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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/config/creatures
Ivan Savenko 6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
..
castle.json Make bonus stacking configurable + fix duplicate propagation/inheritance (#433) 2018-03-27 14:54:58 +07:00
conflux.json [838] update config 2022-09-11 11:31:27 +03:00
dungeon.json Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00
fortress.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
inferno.json [839] update config 2022-09-11 11:31:27 +03:00
necropolis.json Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
neutral.json Merge pull request #559 from dydzio0614/AcidBreathFix 2019-03-24 10:17:02 +03:00
rampart.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
special.json Towers should block ranged retalitation 2022-04-09 11:55:27 +03:00
stronghold.json Rename ADVANCED_CATAPULT bonus to reflect the purpose better 2017-02-01 15:05:46 +01:00
tower.json Implemented ray-like projectiles for shooters 2022-11-15 21:42:16 +02:00