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vcmi/lib/VCMI_Lib.h
mateuszb ba9b58d3a4 * moved graphics from CAbilityHandler to Graphics
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00

64 lines
1.5 KiB
C++

#ifndef __VCMI_LIB_H__
#define __VCMI_LIB_H__
#include "../global.h"
#ifndef _MSC_VER
#include "../hch/CArtHandler.h"
#include "../hch/CGeneralTextHandler.h"
#endif
class CLodHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
//class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
//class CMusicHandler;
//class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
//class CConsoleHandler;
//class CPathfinder;
//class CGameState;
class DLL_EXPORT LibClasses
{
public:
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CBuildingHandler * buildh;
CObjectHandler * objh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
//CPathfinder * pathf;
void init(); //uses standard config file
void clear(); //deletes all handlers and its data
template <typename Handler> void serialize(Handler &h, const int version)
{
h & heroh & arth & creh & townh & objh & dobjinfo & buildh & spellh;
if(!h.saving)
{
generaltexth = new CGeneralTextHandler;
generaltexth->load();
arth->loadArtifacts(true);
}
}
};
extern DLL_EXPORT LibClasses * VLC;
extern CLodHandler * bitmaph;
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
#endif // __VCMI_LIB_H__