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AttackPossibility.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
AttackPossibility.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
BattleAI.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
BattleAI.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
BattleAI.h
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
BattleAI.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
BattleExchangeVariant.cpp
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
BattleExchangeVariant.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
CMakeLists.txt
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Battle AI 2 turns attacks recalculation
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2022-10-23 11:41:03 +03:00 |
common.cpp
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common.h
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EnemyInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
main.cpp
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PossibleSpellcast.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
PotentialTargets.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
PotentialTargets.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
StackWithBonuses.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
StackWithBonuses.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
StdInc.cpp
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StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ThreatMap.cpp
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ThreatMap.h
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