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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/CLua.cpp
Michał W. Urbańczyk 248b5e8677 * added shots limit
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00

944 lines
22 KiB
C++

#include "stdafx.h"
#include <sstream>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch/CHeroHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CTownHandler.h"
#include "hch/CArtHandler.h"
#include "hch/CDefObjInfoHandler.h"
//#include "lua.h"
//#include "lualib.h"
//#include "lauxlib.h"
//#include "lobject.h"
//#include "lgc.h"
//#include "lapi.h"
#include "CLua.h"
#include "CGameState.h"
#include "lib/VCMI_Lib.h"
#include "map.h"
#include "server/CScriptCallback.h"
#include "lib/NetPacks.h"
#pragma warning (disable : 4311)
#define DEFOS const CGObjectInstance *os = cb->getObj(objid)
bool getGlobalFunc(lua_State * L, std::string fname)
{
//unsigned int hash = lua_calchash(fname.c_str(), fname.size());
//lua_pushhstring(L, hash, fname.c_str(), fname.size());
//lua_gettable(L, LUA_GLOBALSINDEX);
//return lua_isfunction(L, -1);
return false;
}
CObjectScript::CObjectScript()
{
language = UNDEF;
//std::cout << "Tworze obiekt objectscript "<<this<<std::endl;
}
CObjectScript::~CObjectScript()
{
//std::cout << "Usuwam obiekt objectscript "<<this<<std::endl;
}
CScript::CScript()
{
//std::cout << "Tworze obiekt CScript "<<this<<std::endl;
}
CScript::~CScript()
{
//std::cout << "Usuwam obiekt CScript "<<this<<std::endl;
}
#define LST (is)
CLua::CLua(std::string initpath)
{
opened=false;
open(initpath);
}
CLua::CLua()
{
//std::cout << "Tworze obiekt clua "<<this<<std::endl;
opened=false;
}
void CLua::open(std::string initpath)
{
//LST = lua_open();
//opened = true;
//LUA_OPEN_LIB(LST, luaopen_base);
//LUA_OPEN_LIB(LST, luaopen_io);
//if ((luaL_loadfile (LST, initpath.c_str())) == 0)
//{
// lua_pcall (LST, 0, LUA_MULTRET, 0);
//}
//else
//{
// std::string temp = "Cannot open script ";
// temp += initpath;
// throw std::exception(temp.c_str());
//}
}
void CLua::registerCLuaCallback()
{
}
CLua::~CLua()
{
////std::cout << "Usuwam obiekt clua "<<this<<std::endl;
//if (opened)
//{
// std::cout << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
// lua_close(LST);
//}
}
void CLua::findF(std::string fname)
{
// lua_getfield(is, LUA_GLOBALSINDEX, fname.c_str()); /* function to be called */
}
void CLua::findF2(std::string fname)
{
//lua_pushstring (is, fname.c_str());
//lua_gettable (is, LUA_GLOBALSINDEX);
}
void CLua::findFS(std::string fname)
{
//lua_settop(is, 0);
//if (!getGlobalFunc(is,fname))
//{
// lua_settop(is, 0);
// throw new std::exception((fname + ": function not defined").c_str()); // the call is not defined
//}
}
#undef LST
CLuaObjectScript::CLuaObjectScript(std::string filename)
{
language = LUA;
open(filename);
//binit = bnewobject = bonherovisit = brightext = false;
//std::cout << "Tworze obiekt CLuaObjectScript "<<this<<std::endl;
}
CLuaObjectScript::~CLuaObjectScript()
{
//std::cout << "Usuwam obiekt CLuaObjectScript "<<this<<std::endl;
}
void CLuaObjectScript::init()
{
}
std::string CLuaObjectScript::genFN(std::string base, int ID)
{
std::stringstream sts;
sts<<base<<"_"<<ID;
