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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib
2023-09-24 01:30:03 +02:00
..
battle Fix negative spell cost 2023-09-22 01:12:10 +02:00
bonuses Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
campaign code review 2023-09-21 21:27:06 +02:00
constants Restructured difficulty config 2023-09-20 16:12:26 +02:00
events Fix turn ending 2023-08-24 23:34:33 +03:00
filesystem Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
gameState Assembling difficulty json instead of overriding 2023-09-22 14:46:43 +02:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Fix components problem 2023-09-17 16:04:34 +02:00
mapObjects Add pre-battle message 2023-09-23 02:35:21 +02:00
mapping Fixed parsing of some user-made H3M maps 2023-09-20 22:00:03 +03:00
minizip
modding Merge pull request #2757 from IvanSavenko/filesystem_refactor 2023-09-07 10:51:02 +03:00
pathfinder Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
registerTypes Added explicit "PlayerEndsTurn" netpack 2023-09-18 20:55:01 +03:00
rewardable Issues fixed 2023-09-17 22:19:45 +02:00
rmg Pandora and events work as rewardable object 2023-09-15 15:29:41 +02:00
serializer Issues fixed 2023-09-17 22:19:45 +02:00
spells Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
vstd Merge pull request #2637 from Laserlicht/autosave 2023-08-25 00:09:49 +04:00
AI_Base.h
ArtifactUtils.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ArtifactUtils.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
BasicTypes.cpp Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
BattleFieldHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
BattleFieldHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
CArtHandler.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
CArtifactInstance.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CBonusTypeHandler.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
CBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CBuildingHandler.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
CBuildingHandler.h
CConfigHandler.cpp no invalid json 2023-09-24 01:30:03 +02:00
CConfigHandler.h code review 2023-09-21 21:27:06 +02:00
CConsoleHandler.cpp Slightly better thread names 2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
CCreatureHandler.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CCreatureSet.cpp Issues fixed 2023-09-17 22:19:45 +02:00
CCreatureSet.h Issues fixed 2023-09-17 22:19:45 +02:00
CGameInfoCallback.cpp Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CGameInfoCallback.h Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CGameInterface.cpp Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
CGameInterface.h Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
CGeneralTextHandler.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CGeneralTextHandler.h Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
CHeroHandler.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
CHeroHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Fix battle bonuses serialization 2023-09-22 13:34:00 +02:00
CPlayerState.h Add basic system to add more advantages for ai player 2023-09-20 03:50:35 +02:00
CRandomGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRandomGenerator.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
CSkillHandler.h Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp Fix few more missing BattleID's 2023-09-11 13:20:16 +03:00
CStack.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
CStopWatch.h
CThreadHelper.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CThreadHelper.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CTownHandler.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
CTownHandler.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
FunctionList.h
GameConstants.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
IGameCallback.cpp Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
IGameCallback.h Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
IGameEventsReceiver.h Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
IHandlerBase.cpp IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
IHandlerBase.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
int3.h
JsonDetail.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
JsonDetail.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonNode.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
JsonNode.h Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
JsonRandom.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
JsonRandom.h deeper decoupling 2023-04-30 17:13:07 +04:00
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
MetaString.cpp Fixed "Long Live the King", 1st scenario victory condition 2023-09-20 21:58:47 +03:00
MetaString.h Seerhut works as rewardable object 2023-09-15 10:06:06 +02:00
NetPacks.h Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
NetPacksBase.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
NetPacksLib.cpp Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
NetPacksLobby.h Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
NetPackVisitor.h Added explicit "PlayerEndsTurn" netpack 2023-09-18 20:55:01 +03:00
ObstacleHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ObstacleHandler.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Point.h implement speed and move 2023-08-26 21:13:33 +02:00
Rect.cpp Implemented tolerance for touch events 2023-09-06 01:06:01 +03:00
Rect.h simplified 2023-09-17 21:41:55 +02:00
ResourceSet.cpp Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ResourceSet.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
RiverHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RiverHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
RoadHandler.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScopeGuard.h
ScriptHandler.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
ScriptHandler.h
StartInfo.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
StartInfo.h revert uuid 2023-08-23 20:03:40 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
TerrainHandler.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
TextOperations.cpp fix 2023-08-24 20:31:06 +02:00
TextOperations.h count unicode chars to extra function 2023-08-24 18:34:00 +02:00
TurnTimerInfo.cpp Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
TurnTimerInfo.h Timers fixes 2023-08-30 03:33:59 +04:00
UnlockGuard.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
vcmi_endian.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
VCMI_lib.cbp new approach 2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp code review 2023-09-21 21:27:06 +02:00
VCMI_Lib.h IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
VCMI_lib.vcxproj new approach 2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters new approach 2023-09-15 15:26:14 +02:00
VCMIDirs.cpp
VCMIDirs.h