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39a2c29c97
struct that defines how units are placed in combat
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* BattleLayout.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "BattleHex.h"
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#include "BattleSide.h"
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#include "../constants/NumericConstants.h"
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#include "../constants/Enumerations.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArmedInstance;
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class IGameCallback;
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struct DLL_EXPORT BattleLayout
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{
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using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>;
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using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>;
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using CommanderArrayType = BattleSideArray<BattleHex>;
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UnitsArrayType units;
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MachinesArrayType warMachines;
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CommanderArrayType commanders;
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bool tacticsAllowed = false;
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bool obstaclesAllowed = false;
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static BattleLayout createDefaultLayout(IGameCallback * cb, const CArmedInstance * attacker, const CArmedInstance * defender);
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static BattleLayout createLayout(IGameCallback * cb, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender);
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};
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VCMI_LIB_NAMESPACE_END
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