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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/widgets
2022-11-29 17:07:21 +02:00
..
AdventureMapClasses.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
AdventureMapClasses.h Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
Buttons.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
Buttons.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CArtifactHolder.cpp ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
CArtifactHolder.h backpack assemble 2022-11-18 01:55:29 +02:00
CComponent.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CComponent.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGarrisonInt.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CGarrisonInt.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Images.cpp Army exchange implementation 2022-01-03 15:13:46 +02:00
Images.h Fixed ugly solid-white status bars in pregame, removed operator* from 2022-11-29 17:07:21 +02:00
MiscWidgets.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
MiscWidgets.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ObjectLists.cpp Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
ObjectLists.h Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
TextControls.cpp Fixed ugly solid-white status bars in pregame, removed operator* from 2022-11-29 17:07:21 +02:00
TextControls.h Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00