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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/config/creatures
DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine 
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
2013-02-06 08:02:46 +00:00
..
castle.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
conflux.json [config] small cleanup 2012-12-23 23:17:33 +00:00
dungeon.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
fortress.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
inferno.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
necropolis.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
neutral.json [config] small cleanup 2012-12-23 23:17:33 +00:00
rampart.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
special.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
stronghold.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
tower.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
wog.json Various tweaks / enchancements to bonus mechanics 2013-02-06 08:02:46 +00:00