return sts.str();
}
void CLuaObjectScript::newObject(int objid)
{
//findF(genFN("newObject",os->ID));
//lua_pushinteger(is, (int)os);
//if (lua_pcall (is, 1, 0, 0))
//{
// lua_settop(is, 0);
// throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str());
//}
//lua_settop(is, 0);
return;
}
void CLuaObjectScript::onHeroVisit(int objid, int heroID)
{
//findF(genFN("heroVisit",os->ID));
//lua_pushinteger(is, (int)os);
//lua_pushinteger(is, heroID);
//if (lua_pcall (is, 2, 0, 0))
//{
// lua_settop(is, 0);
// throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str());
//}
//lua_settop(is, 0);
}
//std::string CLuaObjectScript::hoverText(int objid)
//{
// //findF(genFN("hoverText",os->ID));
// //lua_pushinteger(is, (int)os);
// //if (lua_pcall (is, 1, 1, 0))
// //{
// // lua_settop(is, 0);
// // throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str());
// //}
// //std::string ret = lua_tostring(is,1);
// //lua_settop(is, 0);
// return "";
//}
void CVisitableOPH::newObject(int objid)
{
visitors.insert
(std::pair<int,std::set<int> >(objid,std::set<int>()));
DEFOS;
MetaString hovername;
int pom;
switch(os->ID)
{
case 51:
pom = 8;
break;
case 23:
pom = 7;
break;
case 61:
pom = 11;
break;
case 32:
pom = 4;
break;
case 100:
pom = 5;
break;
case 102:
typeOfTree[objid] = rand()%3;
return;
default:
std::cout << "Unsupported ID in CVisitableOPH::hoverText" << std::endl;
return;
}
hovername << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(2,pom);
cb->setHoverName(objid,&hovername);
//int heroID = cb->getSelectedHero();
//if (heroID>=0)
//{
//add += ( (visitors[os].find(heroID) == visitors[os].end())
// ?
// (VLC->generaltexth->allTexts[353]) //not visited
// :
// ( VLC->generaltexth->allTexts[352]) ); //visited
//}
};
void CVisitableOPH::onHeroVisit(int objid, int heroID)
{
DEFOS;
if (visitors.find(objid)!=visitors.end())
{
if(visitors[objid].find(heroID)==visitors[objid].end())
{
onNAHeroVisit(objid,heroID, false);
if(os->ID != 102)
visitors[objid].insert(heroID);
}
else
{
onNAHeroVisit(objid,heroID, true);
}
}
else
{
#ifndef __GNUC__
throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :(");
#else
throw new std::exception();
#endif
}
};
void CVisitableOPH::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
{
const CGObjectInstance *os = cb->getObj(objid);
int id=0, subid=0, ot=0, val=1;
switch(os->ID)
{
case 51:
subid=0;
ot=80;
break;
case 23:
subid=1;
ot=39;
break;
case 61:
subid=2;
ot=100;
break;
case 32:
subid=3;
ot=59;
break;
case 100:
id=5;
ot=143;
val=1000;
break;
case 102:
id = 5;
subid = 1;
ot = 146;
val = 1;
break;
}
if (!alreadyVisited)
{
switch (os->ID)
{
case 51:
case 23:
case 61:
case 32:
{
cb->changePrimSkill(heroID,subid,val);
InfoWindow iw;
iw.components.push_back(Component(0,subid,val,0));
iw.text << std::pair<ui8,ui32>(11,ot);
iw.player = cb->getOwner(heroID);
cb->showInfoDialog(&iw);
break;
}
case 100: //give exp
{
InfoWindow iw;
iw.components.push_back(Component(id,subid,val,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
break;
}
case 102:
{
const CGHeroInstance *h = cb->getHero(heroID);
val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
if(!typeOfTree[objid])
{
visitors[objid].insert(heroID);
