1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/mapping/CMapService.cpp
Ivan Savenko 22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00

186 lines
5.7 KiB
C++

/*
* CMapService.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMapService.h"
#include "../json/JsonUtils.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/CCompressedStream.h"
#include "../filesystem/CMemoryStream.h"
#include "../filesystem/CMemoryBuffer.h"
#include "../modding/CModHandler.h"
#include "../modding/ModScope.h"
#include "../modding/CModInfo.h"
#include "../VCMI_Lib.h"
#include "CMap.h"
#include "MapFormat.h"
#include "MapFormatH3M.h"
#include "MapFormatJson.h"
VCMI_LIB_NAMESPACE_BEGIN
std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name, IGameCallback * cb) const
{
std::string modName = VLC->modh->findResourceOrigin(name);
std::string encoding = VLC->modh->findResourceEncoding(name);
auto stream = getStreamFromFS(name);
return getMapLoader(stream, name.getName(), modName, encoding)->loadMap(cb);
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name) const
{
std::string modName = VLC->modh->findResourceOrigin(name);
std::string encoding = VLC->modh->findResourceEncoding(name);
auto stream = getStreamFromFS(name);
return getMapLoader(stream, name.getName(), modName, encoding)->loadMapHeader();
}
std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const
{
auto stream = getStreamFromMem(buffer, size);
std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap(cb));
std::unique_ptr<CMapHeader> header(map.get());
//might be original campaign and require patch
getMapPatcher(name)->patchMapHeader(header);
header.release();
return map;
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
{
auto stream = getStreamFromMem(buffer, size);
std::unique_ptr<CMapHeader> header = getMapLoader(stream, name, modName, encoding)->loadMapHeader();
//might be original campaign and require patch
getMapPatcher(name)->patchMapHeader(header);
return header;
}
void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const
{
CMemoryBuffer serializeBuffer;
{
CMapSaverJson saver(&serializeBuffer);
saver.saveMap(map);
}
{
boost::filesystem::remove(fullPath);
std::ofstream tmp(fullPath.c_str(), std::ofstream::binary);
tmp.write(reinterpret_cast<const char *>(serializeBuffer.getBuffer().data()), serializeBuffer.getSize());
tmp.flush();
tmp.close();
}
}
ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
{
const auto & activeMods = VLC->modh->getActiveMods();
ModCompatibilityInfo missingMods;
ModCompatibilityInfo missingModsFiltered;
for(const auto & mapMod : map.mods)
{
if(vstd::contains(activeMods, mapMod.first))
{
const auto & modInfo = VLC->modh->getModInfo(mapMod.first);
if(modInfo.getVerificationInfo().version.compatible(mapMod.second.version))
continue;
}
missingMods[mapMod.first] = mapMod.second;
}
//filter child mods
for(const auto & mapMod : missingMods)
{
if(!mapMod.second.parent.empty() && missingMods.count(mapMod.second.parent))
continue;
missingModsFiltered.insert(mapMod);
}
return missingModsFiltered;
}
std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourcePath & name)
{
return CResourceHandler::get()->load(name);
}
std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const uint8_t * buffer, int size)
{
return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
}
std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream, std::string mapName, std::string modName, std::string encoding)
{
// Read map header
CBinaryReader reader(stream.get());
ui32 header = reader.readUInt32();
reader.getStream()->seek(0);
//check for ZIP magic. Zip files are VCMI maps
switch(header)
{
case 0x06054b50:
case 0x04034b50:
case 0x02014b50:
return std::unique_ptr<IMapLoader>(new CMapLoaderJson(stream.get()));
break;
default:
// Check which map format is used
// gzip header is 3 bytes only in size
switch(header & 0xffffff)
{
// gzip header magic number, reversed for LE
case 0x00088B1F:
stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(mapName, modName, encoding, stream.get()));
case static_cast<int>(EMapFormat::WOG) :
case static_cast<int>(EMapFormat::AB) :
case static_cast<int>(EMapFormat::ROE) :
case static_cast<int>(EMapFormat::SOD) :
case static_cast<int>(EMapFormat::CHR) :
case static_cast<int>(EMapFormat::HOTA) :
return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(mapName, modName, encoding, stream.get()));
default :
throw std::runtime_error("Unknown map format");
}
}
}
static JsonNode loadPatches(const std::string & path)
{
JsonNode node = JsonUtils::assembleFromFiles(path);
for (auto & entry : node.Struct())
JsonUtils::validate(entry.second, "vcmi:mapHeader", "patch for " + entry.first);
node.setModScope(ModScope::scopeMap());
return node;
}
std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
{
static const JsonNode node = loadPatches("config/mapOverrides.json");
boost::to_lower(scenarioName);
logGlobal->debug("Request to patch map %s", scenarioName);
return std::unique_ptr<IMapPatcher>(new CMapPatcher(node[scenarioName]));
}
VCMI_LIB_NAMESPACE_END