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	Split CGTownInstance file
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		| @@ -55,9 +55,11 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE) | ||||
|  | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CBank.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGDwelling.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGMarket.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGTownBuilding.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGTownInstance.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CObjectHandler.cpp | ||||
| @@ -325,9 +327,11 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE) | ||||
|  | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CBank.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGDwelling.cpp | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGMarket.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGTownBuilding.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CGTownInstance.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.h | ||||
| 		${MAIN_LIB_DIR}/mapObjects/CObjectHandler.h | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,434 @@ | ||||
| /* | ||||
|  * CGDwelling.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #include "StdInc.h" | ||||
| #include "CGDwelling.h" | ||||
| #include "CObjectClassesHandler.h" | ||||
| #include "../serializer/JsonSerializeFormat.h" | ||||
| #include "../CTownHandler.h" | ||||
| #include "../IGameCallback.h" | ||||
| #include "../CGameState.h" | ||||
| #include "../CPlayerState.h" | ||||
| #include "../NetPacks.h" | ||||
| #include "../GameSettings.h" | ||||
| #include "../CConfigHandler.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| CSpecObjInfo::CSpecObjInfo(): | ||||
| 	owner(nullptr) | ||||
| { | ||||
|  | ||||
| } | ||||
|  | ||||
| void CCreGenAsCastleInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	handler.serializeString("sameAsTown", instanceId); | ||||
|  | ||||
| 	if(!handler.saving) | ||||
| 	{ | ||||
| 		asCastle = !instanceId.empty(); | ||||
| 		allowedFactions.clear(); | ||||
| 	} | ||||
|  | ||||
| 	if(!asCastle) | ||||
| 	{ | ||||
| 		std::vector<bool> standard; | ||||
| 		standard.resize(VLC->townh->size(), true); | ||||
|  | ||||
| 		JsonSerializeFormat::LIC allowedLIC(standard, &FactionID::decode, &FactionID::encode); | ||||
| 		allowedLIC.any = allowedFactions; | ||||
|  | ||||
| 		handler.serializeLIC("allowedFactions", allowedLIC); | ||||
|  | ||||
| 		if(!handler.saving) | ||||
| 		{ | ||||
| 			allowedFactions = allowedLIC.any; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CCreGenLeveledInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	handler.serializeInt("minLevel", minLevel, static_cast<uint8_t>(1)); | ||||
| 	handler.serializeInt("maxLevel", maxLevel, static_cast<uint8_t>(7)); | ||||
|  | ||||
| 	if(!handler.saving) | ||||
| 	{ | ||||
| 		//todo: safely allow any level > 7 | ||||
| 		vstd::abetween<uint8_t>(minLevel, 1, 7); | ||||
| 		vstd::abetween<uint8_t>(maxLevel, minLevel, 7); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CCreGenLeveledCastleInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	CCreGenAsCastleInfo::serializeJson(handler); | ||||
| 	CCreGenLeveledInfo::serializeJson(handler); | ||||
| } | ||||
|  | ||||
| CGDwelling::CGDwelling() | ||||
| 	: info(nullptr) | ||||
| { | ||||
| } | ||||
|  | ||||
| CGDwelling::~CGDwelling() | ||||
| { | ||||
| 	vstd::clear_pointer(info); | ||||
| } | ||||
|  | ||||
| void CGDwelling::initObj(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	{ | ||||
| 	case Obj::CREATURE_GENERATOR1: | ||||
| 	case Obj::CREATURE_GENERATOR4: | ||||
| 		{ | ||||
| 			VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand); | ||||
|  | ||||
| 			if (getOwner() != PlayerColor::NEUTRAL) | ||||
| 				cb->gameState()->players[getOwner()].dwellings.emplace_back(this); | ||||
|  | ||||
| 			assert(!creatures.empty()); | ||||
| 			assert(!creatures[0].second.empty()); | ||||
| 			break; | ||||
| 		} | ||||
| 	case Obj::REFUGEE_CAMP: | ||||
| 		//is handled within newturn func | ||||
| 		break; | ||||
|  | ||||
| 	case Obj::WAR_MACHINE_FACTORY: | ||||
| 		creatures.resize(3); | ||||
| 		creatures[0].second.emplace_back(CreatureID::BALLISTA); | ||||
| 		creatures[1].second.emplace_back(CreatureID::FIRST_AID_TENT); | ||||
| 		creatures[2].second.emplace_back(CreatureID::AMMO_CART); | ||||
| 		break; | ||||
|  | ||||
| 	default: | ||||
| 		assert(0); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::initRandomObjectInfo() | ||||
| { | ||||
| 	vstd::clear_pointer(info); | ||||
| 	switch(ID) | ||||
| 	{ | ||||
| 		case Obj::RANDOM_DWELLING: info = new CCreGenLeveledCastleInfo(); | ||||
| 			break; | ||||
| 		case Obj::RANDOM_DWELLING_LVL: info = new CCreGenAsCastleInfo(); | ||||
| 			break; | ||||
| 		case Obj::RANDOM_DWELLING_FACTION: info = new CCreGenLeveledInfo(); | ||||
| 			break; | ||||
| 	} | ||||
|  | ||||
| 	if(info) | ||||
| 		info->owner = this; | ||||
| } | ||||
|  | ||||
| void CGDwelling::setPropertyDer(ui8 what, ui32 val) | ||||
| { | ||||
| 	switch (what) | ||||
| 	{ | ||||
| 		case ObjProperty::OWNER: //change owner | ||||
| 			if (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR2 | ||||
| 				|| ID == Obj::CREATURE_GENERATOR3 || ID == Obj::CREATURE_GENERATOR4) | ||||
| 			{ | ||||
| 				if (tempOwner != PlayerColor::NEUTRAL) | ||||
| 				{ | ||||
| 					std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings; | ||||
| 					dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this)); | ||||
| 				} | ||||
| 				if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral? | ||||
| 					cb->gameState()->players[PlayerColor(val)].dwellings.emplace_back(this); | ||||
| 			} | ||||
| 			break; | ||||
| 		case ObjProperty::AVAILABLE_CREATURE: | ||||
| 			creatures.resize(1); | ||||
| 			creatures[0].second.resize(1); | ||||
| 			creatures[0].second[0] = CreatureID(val); | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const | ||||
| { | ||||
| 	if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres | ||||
| 	{ | ||||
| 		InfoWindow iw; | ||||
| 		iw.type = EInfoWindowMode::AUTO; | ||||
| 		iw.player = h->tempOwner; | ||||
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted.  Perhaps you should try next week. | ||||
| 		iw.text.addReplacement(MetaString::OBJ_NAMES, ID); | ||||
| 		cb->sendAndApply(&iw); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner ); | ||||
|  | ||||
| 	if ( relations == PlayerRelations::ALLIES ) | ||||
| 		return;//do not allow recruiting or capturing | ||||
|  | ||||
| 	if( !relations  &&  stacksCount() > 0) //object is guarded, owned by enemy | ||||
| 	{ | ||||
| 		BlockingDialog bd(true,false); | ||||
| 		bd.player = h->tempOwner; | ||||
| 		bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards? | ||||
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID); | ||||
| 		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool()) | ||||
| 			bd.text.addReplacement(CCreature::getQuantityRangeStringForId(Slots().begin()->second->getQuantityID())); | ||||
| 		else | ||||
| 			bd.text.addReplacement(MetaString::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3); | ||||
| 		bd.text.addReplacement(*Slots().begin()->second); | ||||
| 		cb->showBlockingDialog(&bd); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	// TODO this shouldn't be hardcoded | ||||
