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vcmi/server
2013-05-30 07:43:42 +00:00
..
CGameHandler.cpp Fixed #1275 2013-05-30 07:43:42 +00:00
CGameHandler.h Fixed #1271. 2013-05-27 21:46:04 +00:00
CMakeLists.txt Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
CQuery.cpp Fixed #1271. 2013-05-27 21:46:04 +00:00
CQuery.h Fixed #1271. 2013-05-27 21:46:04 +00:00
CVCMIServer.cpp - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
CVCMIServer.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
NetPacksServer.cpp Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-04-20 13:59:09 +00:00
VCMI_server.vcxproj Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00