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ba9b58d3a4
* reading BALLIST.TXT * minor changes
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#ifndef __VCMI_LIB_H__
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#define __VCMI_LIB_H__
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#include "../global.h"
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#ifndef _MSC_VER
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#include "../hch/CArtHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#endif
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class CLodHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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//class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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//class CMusicHandler;
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//class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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//class CConsoleHandler;
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//class CPathfinder;
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//class CGameState;
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class DLL_EXPORT LibClasses
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{
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public:
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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CSpellHandler * spellh;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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CGeneralTextHandler * generaltexth;
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//CPathfinder * pathf;
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void init(); //uses standard config file
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void clear(); //deletes all handlers and its data
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & heroh & arth & creh & townh & objh & dobjinfo & buildh & spellh;
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if(!h.saving)
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{
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generaltexth = new CGeneralTextHandler;
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generaltexth->load();
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arth->loadArtifacts(true);
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}
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}
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};
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extern DLL_EXPORT LibClasses * VLC;
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extern CLodHandler * bitmaph;
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DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
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DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
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#endif // __VCMI_LIB_H__
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