InfoWindow iw;
iw.components.push_back(Component(id,subid,1,0));
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,148);
cb->showInfoDialog(&iw);
cb->changePrimSkill(heroID,4,val);
break;
}
else
{
int res, resval;
if(typeOfTree[objid]==1)
{
res = 6;
resval = 2000;
ot = 149;
}
else
{
res = 5;
resval = 10;
ot = 151;
}
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
{
ot++;
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
return;
}
YesNoDialog sd;
sd.player = cb->getOwner(heroID);
sd.text << std::pair<ui8,ui32>(11,ot);
sd.components.push_back(Component(id,subid,val,0));
cb->showYesNoDialog(&sd,CFunctionList<void(ui32)>(boost::bind(&CVisitableOPH::treeSelected,this,objid,heroID,res,resval,val,_1)));
}
break;
}
}
}
else
{
ot++;
InfoWindow iw;
iw.player = cb->getOwner(heroID);
iw.text << std::pair<ui8,ui32>(11,ot);
cb->showInfoDialog(&iw);
}
}
std::vector<int> CVisitableOPH::yourObjects()
{
std::vector<int> ret;
ret.push_back(51);//camp
ret.push_back(23);//tower
ret.push_back(61);//axis
ret.push_back(32);//garden
ret.push_back(100);//stone
ret.push_back(102);//tree
return ret;
}
void CVisitableOPH::treeSelected( int objid, int heroID, int resType, int resVal, int expVal, ui32 result )
{
if(result==0) //player agreed to give res for exp
{
cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
cb->changePrimSkill(heroID,4,expVal); //give exp
visitors[objid].insert(heroID); //set state to visited
}
}
void CVisitableOPW::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
{
DEFOS;
int mid;
switch (os->ID)
{
case 55:
mid = 92;
break;
case 112:
mid = 170;
break;
case 109:
mid = 164;
break;
}
if (alreadyVisited)
{
if (os->ID!=112)
mid++;
else
mid--;
InfoWindow iw;
iw.player = cb->getHero(heroID)->tempOwner;
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
}
else
{
int type, sub, val;
type = 2;
switch (os->ID)
{
case 55:
if (rand()%2)
{
sub = 5;
val = 5;
}
else
{
sub = 6;
val = 500;
}
break;
case 112:
mid = 170;
sub = (rand() % 5) + 1;
val = (rand() % 4) + 3;
break;
case 109:
mid = 164;
sub = 6;
if(cb->getDate(2)<2)
val = 500;
else
val = 1000;
}
int player = cb->getOwner(heroID);
cb->giveResource(player,sub,val);
InfoWindow iw;
iw.player = player;
iw.components.push_back(Component(type,sub,val,0));
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
visited[objid] = true;
MetaString ms; //set text to "visited"
ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,352);
cb->setHoverName(objid,&ms);
}
}
void CVisitableOPW::newTurn ()
{
if (cb->getDate(1)==1) //first day of week
{
for (std::map<int,bool>::iterator i = visited.begin(); i != visited.end(); i++)
{
(*i).second = false;
MetaString ms; //set text to "not visited"
ms << std::pair<ui8,ui32>(3,cb->getObj(i->first)->ID) << " " << std::pair<ui8,ui32>(1,353);
cb->setHoverName(i->first,&ms);
}
}
}
void CVisitableOPW::newObject(int objid)
{
visited.insert(std::pair<int,bool>(objid,false));
DEFOS;
MetaString ms;
ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,visited[objid] ? 352 : 353);
cb->setHoverName(objid,&ms);
}
void CVisitableOPW::onHeroVisit(int objid, int heroID)
{
if(visited[objid])
onNAHeroVisit(objid,heroID,true);
else
onNAHeroVisit(objid,heroID,false);
