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vcmi/server/stdafx.h
Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00

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#include <boost/bind.hpp>
#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types
#include <boost/foreach.hpp>
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/random/linear_congruential.hpp>
#include <fstream>
#include <boost/lexical_cast.hpp>
#include <boost/system/system_error.hpp>
#include <boost/function.hpp>
#include <boost/thread.hpp>
#include <set>
#include <map>
#include "../global.h"
#include <boost/crc.hpp>
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
#include <iostream>
#include <string>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
#include <boost/foreach.hpp>
#include <boost/format.hpp>
#include <sstream>
#include <boost/format.hpp>
#include <sstream>
#include "../CThreadHelper.h"