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vcmi/AI
Xilmi 20f7751e16 Weekend-decisions
When attacking non-neutral towns that are far away, the AI now considers whether their attack would arrive in the same week. If it wouldn't, it means there's a high risk that newly bought troops might flip around who is stronger. So they now refrain from sending a hero towards an enemy town that is too far away.
2024-09-23 01:25:58 +02:00
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BattleAI Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 12:21:20 +02:00
EmptyAI Merge pull request #3997 from IvanSavenko/serialization_refactor 2024-05-30 19:13:21 +03:00
FuzzyLite@7aee562d6c vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
Nullkiller Weekend-decisions 2024-09-23 01:25:58 +02:00
StupidAI defending, when not possible to attack invincible 2024-09-19 20:54:50 +02:00
VCAI Removed hardcoded checks for map objects in favor of analyzing 2024-09-12 12:11:18 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
GeniusAI.brain convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00