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Open-source engine for Heroes of Might and Magic III
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2023-04-28 05:30:49 +04:00
.github Android: building aab for release 2023-04-15 11:49:50 +03:00
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AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
CCallback.h vcmi: use std::optional 2023-04-17 00:43:13 +03:00
ChangeLog.md Merge beta -> develop 2023-04-26 22:48:08 +03:00
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CMakePresets.json vcmi: change gcc variant to build lua and no pch 2023-04-09 00:15:09 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h vcmi: remove unused functions now 2023-04-17 00:43:13 +03:00
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VCMI_global_debug.props
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VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)