| 	if(!relations && ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP) | ||||
| 	{ | ||||
| 		cb->setOwner(this, h->tempOwner); | ||||
| 	} | ||||
|  | ||||
| 	BlockingDialog bd (true,false); | ||||
| 	bd.player = h->tempOwner; | ||||
| 	if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4) | ||||
| 	{ | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s? | ||||
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID); | ||||
| 		for(const auto & elem : creatures) | ||||
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]); | ||||
| 	} | ||||
| 	else if(ID == Obj::REFUGEE_CAMP) | ||||
| 	{ | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s? | ||||
| 		bd.text.addReplacement(MetaString::OBJ_NAMES, ID); | ||||
| 		for(const auto & elem : creatures) | ||||
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]); | ||||
| 	} | ||||
| 	else if(ID == Obj::WAR_MACHINE_FACTORY) | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines? | ||||
| 	else | ||||
| 		throw std::runtime_error("Illegal dwelling!"); | ||||
|  | ||||
| 	cb->showBlockingDialog(&bd); | ||||
| } | ||||
|  | ||||
| void CGDwelling::newTurn(CRandomGenerator & rand) const | ||||
| { | ||||
| 	if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week | ||||
| 		return; | ||||
|  | ||||
| 	//town growths and War Machines Factories are handled separately | ||||
| 	if(ID == Obj::TOWN  ||  ID == Obj::WAR_MACHINE_FACTORY) | ||||
| 		return; | ||||
|  | ||||
| 	if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature | ||||
| 	{ | ||||
| 		cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster(rand)); | ||||
| 	} | ||||
|  | ||||
| 	bool change = false; | ||||
|  | ||||
| 	SetAvailableCreatures sac; | ||||
| 	sac.creatures = creatures; | ||||
| 	sac.tid = id; | ||||
| 	for (size_t i = 0; i < creatures.size(); i++) | ||||
| 	{ | ||||
| 		if(!creatures[i].second.empty()) | ||||
| 		{ | ||||
| 			bool creaturesAccumulate = false; | ||||
|  | ||||
| 			if (tempOwner.isValidPlayer()) | ||||
| 				creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED); | ||||
| 			else | ||||
| 				creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL); | ||||
|  | ||||
| 			CCreature *cre = VLC->creh->objects[creatures[i].second[0]]; | ||||
| 			TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH); | ||||
| 			if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures | ||||
| 				sac.creatures[i].first += amount; | ||||
| 			else | ||||
| 				sac.creatures[i].first = amount; | ||||
| 			change = true; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if(change) | ||||
| 		cb->sendAndApply(&sac); | ||||
|  | ||||
| 	updateGuards(); | ||||
| } | ||||
|  | ||||
| void CGDwelling::updateGuards() const | ||||
| { | ||||
| 	//TODO: store custom guard config and use it | ||||
| 	//TODO: store boolean flag for guards | ||||
|  | ||||
| 	bool guarded = false; | ||||
| 	//default condition - creatures are of level 5 or higher | ||||
| 	for (auto creatureEntry : creatures) | ||||
| 	{ | ||||
| 		if (VLC->creatures()->getByIndex(creatureEntry.second.at(0))->getLevel() >= 5 && ID != Obj::REFUGEE_CAMP) | ||||
| 		{ | ||||
| 			guarded = true; | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (guarded) | ||||
| 	{ | ||||
| 		for (auto creatureEntry : creatures) | ||||
| 		{ | ||||
| 			const CCreature * crea = VLC->creh->objects[creatureEntry.second.at(0)]; | ||||
| 			SlotID slot = getSlotFor(crea->getId()); | ||||
|  | ||||
| 			if (hasStackAtSlot(slot)) //stack already exists, overwrite it | ||||
| 			{ | ||||
| 				ChangeStackCount csc; | ||||
| 				csc.army = this->id; | ||||
| 				csc.slot = slot; | ||||
| 				csc.count = crea->getGrowth() * 3; | ||||
| 				csc.absoluteValue = true; | ||||
| 				cb->sendAndApply(&csc); | ||||
| 			} | ||||
| 			else //slot is empty, create whole new stack | ||||
| 			{ | ||||
| 				InsertNewStack ns; | ||||
| 				ns.army = this->id; | ||||
| 				ns.slot = slot; | ||||
| 				ns.type = crea->getId(); | ||||
| 				ns.count = crea->getGrowth() * 3; | ||||
| 				cb->sendAndApply(&ns); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const | ||||
| { | ||||
| 	CreatureID crid = creatures[0].second[0]; | ||||
| 	auto *crs = crid.toCreature(); | ||||
| 	TQuantity count = creatures[0].first; | ||||
|  | ||||
| 	if(crs->getLevel() == 1  &&  ID != Obj::REFUGEE_CAMP) //first level - creatures are for free | ||||
| 	{ | ||||
| 		if(count) //there are available creatures | ||||
| 		{ | ||||
| 			SlotID slot = h->getSlotFor(crid); | ||||
| 			if(!slot.validSlot()) //no available slot | ||||
| 			{ | ||||
| 				InfoWindow iw; | ||||
| 				iw.type = EInfoWindowMode::AUTO; | ||||
| 				iw.player = h->tempOwner; | ||||
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them. | ||||
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 			} | ||||
| 			else //give creatures | ||||
| 			{ | ||||
| 				SetAvailableCreatures sac; | ||||
| 				sac.tid = id; | ||||
| 				sac.creatures = creatures; | ||||
| 				sac.creatures[0].first = 0; | ||||
|  | ||||
|  | ||||
| 				InfoWindow iw; | ||||
| 				iw.type = EInfoWindowMode::AUTO; | ||||
| 				iw.player = h->tempOwner; | ||||
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army. | ||||
| 				iw.text.addReplacement(count); | ||||
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
|  | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 				cb->sendAndApply(&sac); | ||||
| 				cb->addToSlot(StackLocation(h, slot), crs, count); | ||||
| 			} | ||||
| 		} | ||||
| 		else //there no creatures | ||||
| 		{ | ||||
| 			InfoWindow iw; | ||||
| 			iw.type = EInfoWindowMode::AUTO; | ||||
| 			iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit. | ||||
| 			iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
| 			iw.player = h->tempOwner; | ||||
| 			cb->sendAndApply(&iw); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines | ||||
| 		{ | ||||
| 			//there is 1 war machine available to recruit if hero doesn't have one | ||||
| 			SetAvailableCreatures sac; | ||||
| 			sac.tid = id; | ||||
| 			sac.creatures = creatures; | ||||
| 			sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista | ||||
| 			sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent | ||||
| 			sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart | ||||
| 			cb->sendAndApply(&sac); | ||||
| 		} | ||||
|  | ||||
| 		OpenWindow ow; | ||||
| 		ow.id1 = id.getNum(); | ||||
| 		ow.id2 = h->id.getNum(); | ||||
| 		ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP) | ||||
| 			? EOpenWindowMode::RECRUITMENT_FIRST | ||||
| 			: EOpenWindowMode::RECRUITMENT_ALL; | ||||
| 		cb->sendAndApply(&ow); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const | ||||
| { | ||||
| 	if (result.winner == 0) | ||||
| 	{ | ||||
| 		onHeroVisit(hero); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const | ||||
| { | ||||
| 	auto relations = cb->getPlayerRelations(getOwner(), hero->getOwner()); | ||||
| 	if(stacksCount() > 0  && relations == PlayerRelations::ENEMIES) //guards present | ||||
| 	{ | ||||
| 		if(answer) | ||||
| 			cb->startBattleI(hero, this); | ||||
| 	} | ||||
| 	else if(answer) | ||||
| 	{ | ||||
| 		heroAcceptsCreatures(hero); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::serializeJsonOptions(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	if(!handler.saving) | ||||
| 		initRandomObjectInfo(); | ||||
|  | ||||
