1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/hch/CDefObjInfoHandler.cpp
mateuszb a08aaba29d * probably fixed problem with displaying corpses on battlefield
* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00

102 lines
2.5 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CDefObjInfoHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
#include "../lib/VCMI_Lib.h"
#include <set>
extern CLodHandler * bitmaph;
bool CGDefInfo::isVisitable()
{
for (int i=0; i<6; i++)
{
if (visitMap[i])
return true;
}
return false;
}
CGDefInfo::CGDefInfo()
{
handler = NULL;
serial = -1;
visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
}
void CDefObjInfoHandler::load()
{
VLC->dobjinfo = this;
nodrze<int> ideki;
std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
int objNumber;
inp>>objNumber;
std::string mapStr;
for(int hh=0; hh<objNumber; ++hh)
{
CGDefInfo* nobj = new CGDefInfo();
nobj->handler = NULL;
std::string dump;
inp>>nobj->name;
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
for(int o=0; o<6; ++o)
{
nobj->blockMap[o] = 0xff;
nobj->visitMap[o] = 0x00;
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
}
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj->visitMap[v/8] |= (128 >> (v%8));
}
}
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
inp>>nobj->id;
inp>>nobj->subid;
inp>>nobj->type;
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
{
nobj->visitDir = 0xff;
}
else
{
static int visitableFromTop[] = {111,33,81,12,9,212,215}; //whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard
for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
{
if(visitableFromTop[i] == nobj->id)
{
nobj->visitDir = 0xff;
break;
}
}
}
inp >> nobj->printPriority;
gobjs[nobj->id][nobj->subid] = nobj;
if(nobj->id==TOWNI_TYPE)
castles[nobj->subid]=nobj;
}
}
CDefObjInfoHandler::~CDefObjInfoHandler()
{
for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
delete j->second;
}