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e105b23a37
# Conflicts: # Mods/vcmi/config/vcmi/rmg/heroes3/newcomers.JSON # Mods/vcmi/config/vcmi/rmg/heroes3/southOfHell.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/2sm0k.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/2sm2i(2).JSON # Mods/vcmi/config/vcmi/rmg/symmetric/3sb0b.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/3sb0c.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/5sb0a.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/5sb0b.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/7sb0b.JSON # Mods/vcmi/config/vcmi/rmg/symmetric/7sb0c.JSON # client/lobby/RandomMapTab.cpp
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
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* RandomMapTab.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CSelectionBase.h"
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#include "../../lib/FunctionList.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/rmg/CRmgTemplate.h"
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#include "../gui/InterfaceObjectConfigurable.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CMapGenOptions;
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VCMI_LIB_NAMESPACE_END
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class CToggleButton;
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class CLabel;
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class CLabelGroup;
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class CSlider;
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class CPicture;
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class RandomMapTab : public InterfaceObjectConfigurable
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{
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public:
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RandomMapTab();
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void updateMapInfoByHost();
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void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
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void setTemplate(const CRmgTemplate *);
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CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
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CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
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private:
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void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
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std::vector<int> getPossibleMapSizes();
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std::shared_ptr<CMapGenOptions> mapGenOptions;
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std::shared_ptr<CMapInfo> mapInfo;
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//options allowed - need to store as impact each other
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std::set<int> playerCountAllowed, playerTeamsAllowed, compCountAllowed, compTeamsAllowed;
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};
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class TeamAlignmentsWidget: public InterfaceObjectConfigurable
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{
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public:
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TeamAlignmentsWidget(RandomMapTab & randomMapTab);
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private:
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void checkTeamCount();
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std::shared_ptr<CFilledTexture> background;
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std::shared_ptr<CLabelGroup> labels;
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std::shared_ptr<CButton> buttonOk, buttonCancel;
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std::vector<std::shared_ptr<CToggleGroup>> players;
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std::vector<std::shared_ptr<CIntObject>> placeholders;
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};
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class TeamAlignments: public CWindowObject
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{
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std::shared_ptr<TeamAlignmentsWidget> widget;
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public:
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TeamAlignments(RandomMapTab & randomMapTab);
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};
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