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vcmi/client/lobby/SelectionTab.cpp
Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00

665 lines
18 KiB
C++

/*
* SelectionTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SelectionTab.h"
#include "CSelectionBase.h"
#include "CLobbyScreen.h"
#include "../CGameInfo.h"
#include "../CMessage.h"
#include "../CBitmapHandler.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../gui/CAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../../CCallback.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/serializer/Connection.h"
bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
{
auto a = aaa->mapHeader.get();
auto b = bbb->mapHeader.get();
if(a && b) //if we are sorting scenarios
{
switch(sortBy)
{
case _format: //by map format (RoE, WoG, etc)
return (a->version < b->version);
break;
case _loscon: //by loss conditions
return (a->defeatMessage < b->defeatMessage);
break;
case _playerAm: //by player amount
int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
for(int i = 0; i < 8; i++)
{
if(a->players[i].canHumanPlay)
{
playerAmntA++;
humenPlayersA++;
}
else if(a->players[i].canComputerPlay)
{
playerAmntA++;
}
if(b->players[i].canHumanPlay)
{
playerAmntB++;
humenPlayersB++;
}
else if(b->players[i].canComputerPlay)
{
playerAmntB++;
}
}
if(playerAmntB != playerAmntA)
return (playerAmntA < playerAmntB);
else
return (humenPlayersA < humenPlayersB);
break;
case _size: //by size of map
return (a->width < b->width);
break;
case _viccon: //by victory conditions
return (a->victoryMessage < b->victoryMessage);
break;
case _name: //by name
return boost::ilexicographical_compare(a->name, b->name);
case _fileName: //by filename
return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
default:
return boost::ilexicographical_compare(a->name, b->name);
}
}
else //if we are sorting campaigns
{
switch(sortBy)
{
case _numOfMaps: //by number of maps in campaign
return CGI->generaltexth->campaignRegionNames[aaa->campaignHeader->mapVersion].size() <
CGI->generaltexth->campaignRegionNames[bbb->campaignHeader->mapVersion].size();
break;
case _name: //by name
return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
default:
return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
}
}
}
SelectionTab::SelectionTab(ESelectionScreen Type)
: CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true)
{
OBJ_CONSTRUCTION;
if(tabType != ESelectionScreen::campaignList)
{
sortingBy = _format;
background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
pos = background->pos;
inputName = std::make_shared<CTextInput>(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
inputName->filters += CTextInput::filenameFilter;
labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
int sizes[] = {36, 72, 108, 144, 0};
const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
for(int i = 0; i < 5; i++)
buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
int xpos[] = {23, 55, 88, 121, 306, 339};
const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
for(int i = 0; i < 6; i++)
{
ESortBy criteria = (ESortBy)i;
if(criteria == _name)
criteria = generalSortingBy;
buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
}
}
int positionsToShow = 18;
std::string tabTitle;
switch(tabType)
{
case ESelectionScreen::newGame:
generalSortingBy = ESortBy::_name;
tabTitle = CGI->generaltexth->arraytxt[229];
break;
case ESelectionScreen::loadGame:
generalSortingBy = ESortBy::_fileName;
tabTitle = CGI->generaltexth->arraytxt[230];
break;
case ESelectionScreen::saveGame:
positionsToShow = 16;
generalSortingBy = ESortBy::_fileName;
tabTitle = CGI->generaltexth->arraytxt[231];
break;
case ESelectionScreen::campaignList:
generalSortingBy = ESortBy::_name;
tabTitle = CGI->generaltexth->allTexts[726];
type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
pos.w = parent->pos.w;
pos.h = parent->pos.h;
pos.x += 3;
pos.y += 6;
buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
break;
default:
assert(0);
break;
}
iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
iconsMapFormats->preload();
iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
iconsVictoryCondition->preload();
iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
iconsLossCondition->preload();
for(int i = 0; i < positionsToShow; i++)
listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, EAlignment::CENTER, Colors::YELLOW, tabTitle);
slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, curItems.size(), 0, false, CSlider::BLUE);
filter(0);
}
void SelectionTab::toggleMode()
{
if(CSH->isGuest())
{
allItems.clear();
curItems.clear();
if(slider)
slider->block(true);
}
else
{
switch(tabType)
{
case ESelectionScreen::newGame:
