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Catapult.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
Catapult.h
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vcmi: skill-agnostic ballistics
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2023-03-16 16:46:41 +03:00 |
Clone.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
Clone.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Damage.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
Damage.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
DemonSummon.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
DemonSummon.h
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Block spellcasting if 0 creatures will be raised
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2024-04-07 18:50:37 +03:00 |
Dispel.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
Dispel.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Effect.cpp
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Effect.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
Effects.cpp
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Fix getCasterUnitId
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2023-04-13 02:18:12 +04:00 |
Effects.h
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vcmi: modernize spell effects v2
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2023-02-12 21:23:00 +03:00 |
EffectsFwd.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Heal.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
Heal.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
LocationEffect.cpp
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
LocationEffect.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Moat.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
Moat.h
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Implemented 'strict' json support
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2024-02-26 12:55:49 +02:00 |
Obstacle.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
Obstacle.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
Registry.cpp
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Replace redundant types with auto for the lvalues of template factory functions for smart pointers
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2024-01-17 12:50:00 +00:00 |
Registry.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
RemoveObstacle.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
RemoveObstacle.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Sacrifice.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
Sacrifice.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |
Summon.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
Summon.h
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Block spellcasting if 0 creatures will be raised
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2024-04-07 18:50:37 +03:00 |
Teleport.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
Teleport.h
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Teleport: can trigger obstacles now
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2023-04-13 11:24:19 +03:00 |
Timed.cpp
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Split CGeneralTextHandler file into 1 file per class form
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2024-07-20 12:55:17 +00:00 |
Timed.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
UnitEffect.cpp
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Initial unconditionally working version
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2024-09-22 15:07:44 +02:00 |
UnitEffect.h
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vcmi: modernize lib/spells/effects
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2023-02-08 15:38:26 +03:00 |