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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/client
Michał W. Urbańczyk 3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00
..
CBitmapHandler.cpp * minimap shows all flaggable objects (towns, mines, etc.) 2008-09-26 14:16:01 +00:00
CBitmapHandler.h * BitmapHandler thread-safe 2008-06-16 14:56:48 +00:00
CCreatureAnimation.cpp * minimap shows all flaggable objects (towns, mines, etc.) 2008-09-26 14:16:01 +00:00
CCreatureAnimation.h * added calls for battle action start/end 2008-09-28 21:01:49 +00:00
Client.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
Client.h Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: 2008-10-18 23:20:48 +00:00
CSpellWindow.cpp small fixes 2008-10-17 17:43:25 +00:00
CSpellWindow.h * directional attack in battles 2008-09-25 14:09:31 +00:00
FunctionList.h classes for buttons group and functionlist with arg 2008-09-24 08:15:49 +00:00
Graphics.cpp * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Graphics.h * displaying spell effects (currently only arrow magic effect is shown) 2008-10-19 15:41:18 +00:00
Makefile.am gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
VCMI_client.vcproj * blocked map scrolling where dialog window is opened 2008-10-18 11:41:24 +00:00