inputName->disable();
parseMaps(getFiles("Maps/", EResType::MAP));
break;
case ESelectionScreen::loadGame:
inputName->disable();
parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
break;
case ESelectionScreen::saveGame:
parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
inputName->enable();
restoreLastSelection();
break;
case ESelectionScreen::campaignList:
parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
break;
default:
assert(0);
break;
}
if(slider)
{
slider->block(false);
filter(0);
}
if(CSH->campaignStateToSend)
{
CSH->setCampaignState(CSH->campaignStateToSend);
CSH->campaignStateToSend.reset();
}
else
{
restoreLastSelection();
}
}
slider->setAmount(curItems.size());
updateListItems();
redraw();
}
void SelectionTab::clickLeft(tribool down, bool previousState)
{
if(down)
{
int line = getLine();
if(line != -1)
select(line);
}
}
void SelectionTab::keyPressed(const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int moveBy = 0;
switch(key.keysym.sym)
{
case SDLK_UP:
moveBy = -1;
break;
case SDLK_DOWN:
moveBy = +1;
break;
case SDLK_PAGEUP:
moveBy = -listItems.size() + 1;
break;
case SDLK_PAGEDOWN:
moveBy = +listItems.size() - 1;
break;
case SDLK_HOME:
select(-slider->getValue());
return;
case SDLK_END:
select(curItems.size() - slider->getValue());
return;
default:
return;
}
select(selectionPos - slider->getValue() + moveBy);
}
void SelectionTab::onDoubleClick()
{
if(getLine() != -1) //double clicked scenarios list
{
(static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
}
}
// A new size filter (Small, Medium, ...) has been selected. Populate
// selMaps with the relevant data.
void SelectionTab::filter(int size, bool selectFirst)
{
curItems.clear();
if(tabType == ESelectionScreen::campaignList)
{
for(auto elem : allItems)
curItems.push_back(elem);
}
else
{
for(auto elem : allItems)
{
if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
curItems.push_back(elem);
}
}
if(curItems.size())
{
slider->block(false);
slider->setAmount(curItems.size());
sort();
if(selectFirst)
{
slider->moveTo(0);
callOnSelect(curItems[0]);
selectAbs(0);
}
}
else
{
slider->block(true);
if(callOnSelect)
callOnSelect(nullptr);
}
}
void SelectionTab::sortBy(int criteria)
{
if(criteria == sortingBy)
{
sortModeAscending = !sortModeAscending;
}
else
{
sortingBy = (ESortBy)criteria;
sortModeAscending = true;
}
sort();
selectAbs(0);
}
void SelectionTab::sort()
{
if(sortingBy != generalSortingBy)
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
if(!sortModeAscending)
std::reverse(curItems.begin(), curItems.end());
updateListItems();
redraw();
}
void SelectionTab::select(int position)
{
if(!curItems.size())
return;
// New selection. py is the index in curItems.
int py = position + slider->getValue();
vstd::amax(py, 0);
vstd::amin(py, curItems.size() - 1);
selectionPos = py;
if(position < 0)
slider->moveBy(position);
else if(position >= listItems.size())
slider->moveBy(position - listItems.size() + 1);
rememberCurrentSelection();
if(inputName && inputName->active)
{
auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
inputName->setText(filename.stem().string());
}
updateListItems();
if(callOnSelect)
callOnSelect(curItems[py]);
}
void SelectionTab::selectAbs(int position)
{
select(position - slider->getValue());
}
void SelectionTab::sliderMove(int slidPos)
{
if(!slider)
return; // ignore spurious call when slider is being created
updateListItems();
redraw();
}
void SelectionTab::updateListItems()
{
// elemIdx is the index of the maps or saved game to display on line 0
// slider->capacity contains the number of available screen lines
// slider->positionsAmnt is the number of elements after filtering
int elemIdx = slider->getValue();
for(auto item : listItems)
{
if(elemIdx < curItems.size())
{
item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
elemIdx++;
}
else
{
item->updateItem();
}
}
}
int SelectionTab::getLine()
{
int line = -1;
Point clickPos(GH.current->button.x, GH.current->button.y);
clickPos = clickPos - pos.topLeft();
// Ignore clicks on save name area
int maxPosY;
if(tabType == ESelectionScreen::saveGame)
maxPosY = 516;
else
maxPosY = 564;
if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
{
line = (clickPos.y - 115) / 25; //which line
}
return line;
}
void SelectionTab::selectFileName(std::string fname)
{
boost::to_upper(fname);
for(int i = curItems.size() - 1; i >= 0; i--)
{
if(curItems[i]->fileURI == fname)
{
slider->moveTo(i);
selectAbs(i);
return;
}
}
selectAbs(0);
}
std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
{
return curItems.empty() ? nullptr : curItems[selectionPos];
}
void SelectionTab::rememberCurrentSelection()
{
// TODO: this can be more elegant
