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289 lines
7.9 KiB
C++
289 lines
7.9 KiB
C++
/*
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* CGTownBuilding.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGTownBuilding.h"
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#include "CGTownInstance.h"
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#include "../CGeneralTextHandler.h"
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#include "../NetPacks.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerColor CGTownBuilding::getOwner() const
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{
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return town->getOwner();
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}
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int32_t CGTownBuilding::getObjGroupIndex() const
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{
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return -1;
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}
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int32_t CGTownBuilding::getObjTypeIndex() const
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{
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return 0;
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}
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int3 CGTownBuilding::visitablePos() const
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{
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return town->visitablePos();
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}
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int3 CGTownBuilding::getPosition() const
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{
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return town->getPosition();
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}
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std::string CGTownBuilding::getVisitingBonusGreeting() const
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{
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auto bonusGreeting = town->getTown()->getGreeting(bType);
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if(!bonusGreeting.empty())
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return bonusGreeting;
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switch(bType)
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{
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case BuildingSubID::MANA_VORTEX:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingManaVortex"));
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break;
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case BuildingSubID::KNOWLEDGE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingKnowledge"));
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break;
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case BuildingSubID::SPELL_POWER_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingSpellPower"));
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break;
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case BuildingSubID::ATTACK_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingAttack"));
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break;
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case BuildingSubID::EXPERIENCE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingExperience"));
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break;
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case BuildingSubID::DEFENSE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingDefence"));
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break;
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}
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auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
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if(bonusGreeting.empty())
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{
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bonusGreeting = "Error: Bonus greeting for '%s' is not localized.";
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logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->getTown()->faction->getNameTranslated());
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}
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boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
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town->getTown()->setGreeting(bType, bonusGreeting);
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return bonusGreeting;
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}
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std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
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{
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if(bonus.type == Bonus::TOWN_MAGIC_WELL)
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{
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auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell"));
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auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
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boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
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return bonusGreeting;
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}
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auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s"
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std::string param;
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std::string until;
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if(bonus.type == Bonus::MORALE)
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param = VLC->generaltexth->allTexts[384];
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else if(bonus.type == Bonus::LUCK)
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param = VLC->generaltexth->allTexts[385];
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until = bonus.duration == static_cast<ui16>(Bonus::ONE_BATTLE)
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? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil")
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: ".";
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boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until;
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std::string greeting = fmt.str();
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return greeting;
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}
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COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
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{
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bID = bid;
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bType = subId;
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town = cgTown;
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indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
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}
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void COPWBonus::setProperty(ui8 what, ui32 val)
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{
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switch (what)
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{
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case ObjProperty::VISITORS:
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visitors.insert(val);
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break;
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case ObjProperty::STRUCTURE_CLEAR_VISITORS:
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visitors.clear();
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break;
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}
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}
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void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
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{
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ObjectInstanceID heroID = h->id;
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if(town->hasBuilt(bID))
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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switch (this->bType)
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{
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case BuildingSubID::STABLES:
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if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
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{
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GiveBonus gb;
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gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100], 1);
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gb.id = heroID.getNum();
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cb->giveHeroBonus(&gb);
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SetMovePoints mp;
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mp.val = 600;
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mp.absolute = false;
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mp.hid = heroID;
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cb->setMovePoints(&mp);
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iw.text << VLC->generaltexth->allTexts[580];
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cb->showInfoDialog(&iw);
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}
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break;
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case BuildingSubID::MANA_VORTEX:
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if(visitors.empty())
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{
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if(h->mana < h->manaLimit() * 2)
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cb->setManaPoints (heroID, 2 * h->manaLimit());
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//TODO: investigate line below
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//cb->setObjProperty (town->id, ObjProperty::VISITED, true);
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iw.text << getVisitingBonusGreeting();
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cb->showInfoDialog(&iw);
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//extra visit penalty if hero alredy had double mana points (or even more?!)
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town->addHeroToStructureVisitors(h, indexOnTV);
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}
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break;
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}
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}
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}
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CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
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{
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bID = index;
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bType = subId;
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town = cgTown;
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indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
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}
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void CTownBonus::setProperty (ui8 what, ui32 val)
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{
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if(what == ObjProperty::VISITORS)
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visitors.insert(ObjectInstanceID(val));
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}
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void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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{
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ObjectInstanceID heroID = h->id;
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if(town->hasBuilt(bID) && visitors.find(heroID) == visitors.end())
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{
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si64 val = 0;
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InfoWindow iw;
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PrimarySkill::PrimarySkill what = PrimarySkill::NONE;
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switch(bType)
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{
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case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
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what = PrimarySkill::KNOWLEDGE;
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val = 1;
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iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0);
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break;
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case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
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what = PrimarySkill::SPELL_POWER;
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val = 1;
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iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0);
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break;
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case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
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what = PrimarySkill::ATTACK;
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val = 1;
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iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0);
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break;
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case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
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what = PrimarySkill::EXPERIENCE;
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val = static_cast<int>(h->calculateXp(1000));
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iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0);
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break;
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case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
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what = PrimarySkill::DEFENSE;
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val = 1;
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iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0);
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break;
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case BuildingSubID::CUSTOM_VISITING_BONUS:
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const auto building = town->getTown()->buildings.at(bID);
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if(!h->hasBonusFrom(Bonus::TOWN_STRUCTURE, Bonus::getSid32(building->town->faction->getIndex(), building->bid)))
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{
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const auto & bonuses = building->onVisitBonuses;
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applyBonuses(const_cast<CGHeroInstance *>(h), bonuses);
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}
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break;
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}
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if(what != PrimarySkill::NONE)
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{
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iw.player = cb->getOwner(heroID);
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iw.text << getVisitingBonusGreeting();
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cb->showInfoDialog(&iw);
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cb->changePrimSkill (cb->getHero(heroID), what, val);
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town->addHeroToStructureVisitors(h, indexOnTV);
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}
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}
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}
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void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const
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{
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auto addToVisitors = false;
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for(const auto & bonus : bonuses)
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{
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GiveBonus gb;
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InfoWindow iw;
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if(bonus->type == Bonus::TOWN_MAGIC_WELL)
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{
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if(h->mana >= h->manaLimit())
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return;
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cb->setManaPoints(h->id, h->manaLimit());
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bonus->duration = Bonus::ONE_DAY;
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}
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gb.bonus = * bonus;
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gb.id = h->id.getNum();
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cb->giveHeroBonus(&gb);
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if(bonus->duration == Bonus::PERMANENT)
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addToVisitors = true;
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iw.player = cb->getOwner(h->id);
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iw.text << getCustomBonusGreeting(gb.bonus);
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cb->showInfoDialog(&iw);
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}
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if(addToVisitors)
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town->addHeroToStructureVisitors(h, indexOnTV);
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}
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VCMI_LIB_NAMESPACE_END
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