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vcmi/lib/CBuildingHandler.cpp
Ivan Savenko 2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00

238 lines
6.4 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CBuildingHandler.h"
#include "CGeneralTextHandler.h"
#include "CLodHandler.h"
#include "../lib/VCMI_Lib.h"
#include <sstream>
#include <fstream>
#include <assert.h>
#include <boost/assign/list_of.hpp>
extern CLodHandler * bitmaph;
/*
* CBuildingHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
static unsigned int readNr(std::string &in, int &it)
{
int last=it;
for(;last<in.size();last++)
if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
break;
if(last==in.size())
throw std::string("Cannot read number...");
std::istringstream ss(in.substr(it,last-it));
it+=(1+last-it);
ss >> last;
return last;
}
static CBuilding * readBg(std::string &buf, int& it)
{
CBuilding * nb = new CBuilding();
nb->resources.resize(RESOURCE_QUANTITY);
for(int res=0;res<7;res++)
nb->resources[res] = readNr(buf,it);
/*nb->refName = */readTo(buf,it,'\n');
//reference name is ommitted, it's seems to be useless
return nb;
}
void CBuildingHandler::loadBuildings()
{
std::string buf = bitmaph->getTextFile("BUILDING.TXT"), temp;
int it=0; //buf iterator
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
//read 9 special buildings for every faction
buildings.resize(F_NUMBER);
for(int i=0;i<F_NUMBER;i++)
{
temp = readTo(buf,it,'\n');//read blank line and faction name
temp = readTo(buf,it,'\n');
for(int bg = 0; bg<9; bg++)
{
CBuilding *nb = readBg(buf,it);
nb->tid = i;
nb->bid = bg+17;
buildings[i][bg+17] = nb;
}
}
//reading 17 neutral (common) buildings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
for(int bg = 0; bg<17; bg++)
{
CBuilding *nb = readBg(buf,it);
for(int f=0;f<F_NUMBER;f++)
{
buildings[f][bg] = new CBuilding(*nb);
buildings[f][bg]->tid = f;
buildings[f][bg]->bid = bg;
}
delete nb;
}
//create Grail entries
for(int i=0; i<F_NUMBER; i++)
buildings[i][26] = new CBuilding(i,26);
//reading 14 per faction dwellings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
for(int i=0;i<F_NUMBER;i++)
{
temp = readTo(buf,it,'\n');//read blank line
temp = readTo(buf,it,'\n');// and faction name
for(int bg = 0; bg<14; bg++)
{
CBuilding *nb = readBg(buf,it);
nb->tid = i;
nb->bid = bg+30;
buildings[i][bg+30] = nb;
}
}
/////done reading BUILDING.TXT*****************************
char line[100]; //bufor
std::ifstream ofs(DATA_DIR "/config/hall.txt");
int castles;
ofs>>castles;
for(int i=0;i<castles;i++)
{
int tid;
unsigned int it, box=0;
std::string pom;
ofs >> tid >> pom;
hall[tid].first = pom;
(hall[tid].second).resize(5); //rows
for(int j=0;j<5;j++)
{
box = it = 0;
ofs.getline(line,100);
if(!line[0] || line[0] == '\n' || line[0] == '\r')
ofs.getline(line,100);
std::string linia(line);
bool areboxes=true;
while(areboxes) //read all boxes
{
(hall[tid].second)[j].push_back(std::vector<int>()); //push new box
int seppos = linia.find_first_of('|',it); //position of end of this box data
if(seppos<0)
seppos = linia.length();
while(it<seppos)
{
int last = linia.find_first_of(' ',it);
std::istringstream ss(linia.substr(it,last-it));
it = last + 1;
ss >> last;
(hall[tid].second)[j][box].push_back(last);
areboxes = it; //wyzeruje jak nie znajdzie kolejnej spacji = koniec linii
if(!it)
it = seppos+1;
}
box++;
it+=2;
}
}
}
}
CBuildingHandler::~CBuildingHandler()
{
for(std::vector< bmap<int, ConstTransitivePtr<CBuilding> > >::iterator i=buildings.begin(); i!=buildings.end(); i++)
for(std::map<int, ConstTransitivePtr<CBuilding> >::iterator j=i->begin(); j!=i->end(); j++)
j->second.dellNull();
}
static std::string emptyStr = "";
const std::string & CBuilding::Name() const
{
if(name.length())
return name;
else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
return VLC->generaltexth->buildings[tid][bid].first;
tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n";
return emptyStr;
}
const std::string & CBuilding::Description() const
{
if(description.length())
return description;
else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid))
return VLC->generaltexth->buildings[tid][bid].second;
tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n";
return emptyStr;
}
CBuilding::CBuilding( int TID, int BID )
{
tid = TID;
bid = BID;
}
int CBuildingHandler::campToERMU( int camp, int townType, std::set<si32> builtBuildings )
{
using namespace boost::assign;
static const std::vector<int> campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4)
(6)(26)(17)(21)(22)(23)
; //creature generators with banks - handled separately
if (camp < campToERMU.size())
{
return campToERMU[camp];
}
static const std::vector<int> hordeLvlsPerTType[F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
int curPos = campToERMU.size();
for (int i=0; i<7; ++i)
{
if(camp == curPos) //non-upgraded
return 30 + i;
curPos++;
if(camp == curPos) //upgraded
return 37 + i;
curPos++;
//horde building
if (vstd::contains(hordeLvlsPerTType[townType], i))
{
if (camp == curPos)
{
if (hordeLvlsPerTType[townType][0] == i)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
return 19;
else //upgraded dwelling not presents
return 18;
}
else
{
if(hordeLvlsPerTType[townType].size() > 1)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
return 25;
else //upgraded dwelling not presents
return 24;
}
}
}
curPos++;
}
}
assert(0);
return -1; //not found
}