| 	switch (ID) | ||||
| 	{ | ||||
| 	case Obj::WAR_MACHINE_FACTORY: | ||||
| 	case Obj::REFUGEE_CAMP: | ||||
| 		//do nothing | ||||
| 		break; | ||||
| 	case Obj::RANDOM_DWELLING: | ||||
| 	case Obj::RANDOM_DWELLING_LVL: | ||||
| 	case Obj::RANDOM_DWELLING_FACTION: | ||||
| 		info->serializeJson(handler); | ||||
| 		//fall through | ||||
| 	default: | ||||
| 		serializeJsonOwner(handler); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
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								lib/mapObjects/CGDwelling.h
									
									
									
									
									
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								lib/mapObjects/CGDwelling.h
									
									
									
									
									
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							| @@ -0,0 +1,94 @@ | ||||
| /* | ||||
|  * CGDwelling.h, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "CArmedInstance.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| class CGDwelling; | ||||
|  | ||||
| class DLL_LINKAGE CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	CSpecObjInfo(); | ||||
| 	virtual ~CSpecObjInfo() = default; | ||||
|  | ||||
| 	virtual void serializeJson(JsonSerializeFormat & handler) = 0; | ||||
|  | ||||
| 	const CGDwelling * owner; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	bool asCastle = false; | ||||
| 	ui32 identifier = 0;//h3m internal identifier | ||||
|  | ||||
| 	std::vector<bool> allowedFactions; | ||||
|  | ||||
| 	std::string instanceId;//vcmi map instance identifier | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	ui8 minLevel = 0; | ||||
| 	ui8 maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7> | ||||
|  | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo | ||||
| { | ||||
| public: | ||||
| 	CCreGenLeveledCastleInfo() = default; | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
|  | ||||
| class DLL_LINKAGE CGDwelling : public CArmedInstance | ||||
| { | ||||
| public: | ||||
| 	typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet; | ||||
|  | ||||
| 	CSpecObjInfo * info; //random dwelling options; not serialized | ||||
| 	TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount> | ||||
|  | ||||
| 	CGDwelling(); | ||||
| 	~CGDwelling() override; | ||||
|  | ||||
| 	void initRandomObjectInfo(); | ||||
| protected: | ||||
| 	void serializeJsonOptions(JsonSerializeFormat & handler) override; | ||||
|  | ||||
| private: | ||||
| 	void initObj(CRandomGenerator & rand) override; | ||||
| 	void onHeroVisit(const CGHeroInstance * h) const override; | ||||
| 	void newTurn(CRandomGenerator & rand) const override; | ||||
| 	void setPropertyDer(ui8 what, ui32 val) override; | ||||
| 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; | ||||
| 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; | ||||
|  | ||||
| 	void updateGuards() const; | ||||
| 	void heroAcceptsCreatures(const CGHeroInstance *h) const; | ||||
|  | ||||
| public: | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CArmedInstance&>(*this); | ||||
| 		h & creatures; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
										288
									
								
								lib/mapObjects/CGTownBuilding.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										288
									
								
								lib/mapObjects/CGTownBuilding.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,288 @@ | ||||
| /* | ||||
|  * CGTownBuilding.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #include "StdInc.h" | ||||
| #include "CGTownBuilding.h" | ||||
| #include "CGTownInstance.h" | ||||
| #include "../CGeneralTextHandler.h" | ||||
| #include "../NetPacks.h" | ||||
| #include "../IGameCallback.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| PlayerColor CGTownBuilding::getOwner() const | ||||
| { | ||||
| 	return town->getOwner(); | ||||
| } | ||||
|  | ||||
| int32_t CGTownBuilding::getObjGroupIndex() const | ||||
| { | ||||
| 	return -1; | ||||
| } | ||||
|  | ||||
| int32_t CGTownBuilding::getObjTypeIndex() const | ||||
| { | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int3 CGTownBuilding::visitablePos() const | ||||
| { | ||||
| 	return town->visitablePos(); | ||||
| } | ||||
|  | ||||
| int3 CGTownBuilding::getPosition() const | ||||
| { | ||||
| 	return town->getPosition(); | ||||
| } | ||||
|  | ||||
| std::string CGTownBuilding::getVisitingBonusGreeting() const | ||||
| { | ||||
| 	auto bonusGreeting = town->getTown()->getGreeting(bType); | ||||
|  | ||||
| 	if(!bonusGreeting.empty()) | ||||
| 		return bonusGreeting; | ||||
|  | ||||
| 	switch(bType) | ||||
| 	{ | ||||
| 	case BuildingSubID::MANA_VORTEX: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingManaVortex")); | ||||
| 		break; | ||||
| 	case BuildingSubID::KNOWLEDGE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingKnowledge")); | ||||
| 		break; | ||||
| 	case BuildingSubID::SPELL_POWER_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingSpellPower")); | ||||
| 		break; | ||||
| 	case BuildingSubID::ATTACK_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingAttack")); | ||||
| 		break; | ||||
| 	case BuildingSubID::EXPERIENCE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingExperience")); | ||||
| 		break; | ||||
| 	case BuildingSubID::DEFENSE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingDefence")); | ||||
| 		break; | ||||
| 	} | ||||
| 	auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated(); | ||||
|  | ||||
| 	if(bonusGreeting.empty()) | ||||
| 	{ | ||||
| 		bonusGreeting = "Error: Bonus greeting for '%s' is not localized."; | ||||
| 		logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->getTown()->faction->getNameTranslated()); | ||||
| 	} | ||||
| 	boost::algorithm::replace_first(bonusGreeting, "%s", buildingName); | ||||
| 	town->getTown()->setGreeting(bType, bonusGreeting); | ||||
| 	return bonusGreeting; | ||||
| } | ||||
|  | ||||
| std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const | ||||
| { | ||||
| 	if(bonus.type == Bonus::TOWN_MAGIC_WELL) | ||||
| 	{ | ||||
| 		auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell")); | ||||
| 		auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated(); | ||||
| 		boost::algorithm::replace_first(bonusGreeting, "%s", buildingName); | ||||
| 		return bonusGreeting; | ||||
| 	} | ||||
| 	auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s" | ||||
| 	std::string param; | ||||
| 	std::string until; | ||||
|  | ||||
| 	if(bonus.type == Bonus::MORALE) | ||||
| 		param = VLC->generaltexth->allTexts[384]; | ||||
| 	else if(bonus.type == Bonus::LUCK) | ||||
| 		param = VLC->generaltexth->allTexts[385]; | ||||
|  | ||||
| 	until = bonus.duration == static_cast<ui16>(Bonus::ONE_BATTLE) | ||||
| 			? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil") | ||||
| 			: "."; | ||||
|  | ||||
| 	boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until; | ||||
| 	std::string greeting = fmt.str(); | ||||
| 	return greeting; | ||||
| } | ||||
|  | ||||
|  | ||||
| COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown) | ||||
| { | ||||
| 	bID = bid; | ||||
| 	bType = subId; | ||||
| 	town = cgTown; | ||||
| 	indexOnTV = static_cast<si32>(town->bonusingBuildings.size()); | ||||
| } | ||||
|  | ||||
| void COPWBonus::setProperty(ui8 what, ui32 val) | ||||
| { | ||||
| 	switch (what) | ||||
| 	{ | ||||
| 		case ObjProperty::VISITORS: | ||||
| 			visitors.insert(val); | ||||
| 			break; | ||||
