.. |
CGPathNode.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CGPathNode.h
|
Fixed pathfinding with free ship boarding (Admiral's Hat)
|
2023-06-25 17:42:36 +03:00 |
CPathfinder.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CPathfinder.h
|
Converted pathfinder enum's to enum class
|
2023-06-21 15:38:57 +03:00 |
INodeStorage.h
|
Split pathfinder into multiple smaller files
|
2023-06-21 13:46:09 +03:00 |
NodeStorage.cpp
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
NodeStorage.h
|
Converted pathfinder enum's to enum class
|
2023-06-21 15:38:57 +03:00 |
PathfinderOptions.cpp
|
Moved some pathfinding options to game settings
|
2023-06-25 17:42:36 +03:00 |
PathfinderOptions.h
|
Split pathfinder into multiple smaller files
|
2023-06-21 13:46:09 +03:00 |
PathfinderUtil.h
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
PathfindingRules.cpp
|
Fixed pathfinding with free ship boarding (Admiral's Hat)
|
2023-06-25 17:42:36 +03:00 |
PathfindingRules.h
|
Split pathfinder into multiple smaller files
|
2023-06-21 13:46:09 +03:00 |
TurnInfo.cpp
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
TurnInfo.h
|
Split pathfinder into multiple smaller files
|
2023-06-21 13:46:09 +03:00 |