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vcmi/lib/rmg/modificators
Tomasz Zieliński 1bb2b5b571 + Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
..
ConnectionsPlacer.cpp
ConnectionsPlacer.h
MinePlacer.cpp
MinePlacer.h
Modificator.cpp
Modificator.h
ObjectDistributor.cpp
ObjectDistributor.h
ObjectManager.cpp + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
ObjectManager.h
ObstaclePlacer.cpp + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
ObstaclePlacer.h
QuestArtifactPlacer.cpp
QuestArtifactPlacer.h
RiverPlacer.cpp
RiverPlacer.h
RoadPlacer.cpp
RoadPlacer.h
RockFiller.cpp
RockFiller.h
RockPlacer.cpp
RockPlacer.h
TerrainPainter.cpp
TerrainPainter.h
TownPlacer.cpp Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder. 2023-06-09 21:22:44 +02:00
TownPlacer.h
TreasurePlacer.cpp Unused variable 2023-06-08 20:05:51 +02:00
TreasurePlacer.h Do not exceed rolled treasure value - matches OH3. 2023-06-08 19:23:23 +02:00
WaterAdopter.cpp
WaterAdopter.h
WaterProxy.cpp
WaterProxy.h
WaterRoutes.cpp
WaterRoutes.h