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CArmedInstance.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CArmedInstance.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CBank.cpp
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Rename ambiguos 'clear' to 'clearSlots'
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2023-08-07 19:13:02 +03:00 |
CBank.h
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
CGCreature.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CGCreature.h
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
CGDwelling.cpp
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Allow merging stack on recruitment to give place for recruited unit
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2023-07-15 16:09:44 +03:00 |
CGDwelling.h
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Split CGTownInstance file
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2023-04-28 05:30:49 +04:00 |
CGHeroInstance.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
CGHeroInstance.h
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Fix crash, fix invisible boat blocking the tile
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2023-08-01 18:51:33 +02:00 |
CGMarket.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CGMarket.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGObjectInstance.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CGObjectInstance.h
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
CGPandoraBox.cpp
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Renamed MetaString methods to more logical names
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2023-06-20 19:37:27 +03:00 |
CGPandoraBox.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGTownBuilding.cpp
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Fix for canRefuse flag in rewardable building
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2023-08-08 19:27:00 +04:00 |
CGTownBuilding.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGTownInstance.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CGTownInstance.h
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Cleaned up IShipyard interface
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2023-06-16 17:59:10 +03:00 |
CObjectHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CObjectHandler.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CQuest.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
CQuest.h
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
CRewardableObject.cpp
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CRewardableObject.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
IMarket.cpp
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Fix build
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2023-06-03 00:48:32 +03:00 |
IMarket.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
IObjectInterface.cpp
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#1965 - treat dwelling defenders as neutrals
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2023-07-25 10:13:41 +03:00 |
IObjectInterface.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
MapObjects.h
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Initial implementation for rewardable town building
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2023-05-01 00:14:53 +04:00 |
MiscObjects.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
MiscObjects.h
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
ObjectTemplate.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
ObjectTemplate.h
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |