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Open-source engine for Heroes of Might and Magic III
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FeniksFire 221386a39d Refactoring.
Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
AI Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2017-06-16 21:49:49 +02:00
CI Travis CI: update config and upload artifacts after build 2017-06-13 20:32:43 +03:00
client PreGame: implement campaign saves list and improve filtering 2017-06-24 03:14:32 +03:00
cmake_modules Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
config Zombies sholud cast Disease after attack (H3 ability). 2017-06-22 19:13:21 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
editor Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Client: server port and testing options cleanup 2017-06-04 08:49:23 +03:00
lib Refactoring. 2017-06-24 15:51:07 +02:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server Cheat 'vcminahar' now give FREE_SHIP_BOARDING bonus 2017-06-14 11:41:36 +03:00
test Fixed random map format test crash 2017-06-14 12:40:46 +03:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.yml Travis CI: disable cache for Mac build 2017-06-14 19:56:07 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Made gamestate lock static 2017-06-14 07:59:41 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Cumulative spell effects 2017-06-13 21:50:50 +03:00
CMakeLists.txt Travis CI: update config and upload artifacts after build 2017-06-13 20:32:43 +03:00
Global.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
license.txt
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md Update year to 2017 2017-02-07 13:33:48 +01:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)