if(tabType == ESelectionScreen::newGame)
{
Settings lastMap = settings.write["general"]["lastMap"];
lastMap->String() = getSelectedMapInfo()->fileURI;
}
else if(tabType == ESelectionScreen::loadGame)
{
Settings lastSave = settings.write["general"]["lastSave"];
lastSave->String() = getSelectedMapInfo()->fileURI;
}
else if(tabType == ESelectionScreen::campaignList)
{
Settings lastCampaign = settings.write["general"]["lastCampaign"];
lastCampaign->String() = getSelectedMapInfo()->fileURI;
}
}
void SelectionTab::restoreLastSelection()
{
switch(tabType)
{
case ESelectionScreen::newGame:
selectFileName(settings["general"]["lastMap"].String());
break;
case ESelectionScreen::campaignList:
selectFileName(settings["general"]["lastCampaign"].String());
break;
case ESelectionScreen::loadGame:
case ESelectionScreen::saveGame:
selectFileName(settings["general"]["lastSave"].String());
}
}
void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
{
logGlobal->debug("Parsing %d maps", files.size());
allItems.clear();
for(auto & file : files)
{
try
{
auto mapInfo = std::make_shared<CMapInfo>();
mapInfo->mapInit(file.getName());
// ignore unsupported map versions (e.g. WoG maps without WoG)
// but accept VCMI maps
if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
allItems.push_back(mapInfo);
}
catch(std::exception & e)
{
logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
}
}
}
void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
{
for(auto & file : files)
{
try
{
auto mapInfo = std::make_shared<CMapInfo>();
mapInfo->saveInit(file);
// Filter out other game modes
bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
switch(CSH->getLoadMode())
{
case ELoadMode::SINGLE:
if(isMultiplayer || isCampaign)
mapInfo->mapHeader.reset();
break;
case ELoadMode::CAMPAIGN:
if(!isCampaign)
mapInfo->mapHeader.reset();
break;
default:
if(!isMultiplayer)
mapInfo->mapHeader.reset();
break;
}
allItems.push_back(mapInfo);
}
catch(const std::exception & e)
{
logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
}
}
}
void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
{
allItems.reserve(files.size());
for(auto & file : files)
{
auto info = std::make_shared<CMapInfo>();
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
info->fileURI = file.getName();
info->campaignInit();
allItems.push_back(info);
}
}
std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
{
boost::to_upper(dirURI);
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
{
return boost::algorithm::starts_with(mount, dirURI);
});
std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
{
return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
});
return ret;
}
SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
: CIntObject(LCLICK, position)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
labelName->setAutoRedraw(false);
labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
labelAmountOfPlayers->setAutoRedraw(false);
labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
labelNumberOfCampaignMaps->setAutoRedraw(false);
labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
labelMapSizeLetter->setAutoRedraw(false);
// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
}
void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
{
if(!info)
{
labelAmountOfPlayers->disable();
labelMapSizeLetter->disable();
iconFormat->disable();
iconVictoryCondition->disable();
iconLossCondition->disable();
labelNumberOfCampaignMaps->disable();
labelName->disable();
return;
}
auto color = selected ? Colors::YELLOW : Colors::WHITE;
if(info->campaignHeader)
{
labelAmountOfPlayers->disable();
labelMapSizeLetter->disable();
iconFormat->disable();
iconVictoryCondition->disable();
iconLossCondition->disable();
labelNumberOfCampaignMaps->enable();
std::ostringstream ostr(std::ostringstream::out);
ostr << CGI->generaltexth->campaignRegionNames[info->campaignHeader->mapVersion].size();
labelNumberOfCampaignMaps->setText(ostr.str());
labelNumberOfCampaignMaps->setColor(color);
}
else
{
labelNumberOfCampaignMaps->disable();
std::ostringstream ostr(std::ostringstream::out);
ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
labelAmountOfPlayers->enable();
labelAmountOfPlayers->setText(ostr.str());
labelAmountOfPlayers->setColor(color);
labelMapSizeLetter->enable();
labelMapSizeLetter->setText(info->getMapSizeName());
labelMapSizeLetter->setColor(color);
iconFormat->enable();
iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
iconVictoryCondition->enable();
iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
iconLossCondition->enable();
iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
}
labelName->enable();
labelName->setText(info->getNameForList());
labelName->setColor(color);
}