}
std::vector<int> CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(3);
ret.push_back(55); //mystical garden
ret.push_back(112); //windmill
ret.push_back(109); //water wheel
return ret;
}
void CMines::newObject(int objid)
{
ourObjs.push_back(objid);
cb->setOwner(objid,NEUTRAL_PLAYER);
DEFOS;
MetaString ms;
ms << std::pair<ui8,ui32>(3,os->ID);
cb->setHoverName(objid,&ms);
}
void CMines::onHeroVisit(int objid, int heroID)
{
//TODO: this is code for standard mines, no support for abandoned mine (subId==7)
DEFOS;
if(os->subID==7)
return;
const CGHeroInstance *h = cb->getHero(heroID);
if(h->tempOwner == os->tempOwner)
return; //TODO: leaving garrison
cb->setOwner(objid,h->tempOwner);
MetaString ms;
ms << std::pair<ui8,ui32>(9,os->subID) << " " << std::pair<ui8,ui32>(6,23+h->tempOwner);
cb->setHoverName(objid,&ms);
ms.clear();
int vv=1; //amount of resource per turn
if (os->subID==0 || os->subID==2)
vv++;
else if (os->subID==6)
vv = 1000;
InfoWindow iw;
iw.text << std::pair<ui8,ui32>(10,os->subID);
iw.player = h->tempOwner;
iw.components.push_back(Component(2,os->subID,vv,-1));
cb->showInfoDialog(&iw);
}
std::vector<int> CMines::yourObjects()
{
std::vector<int> ret;
ret.push_back(53);
return ret;
}
void CMines::newTurn ()
{
const CGObjectInstance * obj;
for (unsigned i=0;i<ourObjs.size();i++)
{
obj = cb->getObj(ourObjs[i]);
if (obj->tempOwner == NEUTRAL_PLAYER)
continue;
int vv = 1;
if (obj->subID==0 || obj->subID==2)
vv++;
else if (obj->subID==6)
vv = 1000;
cb->giveResource(obj->tempOwner,obj->subID,vv);
}
}
void CPickable::newObject(int objid)
{
cb->setBlockVis(objid,true);
MetaString ms;
DEFOS;
switch (os->ID)
{
case 79:
ms << std::pair<ui8,ui32>(4,os->subID);
break;
case 5:
ms << std::pair<ui8,ui32>(5,os->subID);
break;
default:
ms << std::pair<ui8,ui32>(3,os->ID);
break;
}
cb->setHoverName(objid,&ms);
}
void CPickable::onHeroVisit(int objid, int heroID)
{
DEFOS;
switch(os->ID)
{
case 5: //artifact
{
cb->giveHeroArtifact(os->subID,heroID,-2);
InfoWindow iw;
iw.player = cb->getOwner(heroID);
iw.components.push_back(Component(4,os->subID,0,0));
iw.text << std::pair<ui8,ui32>(12,os->subID);
cb->showInfoDialog(&iw);
break;
}
case 12: //campfire
{
int val = (rand()%3) + 4, //4 - 6
res = rand()%6,
owner = cb->getOwner(heroID);
cb->giveResource(owner,res,val); //non-gold resource
cb->giveResource(owner,6,val*100);//gold
InfoWindow iw;
iw.player = owner;
iw.components.push_back(Component(2,6,val*100,0));
iw.components.push_back(Component(2,res,val,0));
iw.text << std::pair<ui8,ui32>(11,23);
cb->showInfoDialog(&iw);
break;
}
case 79: //resource
{
//TODO: handle guards (when battles are finished)
CResourceObjInfo * t2 = static_cast<CResourceObjInfo *>(os->info);
int val;
if(t2->amount)
val = t2->amount;
else
{
switch(os->subID)
{
case 6:
val = 500 + (rand()%6)*100;
break;
case 0: case 2:
val = 6 + (rand()%5);
break;
default:
val = 3 + (rand()%3);
break;
}
}
if(t2->message.length())
{
InfoWindow iw;
iw.player = cb->getHero(heroID)->tempOwner;
iw.text << t2->message;
cb->showInfoDialog(&iw);
}
cb->giveResource(cb->getOwner(heroID),os->subID,val);
ShowInInfobox sii;
sii.player = cb->getOwner(heroID);
sii.c = Component(2,os->subID,val,0);