| 		case ObjProperty::STRUCTURE_CLEAR_VISITORS: | ||||
| 			visitors.clear(); | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void COPWBonus::onHeroVisit (const CGHeroInstance * h) const | ||||
| { | ||||
| 	ObjectInstanceID heroID = h->id; | ||||
| 	if(town->hasBuilt(bID)) | ||||
| 	{ | ||||
| 		InfoWindow iw; | ||||
| 		iw.player = h->tempOwner; | ||||
|  | ||||
| 		switch (this->bType) | ||||
| 		{ | ||||
| 		case BuildingSubID::STABLES: | ||||
| 			if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables | ||||
| 			{ | ||||
| 				GiveBonus gb; | ||||
| 				gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100], 1); | ||||
| 				gb.id = heroID.getNum(); | ||||
| 				cb->giveHeroBonus(&gb); | ||||
|  | ||||
| 				SetMovePoints mp; | ||||
| 				mp.val = 600; | ||||
| 				mp.absolute = false; | ||||
| 				mp.hid = heroID; | ||||
| 				cb->setMovePoints(&mp); | ||||
|  | ||||
| 				iw.text << VLC->generaltexth->allTexts[580]; | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 			} | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::MANA_VORTEX: | ||||
| 			if(visitors.empty()) | ||||
| 			{ | ||||
| 				if(h->mana < h->manaLimit() * 2) | ||||
| 					cb->setManaPoints (heroID, 2 * h->manaLimit()); | ||||
| 				//TODO: investigate line below | ||||
| 				//cb->setObjProperty (town->id, ObjProperty::VISITED, true); | ||||
| 				iw.text << getVisitingBonusGreeting(); | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 				//extra visit penalty if hero alredy had double mana points (or even more?!) | ||||
| 				town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| 			} | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown) | ||||
| { | ||||
| 	bID = index; | ||||
| 	bType = subId; | ||||
| 	town = cgTown; | ||||
| 	indexOnTV = static_cast<si32>(town->bonusingBuildings.size()); | ||||
| } | ||||
|  | ||||
| void CTownBonus::setProperty (ui8 what, ui32 val) | ||||
| { | ||||
| 	if(what == ObjProperty::VISITORS) | ||||
| 		visitors.insert(ObjectInstanceID(val)); | ||||
| } | ||||
|  | ||||
| void CTownBonus::onHeroVisit (const CGHeroInstance * h) const | ||||
| { | ||||
| 	ObjectInstanceID heroID = h->id; | ||||
| 	if(town->hasBuilt(bID) && visitors.find(heroID) == visitors.end()) | ||||
| 	{ | ||||
| 		si64 val = 0; | ||||
| 		InfoWindow iw; | ||||
| 		PrimarySkill::PrimarySkill what = PrimarySkill::NONE; | ||||
|  | ||||
| 		switch(bType) | ||||
| 		{ | ||||
| 		case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge | ||||
| 			what = PrimarySkill::KNOWLEDGE; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire | ||||
| 			what = PrimarySkill::SPELL_POWER; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla | ||||
| 			what = PrimarySkill::ATTACK; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars | ||||
| 			what = PrimarySkill::EXPERIENCE; | ||||
| 			val = static_cast<int>(h->calculateXp(1000)); | ||||
| 			iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords | ||||
| 			what = PrimarySkill::DEFENSE; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::CUSTOM_VISITING_BONUS: | ||||
| 			const auto building = town->getTown()->buildings.at(bID); | ||||
| 			if(!h->hasBonusFrom(Bonus::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid))) | ||||
| 			{ | ||||
| 				const auto & bonuses = building->onVisitBonuses; | ||||
| 				applyBonuses(const_cast<CGHeroInstance *>(h), bonuses); | ||||
| 			} | ||||
| 			break; | ||||
| 		} | ||||
|  | ||||
| 		if(what != PrimarySkill::NONE) | ||||
| 		{ | ||||
| 			iw.player = cb->getOwner(heroID); | ||||
| 				iw.text << getVisitingBonusGreeting(); | ||||
| 			cb->showInfoDialog(&iw); | ||||
| 			cb->changePrimSkill (cb->getHero(heroID), what, val); | ||||
| 				town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const | ||||
| { | ||||
| 	auto addToVisitors = false; | ||||
|  | ||||
| 	for(const auto & bonus : bonuses) | ||||
| 	{ | ||||
| 		GiveBonus gb; | ||||
| 		InfoWindow iw; | ||||
|  | ||||
| 		if(bonus->type == Bonus::TOWN_MAGIC_WELL) | ||||
| 		{ | ||||
| 			if(h->mana >= h->manaLimit()) | ||||
| 				return; | ||||
| 			cb->setManaPoints(h->id, h->manaLimit()); | ||||
| 			bonus->duration = Bonus::ONE_DAY; | ||||
| 		} | ||||
| 		gb.bonus = * bonus; | ||||
| 		gb.id = h->id.getNum(); | ||||
| 		cb->giveHeroBonus(&gb); | ||||
|  | ||||
| 		if(bonus->duration == Bonus::PERMANENT) | ||||
| 			addToVisitors = true; | ||||
|  | ||||
| 		iw.player = cb->getOwner(h->id); | ||||
| 		iw.text << getCustomBonusGreeting(gb.bonus); | ||||
| 		cb->showInfoDialog(&iw); | ||||
| 	} | ||||
| 	if(addToVisitors) | ||||
| 		town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| } | ||||
|  | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
										107
									
								
								lib/mapObjects/CGTownBuilding.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								lib/mapObjects/CGTownBuilding.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,107 @@ | ||||
| /* | ||||
|  * CGTownBuilding.h, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "CObjectHandler.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| class CGTownInstance; | ||||
|  | ||||
|  | ||||
| class DLL_LINKAGE CGTownBuilding : public IObjectInterface | ||||
| { | ||||
| ///basic class for town structures handled as map objects | ||||
| public: | ||||
| 	si32 indexOnTV = 0; //identifies its index on towns vector | ||||
| 	 | ||||
| 	CGTownInstance * town = nullptr; | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	BuildingSubID::EBuildingSubID getBuildingSubtype() const | ||||
| 	{ | ||||
| 		return bType; | ||||
| 	} | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	const BuildingID & getBuildingType() const | ||||
| 	{ | ||||
| 		return bID; | ||||
| 	} | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	void setBuildingSubtype(BuildingSubID::EBuildingSubID subId) | ||||
| 	{ | ||||
| 		bType = subId; | ||||
| 	} | ||||
|  | ||||
| 	PlayerColor getOwner() const override; | ||||
| 	int32_t getObjGroupIndex() const override; | ||||
| 	int32_t getObjTypeIndex() const override; | ||||
|  | ||||
| 	int3 visitablePos() const override; | ||||
| 	int3 getPosition() const override; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & bID; | ||||
| 		h & indexOnTV; | ||||
| 		h & bType; | ||||
| 	} | ||||
|  | ||||
| protected: | ||||
| 	BuildingID bID; //from buildig list | ||||
| 	BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE; | ||||
|  | ||||
| 	std::string getVisitingBonusGreeting() const; | ||||
| 	std::string getCustomBonusGreeting(const Bonus & bonus) const; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE COPWBonus : public CGTownBuilding | ||||
| {///used for OPW bonusing structures | ||||
| public: | ||||
| 	std::set<si32> visitors; | ||||
| 	void setProperty(ui8 what, ui32 val) override; | ||||
| 	void onHeroVisit (const CGHeroInstance * h) const override; | ||||
|  | ||||
| 	COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN); | ||||
| 	COPWBonus() = default; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CGTownBuilding&>(*this); | ||||
| 		h & visitors; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CTownBonus : public CGTownBuilding | ||||
| { | ||||
| ///used for one-time bonusing structures | ||||
| ///feel free to merge inheritance tree | ||||
| public: | ||||
| 	std::set<ObjectInstanceID> visitors; | ||||
| 	void setProperty(ui8 what, ui32 val) override; | ||||
