mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
fe5bcc19cf
* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
22 lines
427 B
C++
22 lines
427 B
C++
#include "CEmptyAI.h"
|
|
#include <iostream>
|
|
void CEmptyAI::init(ICallback * CB)
|
|
{
|
|
cb = CB;
|
|
human=false;
|
|
playerID=cb->getMyColor();
|
|
serialID=cb->getMySerial();
|
|
std::cout << "EmptyAI initialized." << std::endl;
|
|
}
|
|
void CEmptyAI::yourTurn()
|
|
{
|
|
}
|
|
void CEmptyAI::heroKilled(const CGHeroInstance *)
|
|
{
|
|
}
|
|
void CEmptyAI::heroCreated(const CGHeroInstance *)
|
|
{
|
|
}
|
|
void CEmptyAI::heroMoved(const HeroMoveDetails &)
|
|
{
|
|
} |