.. |
AdventureMapClasses.cpp
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |
AdventureMapClasses.h
|
Remove T prefix from new typedefs
|
2022-09-29 11:44:46 +02:00 |
Buttons.cpp
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |
Buttons.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
CArtifactHolder.cpp
|
ArtifactUtils::isSlotBackpack() func + refactoring
|
2022-11-18 23:13:44 +02:00 |
CArtifactHolder.h
|
backpack assemble
|
2022-11-18 01:55:29 +02:00 |
CComponent.cpp
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |
CComponent.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
CGarrisonInt.cpp
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |
CGarrisonInt.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
Images.cpp
|
Army exchange implementation
|
2022-01-03 15:13:46 +02:00 |
Images.h
|
Fixed ugly solid-white status bars in pregame, removed operator* from
|
2022-11-29 17:07:21 +02:00 |
MiscWidgets.cpp
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |
MiscWidgets.h
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
2022-09-24 15:55:21 +03:00 |
ObjectLists.cpp
|
Fix: 'Load' and 'Main menu' in-game buttons should work properly
|
2021-01-17 19:18:26 +03:00 |
ObjectLists.h
|
Fix: 'Load' and 'Main menu' in-game buttons should work properly
|
2021-01-17 19:18:26 +03:00 |
TextControls.cpp
|
Fixed ugly solid-white status bars in pregame, removed operator* from
|
2022-11-29 17:07:21 +02:00 |
TextControls.h
|
Most of rendering in BattleInt is done via canvas
|
2022-11-26 23:12:20 +02:00 |