sii.text << std::pair<ui8,ui32>(11,113);
sii.text.replacements.push_back(VLC->objh->restypes[os->subID]);
cb->showCompInfo(&sii);
break;
}
case 101: //treasure chest
{
if (os->subID) //not OH3 treasure chest
break;
int wyn = rand()%100, val=0;
if (wyn<32) //1k/0.5k
{
val = 1000;
}
else if(wyn<64) //1.5k/1k
{
val = 1500;
}
else if(wyn<95) //2k/1.5k
{
val = 2000;
}
else //random treasure artifact, or (if backapack is full) 1k/0.5k
{
if (1/*TODO: backpack is full*/)
{
val = 1000;
}
else
{
//TODO: give treasure artifact
break;
}
}
SelectionDialog sd;
sd.player = cb->getOwner(heroID);
sd.text << std::pair<ui8,ui32>(11,146);
sd.components.push_back(Component(2,6,val,0));
sd.components.push_back(Component(5,0,val-500,0));
boost::function<void(ui32)> fun = boost::bind(&CPickable::chosen,this,_1,heroID,val);
cb->showSelectionDialog(&sd,fun);
break;
}
}
cb->removeObject(objid);
}
void CPickable::chosen(ui32 which, int heroid, int val)
{
switch(which)
{
case 0: //player pick gold
cb->giveResource(cb->getOwner(heroid),6,val);
break;
case 1: //player pick exp
cb->changePrimSkill(heroid, 4, val-500);
break;
default:
throw std::string("Unhandled choice");
}
}
std::vector<int> CPickable::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret;
ret.push_back(79); //resource
ret.push_back(5); //artifact
ret.push_back(12); //resource
ret.push_back(101); //treasure chest / commander stone
return ret;
}
void CTownScript::onHeroVisit(int objid, int heroID)
{
DEFOS;
if(cb->getOwner(objid)!=cb->getOwner(heroID))
{
return;
}
cb->heroVisitCastle(objid,heroID);
}
void CTownScript::newObject(int objid)
{
MetaString ms;
const CGTownInstance * n = cb->getTown(objid);
ms << n->name << ", " << n->town->name;
cb->setHoverName(objid,&ms);
}
void CTownScript::onHeroLeave(int objid, int heroID)
{
cb->stopHeroVisitCastle(objid,heroID);
}
std::vector<int> CTownScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret(1);
ret.push_back(98); //town
return ret;
}
void CHeroScript::newObject(int objid)
{
cb->setBlockVis(objid,true);
MetaString ms;
ms << std::pair<ui8,ui32>(1,15);
ms.replacements.push_back(cb->getHero(objid)->name);
ms.replacements.push_back(cb->getHero(objid)->type->heroClass->name);
cb->setHoverName(objid,&ms);
}
void CHeroScript::onHeroVisit(int objid, int heroID)
{
//TODO: check for allies
const CGHeroInstance *my = cb->getHero(objid),
*vis = cb->getHero(heroID);
if(my->tempOwner == vis->tempOwner) //one of allied cases
{
//exchange
}
else
{
cb->startBattle(
&vis->army,
&my->army,
vis->pos,
vis,
my,
0);
}
}
std::vector<int> CHeroScript::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret;
ret.push_back(34); //hero
return ret;
}
void CMonsterS::newObject(int objid)
{
//os->blockVisit = true;
DEFOS;
switch(VLC->creh->creatures[os->subID].level)
{
case 1:
cb->setAmount(objid,rand()%31+20);
break;
case 2:
cb->setAmount(objid,rand()%16+15);
break;
case 3:
cb->setAmount(objid,rand()%16+10);
break;
case 4:
cb->setAmount(objid,rand()%11+10);
break;
case 5:
cb->setAmount(objid,rand()%9+8);
break;
case 6:
cb->setAmount(objid,rand()%8+5);
break;
case 7:
cb->setAmount(objid,rand()%7+3);
break;
case 8:
cb->setAmount(objid,rand()%4+2);
break;
case 9:
