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1a60c1a94b
Now client accept following options: --disable-shm - disable shared memory usage --enable-shm-uuid - use UUID for shared memory identifier UUID is useful when a lot of clients starting simultaneously. Needed for testing and was easier to implement than alternatives. |
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.. | ||
CGameHandler.cpp | ||
CGameHandler.h | ||
CMakeLists.txt | ||
CQuery.cpp | ||
CQuery.h | ||
CVCMIServer.cpp | ||
CVCMIServer.h | ||
NetPacksServer.cpp | ||
StdInc.cpp | ||
StdInc.h | ||
VCMI_server.cbp | ||
VCMI_server.vcxproj |