make_shared<CreatureFactionLimiter>()},
{"CREATURE_LEVEL", std::make_shared<CreatureLevelLimiter>()},
{"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
{"UNIT_ON_HEXES", std::make_shared<UnitOnHexLimiter>()}
};
@ -2401,6 +2402,37 @@ JsonNode CreatureFactionLimiter::toJsonNode() const
return root;
}
CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
minLevel(minLevel),
maxLevel(maxLevel)
{
}
ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
{
const auto *c = retrieveCreature(&context.node);
auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
}
std::string CreatureLevelLimiter::toString() const
{
boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
fmt % minLevel % maxLevel;
return fmt.str();
}
JsonNode CreatureLevelLimiter::toJsonNode() const
{
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
root["type"].String() = "CREATURE_LEVEL_LIMITER";
root["parameters"].Vector().push_back(JsonUtils::intNode(minLevel));
root["parameters"].Vector().push_back(JsonUtils::intNode(maxLevel));
return root;
}
CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
: alignment(Alignment)
{

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@ -12,6 +12,7 @@
#include "GameConstants.h"
#include "JsonNode.h"
#include "battle/BattleHex.h"
#include <limits>
VCMI_LIB_NAMESPACE_BEGIN
@ -1106,6 +1107,26 @@ public:
}
};
class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
{
public:
uint32_t minLevel;
uint32_t maxLevel;
//accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<ILimiter&>(*this);
h & minLevel;
h & maxLevel;
}
};
class DLL_LINKAGE CreatureFactionLimiter : public ILimiter //applies only to creatures of given faction
{
public:

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@ -758,6 +758,17 @@ std::shared_ptr<ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
});
return factionLimiter;
}
else if(limiterType == "CREATURE_LEVEL_LIMITER")
{
auto levelLimiter = std::make_shared<CreatureLevelLimiter>();
if(!parameters.empty()) //If parameters is empty, level limiter works as CREATURES_ONLY limiter
{
levelLimiter->minLevel = parameters[0].Integer();
if(parameters[1].isNumber())
levelLimiter->maxLevel = parameters[1].Integer();
}
return levelLimiter;
}
else if(limiterType == "CREATURE_TERRAIN_LIMITER")
{
std::shared_ptr<CreatureTerrainLimiter> terrainLimiter = std::make_shared<CreatureTerrainLimiter>();

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@ -15,7 +15,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
using JsonVector = std::vector<JsonNode>;
class CRandomGenerator;
struct Bonus;

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@ -180,6 +180,7 @@ void registerTypesMapObjects2(Serializer &s)
s.template registerType<ILimiter, HasAnotherBonusLimiter>();
s.template registerType<ILimiter, CreatureTerrainLimiter>();
s.template registerType<ILimiter, CreatureFactionLimiter>();
s.template registerType<ILimiter, CreatureLevelLimiter>();
s.template registerType<ILimiter, CreatureAlignmentLimiter>();
s.template registerType<ILimiter, RankRangeLimiter>();
s.template registerType<ILimiter, StackOwnerLimiter>();