mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
ff635edc0b
preparation for having client and server in a single process
198 lines
4.6 KiB
C++
198 lines
4.6 KiB
C++
/*
|
|
* RmgPath.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "RmgPath.h"
|
|
#include <boost/heap/priority_queue.hpp> //A*
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
using namespace rmg;
|
|
|
|
const std::function<float(const int3 &, const int3 &)> Path::DEFAULT_MOVEMENT_FUNCTION =
|
|
[](const int3 & src, const int3 & dst)
|
|
{
|
|
return 1.f;
|
|
};
|
|
|
|
//A* priority queue
|
|
typedef std::pair<int3, float> TDistance;
|
|
struct NodeComparer
|
|
{
|
|
bool operator()(const TDistance & lhs, const TDistance & rhs) const
|
|
{
|
|
return (rhs.second < lhs.second);
|
|
}
|
|
};
|
|
boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>> createPriorityQueue()
|
|
{
|
|
return boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>>();
|
|
}
|
|
|
|
Path::Path(const Area & area): dArea(&area)
|
|
{
|
|
}
|
|
|
|
Path::Path(const Area & area, const int3 & src): dArea(&area)
|
|
{
|
|
dPath.add(src);
|
|
}
|
|
|
|
Path::Path(const Path & path): dArea(path.dArea), dPath(path.dPath)
|
|
{
|
|
|
|
}
|
|
|
|
Path & Path::operator= (const Path & path)
|
|
{
|
|
//do not modify area
|
|
dPath = path.dPath;
|
|
return *this;
|
|
}
|
|
|
|
bool Path::valid() const
|
|
{
|
|
return !dPath.empty();
|
|
}
|
|
|
|
Path Path::invalid()
|
|
{
|
|
return Path({});
|
|
}
|
|
|
|
Path Path::search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
|
|
{
|
|
//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
|
|
if(!dArea)
|
|
return Path::invalid();
|
|
|
|
auto resultArea = *dArea + dst;
|
|
Path result(resultArea);
|
|
if(dst.empty())
|
|
return result;
|
|
|
|
int3 src = rmg::Area(dst).nearest(dPath);
|
|
result.connect(src);
|
|
|
|
Tileset closed; // The set of nodes already evaluated.
|
|
auto open = createPriorityQueue(); // The set of tentative nodes to be evaluated, initially containing the start node
|
|
std::map<int3, int3> cameFrom; // The map of navigated nodes.
|
|
std::map<int3, float> distances;
|
|
|
|
cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
|
|
distances[src] = 0;
|
|
open.push(std::make_pair(src, 0.f));
|
|
// Cost from start along best known path.
|
|
|
|
while(!open.empty())
|
|
{
|
|
auto node = open.top();
|
|
open.pop();
|
|
int3 currentNode = node.first;
|
|
|
|
closed.insert(currentNode);
|
|
|
|
if(dPath.contains(currentNode)) //we reached connection, stop
|
|
{
|
|
// Trace the path using the saved parent information and return path
|
|
int3 backTracking = currentNode;
|
|
while (cameFrom[backTracking].valid())
|
|
{
|
|
result.dPath.add(backTracking);
|
|
backTracking = cameFrom[backTracking];
|
|
}
|
|
return result;
|
|
}
|
|
else
|
|
{
|
|
auto computeTileScore = [&open, &closed, &cameFrom, ¤tNode, &distances, &moveCostFunction, &result](const int3& pos) -> void
|
|
{
|
|
if(closed.count(pos))
|
|
return;
|
|
|
|
if(!result.dArea->contains(pos))
|
|
return;
|
|
|
|
float movementCost = moveCostFunction(currentNode, pos) + currentNode.dist2d(pos);
|
|
|
|
float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
|
|
int bestDistanceSoFar = std::numeric_limits<int>::max();
|
|
auto it = distances.find(pos);
|
|
if(it != distances.end())
|
|
bestDistanceSoFar = static_cast<int>(it->second);
|
|
|
|
if(distance < bestDistanceSoFar)
|
|
{
|
|
cameFrom[pos] = currentNode;
|
|
open.push(std::make_pair(pos, distance));
|
|
distances[pos] = distance;
|
|
}
|
|
};
|
|
|
|
auto dirs = int3::getDirs();
|
|
std::vector<int3> neighbors(dirs.begin(), dirs.end());
|
|
if(straight)
|
|
neighbors.assign(rmg::dirs4.begin(), rmg::dirs4.end());
|
|
for(auto & i : neighbors)
|
|
{
|
|
computeTileScore(currentNode + i);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
result.dPath.clear();
|
|
return result;
|
|
}
|
|
|
|
Path Path::search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
|
|
{
|
|
return search(Tileset{dst}, straight, moveCostFunction);
|
|
}
|
|
|
|
Path Path::search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
|
|
{
|
|
return search(dst.getTiles(), straight, moveCostFunction);
|
|
}
|
|
|
|
Path Path::search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
|
|
{
|
|
assert(dst.dArea == dArea);
|
|
return search(dst.dPath, straight, moveCostFunction);
|
|
}
|
|
|
|
void Path::connect(const int3 & path)
|
|
{
|
|
dPath.add(path);
|
|
}
|
|
|
|
void Path::connect(const Tileset & path)
|
|
{
|
|
Area a(path);
|
|
dPath.unite(a);
|
|
}
|
|
|
|
void Path::connect(const Area & path)
|
|
{
|
|
dPath.unite(path);
|
|
}
|
|
|
|
void Path::connect(const Path & path)
|
|
{
|
|
dPath.unite(path.dPath);
|
|
}
|
|
|
|
const Area & Path::getPathArea() const
|
|
{
|
|
return dPath;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|