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vcmi/server
2013-09-17 12:02:33 +00:00
..
CGameHandler.cpp Partially implemented #481 2013-09-17 12:02:33 +00:00
CGameHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
CQuery.cpp Dereference optional in logs. 2013-08-01 16:26:29 +00:00
CQuery.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CVCMIServer.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CVCMIServer.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
NetPacksServer.cpp Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-04-20 13:59:09 +00:00
VCMI_server.vcxproj Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00