| 	void onHeroVisit (const CGHeroInstance * h) const override; | ||||
|  | ||||
| 	CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN); | ||||
| 	CTownBonus() = default; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CGTownBuilding&>(*this); | ||||
| 		h & visitors; | ||||
| 	} | ||||
|  | ||||
| private: | ||||
| 	void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const; | ||||
| }; | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
| @@ -17,7 +17,6 @@ | ||||
| #include "../CConfigHandler.h" | ||||
| #include "../CGeneralTextHandler.h" | ||||
| #include "../CModHandler.h" | ||||
| #include "../GameSettings.h" | ||||
| #include "../IGameCallback.h" | ||||
| #include "../CGameState.h" | ||||
| #include "../mapping/CMap.h" | ||||
| @@ -31,414 +30,6 @@ VCMI_LIB_NAMESPACE_BEGIN | ||||
| std::vector<const CArtifact *> CGTownInstance::merchantArtifacts; | ||||
| std::vector<int> CGTownInstance::universitySkills; | ||||
|  | ||||
| CSpecObjInfo::CSpecObjInfo(): | ||||
| 	owner(nullptr) | ||||
| { | ||||
|  | ||||
| } | ||||
|  | ||||
| void CCreGenAsCastleInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	handler.serializeString("sameAsTown", instanceId); | ||||
|  | ||||
| 	if(!handler.saving) | ||||
| 	{ | ||||
| 		asCastle = !instanceId.empty(); | ||||
| 		allowedFactions.clear(); | ||||
| 	} | ||||
|  | ||||
| 	if(!asCastle) | ||||
| 	{ | ||||
| 		std::vector<bool> standard; | ||||
| 		standard.resize(VLC->townh->size(), true); | ||||
|  | ||||
| 		JsonSerializeFormat::LIC allowedLIC(standard, &FactionID::decode, &FactionID::encode); | ||||
| 		allowedLIC.any = allowedFactions; | ||||
|  | ||||
| 		handler.serializeLIC("allowedFactions", allowedLIC); | ||||
|  | ||||
| 		if(!handler.saving) | ||||
| 		{ | ||||
| 			allowedFactions = allowedLIC.any; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CCreGenLeveledInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	handler.serializeInt("minLevel", minLevel, static_cast<uint8_t>(1)); | ||||
| 	handler.serializeInt("maxLevel", maxLevel, static_cast<uint8_t>(7)); | ||||
|  | ||||
| 	if(!handler.saving) | ||||
| 	{ | ||||
| 		//todo: safely allow any level > 7 | ||||
| 		vstd::abetween<uint8_t>(minLevel, 1, 7); | ||||
| 		vstd::abetween<uint8_t>(maxLevel, minLevel, 7); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CCreGenLeveledCastleInfo::serializeJson(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	CCreGenAsCastleInfo::serializeJson(handler); | ||||
| 	CCreGenLeveledInfo::serializeJson(handler); | ||||
| } | ||||
|  | ||||
| CGDwelling::CGDwelling() | ||||
| 	: info(nullptr) | ||||
| { | ||||
| } | ||||
|  | ||||
| CGDwelling::~CGDwelling() | ||||
| { | ||||
| 	vstd::clear_pointer(info); | ||||
| } | ||||
|  | ||||
| void CGDwelling::initObj(CRandomGenerator & rand) | ||||
| { | ||||
| 	switch(ID) | ||||
| 	{ | ||||
| 	case Obj::CREATURE_GENERATOR1: | ||||
| 	case Obj::CREATURE_GENERATOR4: | ||||
| 		{ | ||||
| 			VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand); | ||||
|  | ||||
| 			if (getOwner() != PlayerColor::NEUTRAL) | ||||
| 				cb->gameState()->players[getOwner()].dwellings.emplace_back(this); | ||||
|  | ||||
| 			assert(!creatures.empty()); | ||||
| 			assert(!creatures[0].second.empty()); | ||||
| 			break; | ||||
| 		} | ||||
| 	case Obj::REFUGEE_CAMP: | ||||
| 		//is handled within newturn func | ||||
| 		break; | ||||
|  | ||||
| 	case Obj::WAR_MACHINE_FACTORY: | ||||
| 		creatures.resize(3); | ||||
| 		creatures[0].second.emplace_back(CreatureID::BALLISTA); | ||||
| 		creatures[1].second.emplace_back(CreatureID::FIRST_AID_TENT); | ||||
| 		creatures[2].second.emplace_back(CreatureID::AMMO_CART); | ||||
| 		break; | ||||
|  | ||||
| 	default: | ||||
| 		assert(0); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::initRandomObjectInfo() | ||||
| { | ||||
| 	vstd::clear_pointer(info); | ||||
| 	switch(ID) | ||||
| 	{ | ||||
| 		case Obj::RANDOM_DWELLING: info = new CCreGenLeveledCastleInfo(); | ||||
| 			break; | ||||
| 		case Obj::RANDOM_DWELLING_LVL: info = new CCreGenAsCastleInfo(); | ||||
| 			break; | ||||
| 		case Obj::RANDOM_DWELLING_FACTION: info = new CCreGenLeveledInfo(); | ||||
| 			break; | ||||
| 	} | ||||
|  | ||||
| 	if(info) | ||||
| 		info->owner = this; | ||||
| } | ||||
|  | ||||
| void CGDwelling::setPropertyDer(ui8 what, ui32 val) | ||||
| { | ||||
| 	switch (what) | ||||
| 	{ | ||||
| 		case ObjProperty::OWNER: //change owner | ||||
| 			if (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR2 | ||||
| 				|| ID == Obj::CREATURE_GENERATOR3 || ID == Obj::CREATURE_GENERATOR4) | ||||
| 			{ | ||||
| 				if (tempOwner != PlayerColor::NEUTRAL) | ||||
| 				{ | ||||
| 					std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings; | ||||
| 					dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this)); | ||||
| 				} | ||||
| 				if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral? | ||||
| 					cb->gameState()->players[PlayerColor(val)].dwellings.emplace_back(this); | ||||
| 			} | ||||
| 			break; | ||||
| 		case ObjProperty::AVAILABLE_CREATURE: | ||||
| 			creatures.resize(1); | ||||
| 			creatures[0].second.resize(1); | ||||
| 			creatures[0].second[0] = CreatureID(val); | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const | ||||
| { | ||||
| 	if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres | ||||
| 	{ | ||||
| 		InfoWindow iw; | ||||
| 		iw.type = EInfoWindowMode::AUTO; | ||||
| 		iw.player = h->tempOwner; | ||||
| 		iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted.  Perhaps you should try next week. | ||||
| 		iw.text.addReplacement(MetaString::OBJ_NAMES, ID); | ||||
| 		cb->sendAndApply(&iw); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner ); | ||||
|  | ||||
| 	if ( relations == PlayerRelations::ALLIES ) | ||||
| 		return;//do not allow recruiting or capturing | ||||
|  | ||||
| 	if( !relations  &&  stacksCount() > 0) //object is guarded, owned by enemy | ||||
| 	{ | ||||
| 		BlockingDialog bd(true,false); | ||||
| 		bd.player = h->tempOwner; | ||||
| 		bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards? | ||||
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID); | ||||
| 		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool()) | ||||
| 			bd.text.addReplacement(CCreature::getQuantityRangeStringForId(Slots().begin()->second->getQuantityID())); | ||||
| 		else | ||||
| 			bd.text.addReplacement(MetaString::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3); | ||||
| 		bd.text.addReplacement(*Slots().begin()->second); | ||||
| 		cb->showBlockingDialog(&bd); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	// TODO this shouldn't be hardcoded | ||||
| 	if(!relations && ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP) | ||||
| 	{ | ||||
| 		cb->setOwner(this, h->tempOwner); | ||||
| 	} | ||||
|  | ||||
| 	BlockingDialog bd (true,false); | ||||
| 	bd.player = h->tempOwner; | ||||
| 	if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4) | ||||
| 	{ | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s? | ||||
| 		bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID); | ||||
| 		for(const auto & elem : creatures) | ||||
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]); | ||||
| 	} | ||||
| 	else if(ID == Obj::REFUGEE_CAMP) | ||||
| 	{ | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s? | ||||
| 		bd.text.addReplacement(MetaString::OBJ_NAMES, ID); | ||||
