mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
5e5ce0bb09
boost::format support for CLogger
353 lines
14 KiB
XML
353 lines
14 KiB
XML
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<CodeBlocks_project_file>
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<Project>
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<Option title="VCMI_lib" />
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<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug-win32">
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<Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Add option="-liconv" />
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<Option createStaticLib="1" />
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<Compiler>
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<Compiler>
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<Unit filename="../Global.h" />
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<Unit filename="../include/vstd/CLoggerBase.h" />
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<Unit filename="AI_Base.h" />
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<Unit filename="BattleAction.cpp" />
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<Unit filename="BattleAction.h" />
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<Unit filename="CBonusTypeHandler.h" />
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<Unit filename="CBuildingHandler.cpp" />
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<Unit filename="CBuildingHandler.h" />
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<Unit filename="CConfigHandler.cpp" />
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<Unit filename="CConfigHandler.h" />
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<Unit filename="CConsoleHandler.cpp" />
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<Unit filename="CConsoleHandler.h" />
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<Unit filename="CCreatureSet.cpp" />
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<Unit filename="CCreatureSet.h" />
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<Unit filename="CGameInfoCallback.cpp" />
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<Unit filename="CGeneralTextHandler.cpp" />
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<Unit filename="CGeneralTextHandler.h" />
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<Unit filename="CHeroHandler.cpp" />
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<Unit filename="CHeroHandler.h" />
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<Unit filename="CMakeLists.txt" />
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<Unit filename="CModHandler.cpp" />
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<Unit filename="CModHandler.h" />
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<Unit filename="CObstacleInstance.cpp" />
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<Unit filename="CObstacleInstance.h" />
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<Unit filename="CPathfinder.cpp" />
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<Unit filename="CPathfinder.h" />
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<Unit filename="CRandomGenerator.cpp" />
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<Unit filename="CRandomGenerator.h" />
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<Unit filename="CScriptingModule.h" />
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<Unit filename="CSoundBase.h" />
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<Unit filename="CStopWatch.h" />
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<Unit filename="CThreadHelper.cpp" />
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<Unit filename="CThreadHelper.h" />
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<Unit filename="CTownHandler.cpp" />
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<Unit filename="CTownHandler.h" />
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<Unit filename="CondSh.h" />
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<Unit filename="Connection.cpp" />
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<Unit filename="Connection.h" />
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<Unit filename="ConstTransitivePtr.h" />
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<Unit filename="FunctionList.h" />
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<Unit filename="GameConstants.cpp" />
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<Unit filename="GameConstants.h" />
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<Unit filename="HeroBonus.cpp" />
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<Unit filename="HeroBonus.h" />
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<Unit filename="IBonusTypeHandler.h" />
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<Unit filename="IGameCallback.cpp" />
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<Unit filename="IGameCallback.h" />
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<Unit filename="IGameEventsReceiver.h" />
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<Unit filename="IHandlerBase.cpp" />
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<Unit filename="IHandlerBase.h" />
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<Unit filename="Interprocess.h" />
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<Unit filename="JsonDetail.cpp" />
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<Unit filename="JsonDetail.h" />
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<Unit filename="JsonNode.cpp" />
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<Unit filename="JsonNode.h" />
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<Unit filename="LogicalExpression.cpp" />
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<Unit filename="LogicalExpression.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="NetPacksBase.h" />
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<Unit filename="NetPacksLib.cpp" />
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<Unit filename="ResourceSet.cpp" />
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<Unit filename="ScopeGuard.h" />
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<Unit filename="StartInfo.h" />
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<Unit filename="StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="StringConstants.h" />
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<Unit filename="UnlockGuard.h" />
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<Unit filename="VCMIDirs.cpp" />
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<Unit filename="VCMIDirs.h" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="filesystem/AdapterLoaders.cpp" />
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<Unit filename="filesystem/CArchiveLoader.cpp" />
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<Unit filename="filesystem/CArchiveLoader.h" />
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<Unit filename="filesystem/CBinaryReader.cpp" />
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<Unit filename="filesystem/CBinaryReader.h" />
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<Unit filename="filesystem/CCompressedStream.cpp" />
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<Unit filename="filesystem/CCompressedStream.h" />
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<Unit filename="filesystem/CFileInputStream.cpp" />
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<Unit filename="filesystem/CFileInputStream.h" />
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<Unit filename="filesystem/CFilesystemLoader.h" />
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<Unit filename="filesystem/CInputOutputStream.h" />
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<Unit filename="filesystem/CInputStream.h" />
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<Unit filename="filesystem/CMemoryBuffer.cpp" />
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<Unit filename="filesystem/CMemoryBuffer.h" />
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<Unit filename="filesystem/CMemoryStream.cpp" />
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<Unit filename="filesystem/CMemoryStream.h" />
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<Unit filename="filesystem/COutputStream.h" />
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<Unit filename="filesystem/CStream.h" />
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<Unit filename="filesystem/CZipLoader.cpp" />
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<Unit filename="filesystem/CZipLoader.h" />
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<Unit filename="filesystem/CZipSaver.cpp" />
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<Unit filename="filesystem/CZipSaver.h" />
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<Unit filename="int3.h" />
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<Unit filename="logging/CBasicLogConfigurator.h" />
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<Unit filename="logging/CLogger.cpp" />
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<Unit filename="logging/CLogger.h" />
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<Unit filename="mapObjects/CArmedInstance.cpp" />
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<Unit filename="mapObjects/CArmedInstance.h" />
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<Unit filename="mapObjects/CBank.h" />
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<Unit filename="mapObjects/CGHeroInstance.h" />
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<Unit filename="mapObjects/CObjectHandler.h" />
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<Unit filename="mapObjects/CQuest.cpp" />
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<Unit filename="mapObjects/CQuest.h" />
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<Unit filename="mapObjects/CRewardableConstructor.cpp" />
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<Unit filename="mapObjects/CommonConstructors.h" />
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<Unit filename="mapObjects/ObjectTemplate.cpp" />
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<Unit filename="mapping/CCampaignHandler.cpp" />
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<Unit filename="mapping/CCampaignHandler.h" />
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<Unit filename="mapping/CDrawRoadsOperation.cpp" />
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<Unit filename="mapping/CDrawRoadsOperation.h" />
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<Unit filename="mapping/CMapEditManager.cpp" />
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<Unit filename="mapping/CMapInfo.cpp" />
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<Unit filename="mapping/MapFormatJson.h" />
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<Unit filename="registerTypes/RegisterTypes.h" />
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<Unit filename="registerTypes/TypesClientPacks1.cpp" />
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<Unit filename="registerTypes/TypesClientPacks2.cpp" />
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<Unit filename="registerTypes/TypesMapObjects1.cpp" />
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<Unit filename="registerTypes/TypesMapObjects3.cpp" />
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<Unit filename="registerTypes/TypesPregamePacks.cpp" />
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<Unit filename="registerTypes/TypesServerPacks.cpp" />
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<Unit filename="serializer/JsonSerializer.cpp" />
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<Unit filename="serializer/JsonSerializer.h" />
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<Unit filename="spells/AdventureSpellMechanics.cpp" />
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<Unit filename="spells/AdventureSpellMechanics.h" />
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<Unit filename="spells/BattleSpellMechanics.cpp" />
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<Unit filename="spells/BattleSpellMechanics.h" />
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<Unit filename="spells/CDefaultSpellMechanics.cpp" />
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<Unit filename="spells/CSpellHandler.cpp" />
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<Unit filename="spells/CSpellHandler.h" />
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<Unit filename="spells/CreatureSpellMechanics.cpp" />
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<Unit filename="vcmi_endian.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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