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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
effects | ||
AbilityCaster.cpp | ||
AbilityCaster.h | ||
AdventureSpellMechanics.cpp | ||
AdventureSpellMechanics.h | ||
BattleSpellMechanics.cpp | ||
BattleSpellMechanics.h | ||
BonusCaster.cpp | ||
BonusCaster.h | ||
CSpellHandler.cpp | ||
CSpellHandler.h | ||
ExternalCaster.cpp | ||
ExternalCaster.h | ||
ISpellMechanics.cpp | ||
ISpellMechanics.h | ||
ObstacleCasterProxy.cpp | ||
ObstacleCasterProxy.h | ||
Problem.cpp | ||
Problem.h | ||
ProxyCaster.cpp | ||
ProxyCaster.h | ||
TargetCondition.cpp | ||
TargetCondition.h | ||
ViewSpellInt.cpp | ||
ViewSpellInt.h |