mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
a08aaba29d
* fixed buy troops window * workaround for a problem with GeniusAI * some magic numbers are removed
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
#define VCMI_DLL
|
|
#include "../stdafx.h"
|
|
#include "CDefObjInfoHandler.h"
|
|
#include "../CGameInfo.h"
|
|
#include "CLodHandler.h"
|
|
#include <sstream>
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include <set>
|
|
extern CLodHandler * bitmaph;
|
|
bool CGDefInfo::isVisitable()
|
|
{
|
|
for (int i=0; i<6; i++)
|
|
{
|
|
if (visitMap[i])
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
CGDefInfo::CGDefInfo()
|
|
{
|
|
handler = NULL;
|
|
serial = -1;
|
|
visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
|
|
}
|
|
void CDefObjInfoHandler::load()
|
|
{
|
|
VLC->dobjinfo = this;
|
|
nodrze<int> ideki;
|
|
std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
|
|
int objNumber;
|
|
inp>>objNumber;
|
|
std::string mapStr;
|
|
for(int hh=0; hh<objNumber; ++hh)
|
|
{
|
|
CGDefInfo* nobj = new CGDefInfo();
|
|
nobj->handler = NULL;
|
|
std::string dump;
|
|
inp>>nobj->name;
|
|
|
|
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
|
|
|
for(int o=0; o<6; ++o)
|
|
{
|
|
nobj->blockMap[o] = 0xff;
|
|
nobj->visitMap[o] = 0x00;
|
|
}
|
|
inp>>mapStr;
|
|
std::reverse(mapStr.begin(), mapStr.end());
|
|
for(int v=0; v<mapStr.size(); ++v)
|
|
{
|
|
if(mapStr[v]=='0')
|
|
{
|
|
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
|
}
|
|
}
|
|
inp>>mapStr;
|
|
std::reverse(mapStr.begin(), mapStr.end());
|
|
for(int v=0; v<mapStr.size(); ++v)
|
|
{
|
|
if(mapStr[v]=='1')
|
|
{
|
|
nobj->visitMap[v/8] |= (128 >> (v%8));
|
|
}
|
|
}
|
|
|
|
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
|
|
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
|
|
inp>>nobj->id;
|
|
inp>>nobj->subid;
|
|
inp>>nobj->type;
|
|
|
|
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
|
|
|
|
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
|
|
{
|
|
nobj->visitDir = 0xff;
|
|
}
|
|
else
|
|
{
|
|
static int visitableFromTop[] = {111,33,81,12,9,212,215}; //whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard
|
|
for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
|
|
{
|
|
if(visitableFromTop[i] == nobj->id)
|
|
{
|
|
nobj->visitDir = 0xff;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
inp >> nobj->printPriority;
|
|
gobjs[nobj->id][nobj->subid] = nobj;
|
|
if(nobj->id==TOWNI_TYPE)
|
|
castles[nobj->subid]=nobj;
|
|
}
|
|
}
|
|
|
|
CDefObjInfoHandler::~CDefObjInfoHandler()
|
|
{
|
|
for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
|
|
for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
|
|
delete j->second;
|
|
} |