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5feef488e3
shortcuts now work even without vcmi extras
366 lines
15 KiB
C++
366 lines
15 KiB
C++
/*
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* CHeroWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CHeroWindow.h"
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#include "CCreatureWindow.h"
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#include "CHeroBackpackWindow.h"
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#include "CKingdomInterface.h"
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#include "CExchangeWindow.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../render/CAnimation.h"
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#include "../render/IRenderHandler.h"
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#include "../../CCallback.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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void CHeroSwitcher::clickPressed(const Point & cursorPosition)
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{
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//TODO: do not recreate window
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if (false)
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{
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owner->update(hero, true);
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}
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else
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{
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const CGHeroInstance * buf = hero;
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GH.windows().popWindows(1);
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GH.windows().createAndPushWindow<CHeroWindow>(buf);
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}
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}
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CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
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: CIntObject(LCLICK),
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owner(owner_),
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hero(hero_)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos += pos_;
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image = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->getIconIndex());
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("HeroScr4"))
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{
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auto & heroscrn = CGI->generaltexth->heroscrn;
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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curHero = hero;
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banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), LOCPLINT->playerID.getNum(), 0, 606, 8);
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name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
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title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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statusbar = CGStatusBar::create(7, 559, ImagePath::builtin("ADROLLVR.bmp"), 660);
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quitButton = std::make_shared<CButton>(Point(609, 516), AnimationPath::builtin("hsbtns.def"), CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
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if(settings["general"]["enableUiEnhancements"].Bool())
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{
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questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
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backpackButton = std::make_shared<CButton>(Point(424, 429), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"), [=](){ createBackpackWindow(); }, EShortcut::HERO_BACKPACK);
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backpackButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
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dismissButton = std::make_shared<CButton>(Point(534, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
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}
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else
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{
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dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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dismissButton = std::make_shared<CButton>(Point(454, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
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questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
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}
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formations = std::make_shared<CToggleGroup>(0);
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formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), AnimationPath::builtin("hsbtns6.def"), std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
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formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), AnimationPath::builtin("hsbtns7.def"), std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
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if(hero->commander)
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{
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commanderButton = std::make_shared<CButton>(Point(317, 18), AnimationPath::builtin("heroCommander"), CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
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commanderButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/commanderButtonIcon")));
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}
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//right list of heroes
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for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
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heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
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//areas
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portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
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portraitImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 19, 19);
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for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
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{
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auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), ComponentType::PRIM_SKILL);
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area->text = CGI->generaltexth->arraytxt[2+v];
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area->component.subType = PrimarySkill(v);
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area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
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primSkillAreas.push_back(area);
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auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
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primSkillValues.push_back(value);
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}
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auto primSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL42"));
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primSkills->preload();
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
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primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
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specImage = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), 0, 0, 18, 180);
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specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
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specName = std::make_shared<CLabel>(69, 205);
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expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
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morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
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luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
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spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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expValue = std::make_shared<CLabel>(68, 252);
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manaValue = std::make_shared<CLabel>(211, 252);
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auto secSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSKILL"));
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for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
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{
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Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
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secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, ComponentType::SEC_SKILL));
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secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
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int x = (i % 2) ? 212 : 68;
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int y = 280 + 48 * (i/2);
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secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
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secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
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}
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// various texts
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labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
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labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
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labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
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labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
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labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
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labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
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labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
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update(hero);
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}
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void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
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{
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auto & heroscrn = CGI->generaltexth->heroscrn;
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if(!hero) //something strange... no hero? it shouldn't happen
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{
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logGlobal->error("Set nullptr hero? no way...");
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return;
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}
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assert(hero == curHero);
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name->setText(curHero->getNameTranslated());
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title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->getClassNameTranslated()).str());
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specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
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specImage->setFrame(curHero->type->imageIndex);