| 		for(const auto & elem : creatures) | ||||
| 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]); | ||||
| 	} | ||||
| 	else if(ID == Obj::WAR_MACHINE_FACTORY) | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines? | ||||
| 	else | ||||
| 		throw std::runtime_error("Illegal dwelling!"); | ||||
|  | ||||
| 	cb->showBlockingDialog(&bd); | ||||
| } | ||||
|  | ||||
| void CGDwelling::newTurn(CRandomGenerator & rand) const | ||||
| { | ||||
| 	if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week | ||||
| 		return; | ||||
|  | ||||
| 	//town growths and War Machines Factories are handled separately | ||||
| 	if(ID == Obj::TOWN  ||  ID == Obj::WAR_MACHINE_FACTORY) | ||||
| 		return; | ||||
|  | ||||
| 	if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature | ||||
| 	{ | ||||
| 		cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster(rand)); | ||||
| 	} | ||||
|  | ||||
| 	bool change = false; | ||||
|  | ||||
| 	SetAvailableCreatures sac; | ||||
| 	sac.creatures = creatures; | ||||
| 	sac.tid = id; | ||||
| 	for (size_t i = 0; i < creatures.size(); i++) | ||||
| 	{ | ||||
| 		if(!creatures[i].second.empty()) | ||||
| 		{ | ||||
| 			bool creaturesAccumulate = false; | ||||
|  | ||||
| 			if (tempOwner.isValidPlayer()) | ||||
| 				creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED); | ||||
| 			else | ||||
| 				creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL); | ||||
|  | ||||
| 			CCreature *cre = VLC->creh->objects[creatures[i].second[0]]; | ||||
| 			TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH); | ||||
| 			if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures | ||||
| 				sac.creatures[i].first += amount; | ||||
| 			else | ||||
| 				sac.creatures[i].first = amount; | ||||
| 			change = true; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if(change) | ||||
| 		cb->sendAndApply(&sac); | ||||
|  | ||||
| 	updateGuards(); | ||||
| } | ||||
|  | ||||
| void CGDwelling::updateGuards() const | ||||
| { | ||||
| 	//TODO: store custom guard config and use it | ||||
| 	//TODO: store boolean flag for guards | ||||
|  | ||||
| 	bool guarded = false; | ||||
| 	//default condition - creatures are of level 5 or higher | ||||
| 	for (auto creatureEntry : creatures) | ||||
| 	{ | ||||
| 		if (VLC->creatures()->getByIndex(creatureEntry.second.at(0))->getLevel() >= 5 && ID != Obj::REFUGEE_CAMP) | ||||
| 		{ | ||||
| 			guarded = true; | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (guarded) | ||||
| 	{ | ||||
| 		for (auto creatureEntry : creatures) | ||||
| 		{ | ||||
| 			const CCreature * crea = VLC->creh->objects[creatureEntry.second.at(0)]; | ||||
| 			SlotID slot = getSlotFor(crea->getId()); | ||||
|  | ||||
| 			if (hasStackAtSlot(slot)) //stack already exists, overwrite it | ||||
| 			{ | ||||
| 				ChangeStackCount csc; | ||||
| 				csc.army = this->id; | ||||
| 				csc.slot = slot; | ||||
| 				csc.count = crea->getGrowth() * 3; | ||||
| 				csc.absoluteValue = true; | ||||
| 				cb->sendAndApply(&csc); | ||||
| 			} | ||||
| 			else //slot is empty, create whole new stack | ||||
| 			{ | ||||
| 				InsertNewStack ns; | ||||
| 				ns.army = this->id; | ||||
| 				ns.slot = slot; | ||||
| 				ns.type = crea->getId(); | ||||
| 				ns.count = crea->getGrowth() * 3; | ||||
| 				cb->sendAndApply(&ns); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const | ||||
| { | ||||
| 	CreatureID crid = creatures[0].second[0]; | ||||
| 	auto *crs = crid.toCreature(); | ||||
| 	TQuantity count = creatures[0].first; | ||||
|  | ||||
| 	if(crs->getLevel() == 1  &&  ID != Obj::REFUGEE_CAMP) //first level - creatures are for free | ||||
| 	{ | ||||
| 		if(count) //there are available creatures | ||||
| 		{ | ||||
| 			SlotID slot = h->getSlotFor(crid); | ||||
| 			if(!slot.validSlot()) //no available slot | ||||
| 			{ | ||||
| 				InfoWindow iw; | ||||
| 				iw.type = EInfoWindowMode::AUTO; | ||||
| 				iw.player = h->tempOwner; | ||||
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them. | ||||
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 			} | ||||
| 			else //give creatures | ||||
| 			{ | ||||
| 				SetAvailableCreatures sac; | ||||
| 				sac.tid = id; | ||||
| 				sac.creatures = creatures; | ||||
| 				sac.creatures[0].first = 0; | ||||
|  | ||||
|  | ||||
| 				InfoWindow iw; | ||||
| 				iw.type = EInfoWindowMode::AUTO; | ||||
| 				iw.player = h->tempOwner; | ||||
| 				iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army. | ||||
| 				iw.text.addReplacement(count); | ||||
| 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
|  | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 				cb->sendAndApply(&sac); | ||||
| 				cb->addToSlot(StackLocation(h, slot), crs, count); | ||||
| 			} | ||||
| 		} | ||||
| 		else //there no creatures | ||||
| 		{ | ||||
| 			InfoWindow iw; | ||||
| 			iw.type = EInfoWindowMode::AUTO; | ||||
| 			iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit. | ||||
| 			iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid); | ||||
| 			iw.player = h->tempOwner; | ||||
| 			cb->sendAndApply(&iw); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines | ||||
| 		{ | ||||
| 			//there is 1 war machine available to recruit if hero doesn't have one | ||||
| 			SetAvailableCreatures sac; | ||||
| 			sac.tid = id; | ||||
| 			sac.creatures = creatures; | ||||
| 			sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista | ||||
| 			sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent | ||||
| 			sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart | ||||
| 			cb->sendAndApply(&sac); | ||||
| 		} | ||||
|  | ||||
| 		OpenWindow ow; | ||||
| 		ow.id1 = id.getNum(); | ||||
| 		ow.id2 = h->id.getNum(); | ||||
| 		ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP) | ||||
| 			? EOpenWindowMode::RECRUITMENT_FIRST | ||||
| 			: EOpenWindowMode::RECRUITMENT_ALL; | ||||
| 		cb->sendAndApply(&ow); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const | ||||
| { | ||||
| 	if (result.winner == 0) | ||||
| 	{ | ||||
| 		onHeroVisit(hero); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const | ||||
| { | ||||
| 	auto relations = cb->getPlayerRelations(getOwner(), hero->getOwner()); | ||||
| 	if(stacksCount() > 0  && relations == PlayerRelations::ENEMIES) //guards present | ||||
| 	{ | ||||
| 		if(answer) | ||||
| 			cb->startBattleI(hero, this); | ||||
| 	} | ||||
| 	else if(answer) | ||||
| 	{ | ||||
| 		heroAcceptsCreatures(hero); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CGDwelling::serializeJsonOptions(JsonSerializeFormat & handler) | ||||
| { | ||||
| 	if(!handler.saving) | ||||
| 		initRandomObjectInfo(); | ||||
|  | ||||
| 	switch (ID) | ||||
| 	{ | ||||
| 	case Obj::WAR_MACHINE_FACTORY: | ||||
| 	case Obj::REFUGEE_CAMP: | ||||
| 		//do nothing | ||||
| 		break; | ||||
| 	case Obj::RANDOM_DWELLING: | ||||
| 	case Obj::RANDOM_DWELLING_LVL: | ||||
| 	case Obj::RANDOM_DWELLING_FACTION: | ||||
| 		info->serializeJson(handler); | ||||
| 		//fall through | ||||
| 	default: | ||||
| 		serializeJsonOwner(handler); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| int CGTownInstance::getSightRadius() const //returns sight distance | ||||
| { | ||||
| @@ -1622,204 +1213,6 @@ TerrainId CGTownInstance::getNativeTerrain() const | ||||
| 	return town->faction->getNativeTerrain(); | ||||
| } | ||||
|  | ||||
| PlayerColor CGTownBuilding::getOwner() const | ||||
