mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
144 lines
3.2 KiB
C++
144 lines
3.2 KiB
C++
/*
|
|
* TerrainHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <vcmi/EntityService.h>
|
|
#include <vcmi/Entity.h>
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
#include "Color.h"
|
|
#include "filesystem/ResourcePath.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct DLL_LINKAGE TerrainPaletteAnimation
|
|
{
|
|
/// index of first color to cycle
|
|
int32_t start;
|
|
/// total numbers of colors to cycle
|
|
int32_t length;
|
|
|
|
template <typename Handler> void serialize(Handler& h, const int version)
|
|
{
|
|
h & start;
|
|
h & length;
|
|
}
|
|
};
|
|
|
|
|
|
class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
|
|
{
|
|
friend class TerrainTypeHandler;
|
|
std::string identifier;
|
|
std::string modScope;
|
|
TerrainId id;
|
|
ui8 passabilityType;
|
|
|
|
enum PassabilityType : ui8
|
|
{
|
|
LAND = 1,
|
|
WATER = 2,
|
|
SURFACE = 4,
|
|
SUBTERRANEAN = 8,
|
|
ROCK = 16
|
|
};
|
|
|
|
public:
|
|
int32_t getIndex() const override { return id.getNum(); }
|
|
int32_t getIconIndex() const override { return 0; }
|
|
std::string getJsonKey() const override;
|
|
void registerIcons(const IconRegistar & cb) const override {}
|
|
TerrainId getId() const override { return id;}
|
|
void updateFrom(const JsonNode & data) {};
|
|
|
|
std::string getNameTextID() const override;
|
|
std::string getNameTranslated() const override;
|
|
|
|
std::vector<BattleField> battleFields;
|
|
std::vector<TerrainId> prohibitTransitions;
|
|
ColorRGBA minimapBlocked;
|
|
ColorRGBA minimapUnblocked;
|
|
std::string shortIdentifier;
|
|
AudioPath musicFilename;
|
|
AnimationPath tilesFilename;
|
|
std::string terrainViewPatterns;
|
|
AudioPath horseSound;
|
|
AudioPath horseSoundPenalty;
|
|
|
|
std::vector<TerrainPaletteAnimation> paletteAnimation;
|
|
|
|
TerrainId rockTerrain;
|
|
RiverId river;
|
|
int moveCost;
|
|
bool transitionRequired;
|
|
|
|
TerrainType() = default;
|
|
|
|
bool isLand() const;
|
|
bool isWater() const;
|
|
bool isPassable() const;
|
|
bool isSurface() const;
|
|
bool isUnderground() const;
|
|
bool isTransitionRequired() const;
|
|
bool isSurfaceCartographerCompatible() const;
|
|
bool isUndergroundCartographerCompatible() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & battleFields;
|
|
h & prohibitTransitions;
|
|
h & minimapBlocked;
|
|
h & minimapUnblocked;
|
|
h & modScope;
|
|
h & identifier;
|
|
h & musicFilename;
|
|
h & tilesFilename;
|
|
h & shortIdentifier;
|
|
h & terrainViewPatterns;
|
|
h & rockTerrain;
|
|
h & river;
|
|
h & paletteAnimation;
|
|
|
|
h & id;
|
|
h & moveCost;
|
|
h & horseSound;
|
|
h & horseSoundPenalty;
|
|
h & passabilityType;
|
|
h & transitionRequired;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
|
|
{
|
|
public:
|
|
};
|
|
|
|
class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
|
|
{
|
|
public:
|
|
virtual TerrainType * loadFromJson(
|
|
const std::string & scope,
|
|
const JsonNode & json,
|
|
const std::string & identifier,
|
|
size_t index) override;
|
|
|
|
virtual const std::vector<std::string> & getTypeNames() const override;
|
|
virtual std::vector<JsonNode> loadLegacyData() override;
|
|
virtual std::vector<bool> getDefaultAllowed() const override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & objects;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|