cb->setAmount(objid,rand()%3+2);
break;
case 10:
cb->setAmount(objid,rand()%3+1);
break;
}
MetaString ms;
int pom = CCreature::getQuantityID(((CCreatureObjInfo*)(os->info))->number);
pom = 174 + 3*pom + 1;
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,os->subID);
cb->setHoverName(objid,&ms);
}
void CMonsterS::onHeroVisit(int objid, int heroID)
{
DEFOS;
CCreatureSet set;
//TODO: zrobic secik w sposob wyrafinowany
set.slots[0] = std::pair<ui32,si32>(os->subID,((CCreatureObjInfo*)(os->info))->number);
cb->startBattle(heroID,set,os->pos,boost::bind(&CMonsterS::endBattleWith,this,os,_1));
}
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret;
ret.push_back(54); //monster
return ret;
}
void CMonsterS::endBattleWith(const CGObjectInstance *monster, BattleResult *result )
{
if(result->winner==0)
{
cb->removeObject(monster->id);
}
else
{
int killedAmount=0;
for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
if(i->first == monster->subID)
killedAmount += i->second;
cb->setAmount(monster->id,((CCreatureObjInfo*)(monster->info))->number - killedAmount);
}
}
void CCreatureGen::newObject(int objid)
{
DEFOS;
amount[objid] = VLC->creh->creatures[VLC->objh->cregens[os->subID]].growth;
MetaString ms;
ms << std::pair<ui8,ui32>(8,os->subID);
cb->setHoverName(objid,&ms);
}
void CCreatureGen::onHeroVisit(int objid, int heroID)
{
}
std::vector<int> CCreatureGen::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret;
ret.push_back(17); //cregen1
return ret;
}
void CTeleports::newObject(int objid)
{
DEFOS;
objs[os->ID][os->subID].push_back(objid);
}
void CTeleports::onHeroVisit(int objid, int heroID)
{
DEFOS;
int destinationid=-1;
switch(os->ID)
{
case 43: //one way - find correspong exit monolith
if(vstd::contains(objs,44) && vstd::contains(objs[44],os->subID) && objs[44][os->subID].size())
destinationid = objs[44][os->subID][rand()%objs[44][os->subID].size()];
else
tlog2 << "Cannot find corresponding exit monolith for "<<objid << std::endl;
break;
case 45: //two way monolith - pick any other one
if(vstd::contains(objs,45) && vstd::contains(objs[45],os->subID) && objs[45][os->subID].size()>1)
while ((destinationid = objs[45][os->subID][rand()%objs[45][os->subID].size()])==objid);
else
tlog2 << "Cannot find corresponding exit monolith for "<<objid << std::endl;
break;
case 103: //find nearest subterranean gate on the other level
{
std::pair<int,double> best(-1,150000); //pair<id,dist>
for(int i=0; i<objs[103][0].size(); i++)
{
if(cb->getObj(objs[103][0][i])->pos.z == os->pos.z) continue; //gates on our level are not interesting
double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(os->pos);
if(hlp<best.second)
{
best.first = objs[103][0][i];
best.second = hlp;
}
}
if(best.first<0)
return;
else
destinationid = best.first;
break;
}
}
if(destinationid < 0)
{
tlog2 << "Cannot find exit... :( \n";
return;
}
cb->moveHero(heroID,(os->ID!=103)
?(CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
:(cb->getObj(destinationid)->pos),
true);
}
std::vector<int> CTeleports::yourObjects() //returns IDs of objects which are handled by script
{
std::vector<int> ret;
ret.push_back(43);
ret.push_back(44);
ret.push_back(45);
ret.push_back(103);
return ret;
}