| { | ||||
| 	return town->getOwner(); | ||||
| } | ||||
|  | ||||
| int32_t CGTownBuilding::getObjGroupIndex() const | ||||
| { | ||||
| 	return -1; | ||||
| } | ||||
|  | ||||
| int32_t CGTownBuilding::getObjTypeIndex() const | ||||
| { | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int3 CGTownBuilding::visitablePos() const | ||||
| { | ||||
| 	return town->visitablePos(); | ||||
| } | ||||
|  | ||||
| int3 CGTownBuilding::getPosition() const | ||||
| { | ||||
| 	return town->getPosition(); | ||||
| } | ||||
|  | ||||
| COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown) | ||||
| { | ||||
| 	bID = bid; | ||||
| 	bType = subId; | ||||
| 	town = cgTown; | ||||
| 	indexOnTV = static_cast<si32>(town->bonusingBuildings.size()); | ||||
| } | ||||
|  | ||||
| void COPWBonus::setProperty(ui8 what, ui32 val) | ||||
| { | ||||
| 	switch (what) | ||||
| 	{ | ||||
| 		case ObjProperty::VISITORS: | ||||
| 			visitors.insert(val); | ||||
| 			break; | ||||
| 		case ObjProperty::STRUCTURE_CLEAR_VISITORS: | ||||
| 			visitors.clear(); | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void COPWBonus::onHeroVisit (const CGHeroInstance * h) const | ||||
| { | ||||
| 	ObjectInstanceID heroID = h->id; | ||||
| 	if(town->hasBuilt(bID)) | ||||
| 	{ | ||||
| 		InfoWindow iw; | ||||
| 		iw.player = h->tempOwner; | ||||
|  | ||||
| 		switch (this->bType) | ||||
| 		{ | ||||
| 		case BuildingSubID::STABLES: | ||||
| 			if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables | ||||
| 			{ | ||||
| 				GiveBonus gb; | ||||
| 				gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100], 1); | ||||
| 				gb.id = heroID.getNum(); | ||||
| 				cb->giveHeroBonus(&gb); | ||||
|  | ||||
| 				SetMovePoints mp; | ||||
| 				mp.val = 600; | ||||
| 				mp.absolute = false; | ||||
| 				mp.hid = heroID; | ||||
| 				cb->setMovePoints(&mp); | ||||
|  | ||||
| 				iw.text << VLC->generaltexth->allTexts[580]; | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 			} | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::MANA_VORTEX: | ||||
| 			if(visitors.empty()) | ||||
| 			{ | ||||
| 				if(h->mana < h->manaLimit() * 2) | ||||
| 					cb->setManaPoints (heroID, 2 * h->manaLimit()); | ||||
| 				//TODO: investigate line below | ||||
| 				//cb->setObjProperty (town->id, ObjProperty::VISITED, true); | ||||
| 				iw.text << getVisitingBonusGreeting(); | ||||
| 				cb->showInfoDialog(&iw); | ||||
| 				//extra visit penalty if hero alredy had double mana points (or even more?!) | ||||
| 				town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| 			} | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown) | ||||
| { | ||||
| 	bID = index; | ||||
| 	bType = subId; | ||||
| 	town = cgTown; | ||||
| 	indexOnTV = static_cast<si32>(town->bonusingBuildings.size()); | ||||
| } | ||||
|  | ||||
| void CTownBonus::setProperty (ui8 what, ui32 val) | ||||
| { | ||||
| 	if(what == ObjProperty::VISITORS) | ||||
| 		visitors.insert(ObjectInstanceID(val)); | ||||
| } | ||||
|  | ||||
| void CTownBonus::onHeroVisit (const CGHeroInstance * h) const | ||||
| { | ||||
| 	ObjectInstanceID heroID = h->id; | ||||
| 	if(town->hasBuilt(bID) && visitors.find(heroID) == visitors.end()) | ||||
| 	{ | ||||
| 		si64 val = 0; | ||||
| 		InfoWindow iw; | ||||
| 		PrimarySkill::PrimarySkill what = PrimarySkill::NONE; | ||||
|  | ||||
| 		switch(bType) | ||||
| 		{ | ||||
| 		case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge | ||||
| 			what = PrimarySkill::KNOWLEDGE; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire | ||||
| 			what = PrimarySkill::SPELL_POWER; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla | ||||
| 			what = PrimarySkill::ATTACK; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars | ||||
| 			what = PrimarySkill::EXPERIENCE; | ||||
| 			val = static_cast<int>(h->calculateXp(1000)); | ||||
| 			iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords | ||||
| 			what = PrimarySkill::DEFENSE; | ||||
| 			val = 1; | ||||
| 			iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0); | ||||
| 			break; | ||||
|  | ||||
| 		case BuildingSubID::CUSTOM_VISITING_BONUS: | ||||
| 			const auto building = town->getTown()->buildings.at(bID); | ||||
| 			if(!h->hasBonusFrom(Bonus::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid))) | ||||
| 			{ | ||||
| 				const auto & bonuses = building->onVisitBonuses; | ||||
| 				applyBonuses(const_cast<CGHeroInstance *>(h), bonuses); | ||||
| 			} | ||||
| 			break; | ||||
| 		} | ||||
|  | ||||
| 		if(what != PrimarySkill::NONE) | ||||
| 		{ | ||||
| 			iw.player = cb->getOwner(heroID); | ||||
| 				iw.text << getVisitingBonusGreeting(); | ||||
| 			cb->showInfoDialog(&iw); | ||||
| 			cb->changePrimSkill (cb->getHero(heroID), what, val); | ||||
| 				town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const | ||||
| { | ||||
| 	auto addToVisitors = false; | ||||
|  | ||||
| 	for(const auto & bonus : bonuses) | ||||
| 	{ | ||||
| 		GiveBonus gb; | ||||
| 		InfoWindow iw; | ||||
|  | ||||
| 		if(bonus->type == Bonus::TOWN_MAGIC_WELL) | ||||
| 		{ | ||||
| 			if(h->mana >= h->manaLimit()) | ||||
| 				return; | ||||
| 			cb->setManaPoints(h->id, h->manaLimit()); | ||||
| 			bonus->duration = Bonus::ONE_DAY; | ||||
| 		} | ||||
| 		gb.bonus = * bonus; | ||||
| 		gb.id = h->id.getNum(); | ||||
| 		cb->giveHeroBonus(&gb); | ||||
|  | ||||
| 		if(bonus->duration == Bonus::PERMANENT) | ||||
| 			addToVisitors = true; | ||||
|  | ||||
| 		iw.player = cb->getOwner(h->id); | ||||
| 		iw.text << getCustomBonusGreeting(gb.bonus); | ||||
| 		cb->showInfoDialog(&iw); | ||||
| 	} | ||||
| 	if(addToVisitors) | ||||
| 		town->addHeroToStructureVisitors(h, indexOnTV); | ||||
| } | ||||
|  | ||||
| GrowthInfo::Entry::Entry(const std::string &format, int _count) | ||||
| 	: count(_count) | ||||
| { | ||||
| @@ -1851,71 +1244,5 @@ int GrowthInfo::totalGrowth() const | ||||
| 	return ret; | ||||
| } | ||||
|  | ||||
| std::string CGTownBuilding::getVisitingBonusGreeting() const | ||||
| { | ||||
| 	auto bonusGreeting = town->getTown()->getGreeting(bType); | ||||
|  | ||||
| 	if(!bonusGreeting.empty()) | ||||
| 		return bonusGreeting; | ||||
|  | ||||
| 	switch(bType) | ||||
| 	{ | ||||
| 	case BuildingSubID::MANA_VORTEX: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingManaVortex")); | ||||
| 		break; | ||||
| 	case BuildingSubID::KNOWLEDGE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingKnowledge")); | ||||
| 		break; | ||||
| 	case BuildingSubID::SPELL_POWER_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingSpellPower")); | ||||
| 		break; | ||||
| 	case BuildingSubID::ATTACK_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingAttack")); | ||||
| 		break; | ||||
| 	case BuildingSubID::EXPERIENCE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingExperience")); | ||||
| 		break; | ||||
| 	case BuildingSubID::DEFENSE_VISITING_BONUS: | ||||
| 		bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingDefence")); | ||||
| 		break; | ||||
| 	} | ||||
| 	auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated(); | ||||
|  | ||||
| 	if(bonusGreeting.empty()) | ||||
| 	{ | ||||
| 		bonusGreeting = "Error: Bonus greeting for '%s' is not localized."; | ||||
| 		logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->getTown()->faction->getNameTranslated()); | ||||
| 	} | ||||
| 	boost::algorithm::replace_first(bonusGreeting, "%s", buildingName); | ||||
