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vcmi/lib/BattleFieldHandler.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

91 lines
2.2 KiB
C++

/*
* BattleFieldHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "HeroBonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "Terrain.h"
#include "battle/BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
class BattleFieldInfo : public EntityT<BattleField>
{
public:
BattleField battlefield;
std::vector<std::shared_ptr<Bonus>> bonuses;
bool isSpecial;
std::string graphics;
std::string name;
std::string identifier;
std::string icon;
si32 iconIndex;
std::vector<BattleHex> impassableHexes;
BattleFieldInfo()
: BattleFieldInfo(BattleField::NONE, "")
{
}
BattleFieldInfo(BattleField battlefield, std::string identifier)
:bonuses(), isSpecial(false), battlefield(battlefield), identifier(identifier), graphics(), icon(), iconIndex(battlefield.getNum()), impassableHexes(), name(identifier)
{
}
int32_t getIndex() const override;
int32_t getIconIndex() const override;
const std::string & getName() const override;
const std::string & getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
BattleField getId() const override;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & name;
h & identifier;
h & isSpecial;
h & graphics;
h & icon;
h & iconIndex;
h & battlefield;
h & impassableHexes;
}
};
class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
{
public:
};
class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
{
public:
virtual BattleFieldInfo * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;
}
};
VCMI_LIB_NAMESPACE_END