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specName->setText(curHero->type->getSpecialtyNameTranslated());
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tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), AnimationPath::builtin("hsbtns8.def"), std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
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tacticsButton->addHoverText(EButtonState::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
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dismissButton->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->getClassNameTranslated()));
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portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->getClassNameTranslated());
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portraitArea->text = curHero->getBiographyTranslated();
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portraitImage->setFrame(curHero->getIconIndex());
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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if(!garr)
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{
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std::string helpBox = heroscrn[32];
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boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
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garr = std::make_shared<CGarrisonInt>(Point(15, 485), 8, Point(), curHero);
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auto split = std::make_shared<CButton>(Point(539, 519), AnimationPath::builtin("hsbtns9.def"), CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
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garr->addSplitBtn(split);
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}
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if(!arts)
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{
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arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
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arts->setHero(curHero);
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addSetAndCallbacks(arts);
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enableArtifactsCostumeSwitcher();
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}
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int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
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listSelection.reset();
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if(serial >= 0)
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listSelection = std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), 612, 33 + serial * 54);
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}
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//primary skills support
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for(size_t g=0; g<primSkillAreas.size(); ++g)
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{
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int value = curHero->getPrimSkillLevel(static_cast<PrimarySkill>(g));
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primSkillAreas[g]->component.value = value;
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primSkillValues[g]->setText(std::to_string(value));
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}
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//secondary skills support
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for(size_t g=0; g< secSkillAreas.size(); ++g)
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{
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SecondarySkill skill = curHero->secSkills[g].first;
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int level = curHero->getSecSkillLevel(skill);
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std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
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std::string skillValue = CGI->generaltexth->levels[level-1];
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secSkillAreas[g]->component.subType = skill;
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secSkillAreas[g]->component.value = level;
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secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
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secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
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secSkillImages[g]->setFrame(skill*3 + level + 2);
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secSkillNames[g]->setText(skillName);
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secSkillValues[g]->setText(skillValue);
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}
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std::ostringstream expstr;
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expstr << curHero->exp;
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expValue->setText(expstr.str());
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std::ostringstream manastr;
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manastr << curHero->mana << '/' << curHero->manaLimit();
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manaValue->setText(manastr.str());
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//printing experience - original format does not support ui64
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expArea->text = CGI->generaltexth->allTexts[2];
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boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
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boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
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boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
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//printing spell points, boost::format can't be used due to locale issues
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spellPointsArea->text = CGI->generaltexth->allTexts[205];
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boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
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boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
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boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit()));
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//if we have exchange window with this curHero open
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bool noDismiss=false;
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for(auto cew : GH.windows().findWindows<CExchangeWindow>())
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{
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if (cew->holdsGarrison(curHero))
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noDismiss = true;
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}
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//if player only have one hero and no towns
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if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
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noDismiss = true;
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if(curHero->isMissionCritical())
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noDismiss = true;
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dismissButton->block(noDismiss);
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if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
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{
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tacticsButton->block(true);
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}
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else
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{
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tacticsButton->block(false);
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tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
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}
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formations->resetCallback();
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//setting formations
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formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
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formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, static_cast<EArmyFormation>(value));});
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morale->set(curHero);
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luck->set(curHero);
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if(redrawNeeded)
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redraw();
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}
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void CHeroWindow::dismissCurrent()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [this]()
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{
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arts->putBackPickedArtifact();
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close();
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LOCPLINT->cb->dismissHero(curHero);
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}, nullptr);
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}
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void CHeroWindow::createBackpackWindow()
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{
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GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero, artSets);
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}
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void CHeroWindow::commanderWindow()
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{
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const auto pickedArtInst = getPickedArtifact();
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const auto hero = getHeroPickedArtifact();
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if(pickedArtInst)
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{
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const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
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if(vstd::contains(ArtifactUtils::commanderSlots(), freeSlot)) // We don't want to put it in commander's backpack!
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{
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ArtifactLocation dst(curHero->id, freeSlot);
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dst.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER;
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, ArtifactPosition::TRANSITION_POS), dst);
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}
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}
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else
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{
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GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
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}
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}
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void CHeroWindow::updateGarrisons()
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{
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garr->recreateSlots();
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morale->set(curHero);
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}
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bool CHeroWindow::holdsGarrison(const CArmedInstance * army)
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{
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return army == curHero;
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}
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