| 	town->getTown()->setGreeting(bType, bonusGreeting); | ||||
| 	return bonusGreeting; | ||||
| } | ||||
|  | ||||
| std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const | ||||
| { | ||||
| 	if(bonus.type == Bonus::TOWN_MAGIC_WELL) | ||||
| 	{ | ||||
| 		auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell")); | ||||
| 		auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated(); | ||||
| 		boost::algorithm::replace_first(bonusGreeting, "%s", buildingName); | ||||
| 		return bonusGreeting; | ||||
| 	} | ||||
| 	auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s" | ||||
| 	std::string param; | ||||
| 	std::string until; | ||||
|  | ||||
| 	if(bonus.type == Bonus::MORALE) | ||||
| 		param = VLC->generaltexth->allTexts[384]; | ||||
| 	else if(bonus.type == Bonus::LUCK) | ||||
| 		param = VLC->generaltexth->allTexts[385]; | ||||
|  | ||||
| 	until = bonus.duration == static_cast<ui16>(Bonus::ONE_BATTLE)  | ||||
| 			? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil") | ||||
| 			: "."; | ||||
|  | ||||
| 	boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until; | ||||
| 	std::string greeting = fmt.str(); | ||||
| 	return greeting; | ||||
| } | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
|   | ||||
| @@ -12,174 +12,16 @@ | ||||
| #include "CObjectHandler.h" | ||||
| #include "CGMarket.h" // For IMarket interface | ||||
| #include "CArmedInstance.h" | ||||
| #include "CGDwelling.h" | ||||
| #include "CGTownBuilding.h" | ||||
|  | ||||
| #include "../CTownHandler.h" // For CTown | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| class CCastleEvent; | ||||
| class CGTownInstance; | ||||
| class CGDwelling; | ||||
| struct DamageRange; | ||||
|  | ||||
| class DLL_LINKAGE CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	CSpecObjInfo(); | ||||
| 	virtual ~CSpecObjInfo() = default; | ||||
|  | ||||
| 	virtual void serializeJson(JsonSerializeFormat & handler) = 0; | ||||
|  | ||||
| 	const CGDwelling * owner; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	bool asCastle = false; | ||||
| 	ui32 identifier = 0;//h3m internal identifier | ||||
|  | ||||
| 	std::vector<bool> allowedFactions; | ||||
|  | ||||
| 	std::string instanceId;//vcmi map instance identifier | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo | ||||
| { | ||||
| public: | ||||
| 	ui8 minLevel = 0; | ||||
| 	ui8 maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7> | ||||
|  | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo | ||||
| { | ||||
| public: | ||||
| 	CCreGenLeveledCastleInfo() = default; | ||||
| 	void serializeJson(JsonSerializeFormat & handler) override; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CGDwelling : public CArmedInstance | ||||
| { | ||||
| public: | ||||
| 	typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet; | ||||
|  | ||||
| 	CSpecObjInfo * info; //random dwelling options; not serialized | ||||
| 	TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount> | ||||
|  | ||||
| 	CGDwelling(); | ||||
| 	~CGDwelling() override; | ||||
|  | ||||
| 	void initRandomObjectInfo(); | ||||
| protected: | ||||
| 	void serializeJsonOptions(JsonSerializeFormat & handler) override; | ||||
|  | ||||
| private: | ||||
| 	void initObj(CRandomGenerator & rand) override; | ||||
| 	void onHeroVisit(const CGHeroInstance * h) const override; | ||||
| 	void newTurn(CRandomGenerator & rand) const override; | ||||
| 	void setPropertyDer(ui8 what, ui32 val) override; | ||||
| 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; | ||||
| 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; | ||||
|  | ||||
| 	void updateGuards() const; | ||||
| 	void heroAcceptsCreatures(const CGHeroInstance *h) const; | ||||
|  | ||||
| public: | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CArmedInstance&>(*this); | ||||
| 		h & creatures; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CGTownBuilding : public IObjectInterface | ||||
| { | ||||
| ///basic class for town structures handled as map objects | ||||
| public: | ||||
| 	si32 indexOnTV = 0; //identifies its index on towns vector | ||||
| 	CGTownInstance *town = nullptr; | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	BuildingSubID::EBuildingSubID getBuildingSubtype() const | ||||
| 	{ | ||||
| 		return bType; | ||||
| 	} | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	const BuildingID & getBuildingType() const | ||||
| 	{ | ||||
| 		return bID; | ||||
| 	} | ||||
|  | ||||
| 	STRONG_INLINE | ||||
| 	void setBuildingSubtype(BuildingSubID::EBuildingSubID subId) | ||||
| 	{ | ||||
| 		bType = subId; | ||||
| 	} | ||||
|  | ||||
| 	PlayerColor getOwner() const override; | ||||
| 	int32_t getObjGroupIndex() const override; | ||||
| 	int32_t getObjTypeIndex() const override; | ||||
|  | ||||
| 	int3 visitablePos() const override; | ||||
| 	int3 getPosition() const override; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & bID; | ||||
| 		h & indexOnTV; | ||||
| 		h & bType; | ||||
| 	} | ||||
|  | ||||
| protected: | ||||
| 	BuildingID bID; //from buildig list | ||||
| 	BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE; | ||||
|  | ||||
| 	std::string getVisitingBonusGreeting() const; | ||||
| 	std::string getCustomBonusGreeting(const Bonus & bonus) const; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE COPWBonus : public CGTownBuilding | ||||
| {///used for OPW bonusing structures | ||||
| public: | ||||
| 	std::set<si32> visitors; | ||||
| 	void setProperty(ui8 what, ui32 val) override; | ||||
| 	void onHeroVisit (const CGHeroInstance * h) const override; | ||||
|  | ||||
| 	COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN); | ||||
| 	COPWBonus() = default; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CGTownBuilding&>(*this); | ||||
| 		h & visitors; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CTownBonus : public CGTownBuilding | ||||
| { | ||||
| ///used for one-time bonusing structures | ||||
| ///feel free to merge inheritance tree | ||||
| public: | ||||
| 	std::set<ObjectInstanceID> visitors; | ||||
| 	void setProperty(ui8 what, ui32 val) override; | ||||
| 	void onHeroVisit (const CGHeroInstance * h) const override; | ||||
|  | ||||
| 	CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN); | ||||
| 	CTownBonus() = default; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & static_cast<CGTownBuilding&>(*this); | ||||
| 		h & visitors; | ||||
| 	} | ||||
|  | ||||
| private: | ||||
| 	void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const; | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE CTownAndVisitingHero : public CBonusSystemNode | ||||
| { | ||||
| @@ -248,10 +90,6 @@ public: | ||||
| 		h & spells; | ||||
| 		h & events; | ||||
| 		h & bonusingBuildings; | ||||
|  | ||||
| 		for(auto * bonusingBuilding : bonusingBuildings) | ||||
| 			bonusingBuilding->town = this; | ||||
|  | ||||
| 		h & town; | ||||
| 		h & townAndVis; | ||||
| 		BONUS_TREE_DESERIALIZATION_FIX | ||||
|   | ||||
| @@ -15,8 +15,10 @@ | ||||
|  | ||||
| #include "CArmedInstance.h" | ||||
| #include "CBank.h" | ||||
| #include "CGDwelling.h" | ||||
| #include "CGHeroInstance.h" | ||||
| #include "CGMarket.h" | ||||
| #include "CGTownBuilding.h" | ||||
| #include "CGTownInstance.h" | ||||
| #include "CGPandoraBox.h" | ||||
| #include "CRewardableObject.h" | ||||
|   | ||||
		Reference in New Issue
	
	Block a user