mirror of
https://github.com/vcmi/vcmi.git
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1ac328635a
- Re-organized CMapGenerator - Created CZone and CTemplate objects in the heap and used pointers - Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them) - Fixed CRandomGenerator bug that always the same number was produced - Better structure of Visual Studio project files with using filters - Updated project files (VS, CMake) - Excluded compiler warning mismatched-tags (false positive) - Fixed a bug when compiling with unit tests enabled
217 lines
5.0 KiB
C++
217 lines
5.0 KiB
C++
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/*
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* CRmgTemplateZone.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRmgTemplateZone.h"
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#include "../VCMI_Lib.h"
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#include "../CTownHandler.h"
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CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
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{
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}
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int CRmgTemplateZone::CTownInfo::getTownCount() const
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{
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return townCount;
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}
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void CRmgTemplateZone::CTownInfo::setTownCount(int value)
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{
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if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
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townCount = value;
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}
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int CRmgTemplateZone::CTownInfo::getCastleCount() const
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{
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return castleCount;
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}
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void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
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{
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if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
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castleCount = value;
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}
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int CRmgTemplateZone::CTownInfo::getTownDensity() const
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{
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return townDensity;
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}
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void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
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{
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if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
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townDensity = value;
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}
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int CRmgTemplateZone::CTownInfo::getCastleDensity() const
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{
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return castleDensity;
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}
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void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
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{
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if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
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castleDensity = value;
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}
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CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
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townsAreSameType(false), matchTerrainToTown(true)
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{
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townTypes = getDefaultTownTypes();
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terrainTypes = getDefaultTerrainTypes();
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}
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TRmgTemplateZoneId CRmgTemplateZone::getId() const
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{
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return id;
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}
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void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
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{
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if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
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id = value;
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}
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ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
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{
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return type;
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}
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void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
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{
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type = value;
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}
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int CRmgTemplateZone::getSize() const
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{
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return size;
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}
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void CRmgTemplateZone::setSize(int value)
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{
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if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
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size = value;
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}
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boost::optional<int> CRmgTemplateZone::getOwner() const
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{
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return owner;
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}
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void CRmgTemplateZone::setOwner(boost::optional<int> value)
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{
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if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
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owner = value;
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}
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const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
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{
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return playerTowns;
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}
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void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
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{
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playerTowns = value;
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}
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const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
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{
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return neutralTowns;
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}
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void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
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{
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neutralTowns = value;
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}
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bool CRmgTemplateZone::getTownsAreSameType() const
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{
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return townsAreSameType;
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}
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void CRmgTemplateZone::setTownsAreSameType(bool value)
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{
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townsAreSameType = value;
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}
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const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
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{
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return townTypes;
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}
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void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
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{
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townTypes = value;
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}
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std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
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{
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std::set<TFaction> defaultTowns;
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auto towns = VLC->townh->getDefaultAllowed();
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for(int i = 0; i < towns.size(); ++i)
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{
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if(towns[i]) defaultTowns.insert(i);
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}
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return defaultTowns;
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}
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bool CRmgTemplateZone::getMatchTerrainToTown() const
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{
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return matchTerrainToTown;
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}
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void CRmgTemplateZone::setMatchTerrainToTown(bool value)
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{
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matchTerrainToTown = value;
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}
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const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
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{
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return terrainTypes;
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}
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void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
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{
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assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
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value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
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terrainTypes = value;
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}
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std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
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{
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std::set<ETerrainType> terTypes;
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static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
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ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
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for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
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return terTypes;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
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{
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return terrainTypeLikeZone;
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}
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void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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terrainTypeLikeZone = value;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
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{
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return townTypeLikeZone;
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}
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void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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townTypeLikeZone = value;
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}
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